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The game was always going to flop hard, but now under Gamigo, it will flop so hard, it will cause a planetwide earthquake.
The game haven't complete yet, and you already digging it's grave already.
I just love hearing this argument every time about an Early Access game.
The purpose of this thread is to point out that this game is falsely using the term "Sandbox" as a part of its genre description. Anything beyond that - time will tell.
I was just playing the latest stress test that is currently running. My opinion is reaffirmed once again - the game has nothing. You don't even start with a weapon.
I won't say anything else and I won't comment on this thread anymore, let it sit so people see it and educate themselves on what a Sandbox is and isn't. The game will launch and it will be seen how it does being what it is and being under Gamigo.
In MMORPG terms, you’re wrong. Quests are not what make a sandbox, nor how you interact with NPC’s. Even in non-MMORPGs a sandbox isn’t defined by its quests typically. See Kenshi for what a sandbox should/could be.
Your are right factions can heavily play into it. But they need to be player driven.
A sandbox MMORPG gives you a world and all the toys to forge your own path. Not on a scripted, hand-held treadmill. See Ultima Online. I’d even argue Black Desert Online is a modern “sandbox” MMO, as much as it pains me.
Whether this game offers that or not is up in the air obviously. Crafting alone won’t do it. There has to be enough “toys” in the sandbox and ability to build sand castles with them to support player driven adventures.