Gal*Gun Returns

Gal*Gun Returns

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Da5e Feb 9, 2021 @ 6:27am
VR support?
Look, I'm just as embarrassed to be asking this as you are to be answering it, but will this have support for my technohat at any point? As DLC or something? Or will there be a separate VR release?
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Showing 1-15 of 36 comments
Miuna Feb 9, 2021 @ 11:36am 
It's not confirmed, there are a few topics which people have assumed it wont be present as this game is a remake of the first game which didn't include the turning mechanics that GG2 does making it harder to implement - though it could be used as a base version of forwards only.

Generally no one knows until it releases. I personally hope they release a VR mode (even if it's dlc) as i loved playing Gal*Gun 2 in VR, the game aside, it was a pretty fun and unique experience to have a "anime style" VR setting - then the gameplay its self was elevated as it is much more fun aiming and shooting with a VR controller over just clicking a mouse.
Honestly though, i am not holding high hopes, despite i think VR has been well recieved with this games fans for the best part, i think being a port of the first game (re-make?) it's not something we will see.

TL;DR - Not confirmed yet though many hope for it to be present, it likely wont be (but not confirmed!!!!).
Da5e Feb 10, 2021 @ 2:12am 
Cheers for the reply, I expected as much!

Agreed, G*G2 was a superb VR game, just sort of worked. I'll stay optimistic.
DaedGuard Feb 13, 2021 @ 11:52pm 
Originally posted by Miuna:
TL;DR - Not confirmed yet though many hope for it to be present, it likely wont be (but not confirmed!!!!).

Yea, fingers crossed. Galgun 2 didn't launch with VR support either, so there's a shot. Although it did have some remnants of galgun VR's VR coding in it (which modders took advantage of). Dunno if any similar code is hidden in this one.
K4Z1 Feb 14, 2021 @ 5:53am 
It's a port from the original game (PS3, xbox) with some upgrades and better graphics. It's a rail shooter with fixed view like Gal Gun Double Peace unlike Gal Gun 2 which was made with a VR feature in mind, where you can freely look around.
Implementing a VR feature like that would change the gameplay of a Rail Shooter... unless you make it a fixed view VR Rail shooter, but what's the point then?

So I'm pretty sure there won't be a VR mode for GGR.
But if Gal Gun becomes more popular, Inti Creates will probably make another Gal Gun game (I hope!). And seeing many people already requesting a VR mode, and Gal Gun 2 being one of the best VR games in the world, I sure hope the next Gal Gun game will also have a VR mode! :) ...the game engine already exists, so why not use it again.

While they're at it, make an anime. thank.
SilentCaay Feb 14, 2021 @ 11:05am 
This will remain on my wishlist until it gets VR support. I loved GG:DP but GG2 was a whole 'nother level. I need me some more GG in VR.
PrimeSonic Feb 14, 2021 @ 11:13am 
Originally posted by SilentCaay:
This will remain on my wishlist until it gets VR support. I loved GG:DP but GG2 was a whole 'nother level. I need me some more GG in VR.
Originally posted by Da5e:
Cheers for the reply, I expected as much!

Agreed, G*G2 was a superb VR game, just sort of worked. I'll stay optimistic.
The game uses a static, on-rails camera that moves on its own.
There is no way this game is getting VR support.

They would basically have to re-create it in the new engine, at which point it's no longer the same game anymore.

It is what it is.
SilentCaay Feb 14, 2021 @ 11:31am 
Originally posted by PrimeSonic:
The game uses a static, on-rails camera that moves on its own.
There is no way this game is getting VR support.
And? I like how people on the internet are always so quick to point out minuscule flaws as reasons why something definitely can't happen. Programmers are problem solvers not problem pointer-outers. They don't just throw their hands up in the air and go "WELL IT'S IMPOSSIBLE BECAUSE IT'S ON-RAILS!". They solve the problem.

The funniest part is that this is such a non-problem to solve that it really shows how little you know about game design. So what if it's on-rails? Lots of games are on-rails, including VR games. Pistol Whip is on-rails, Serious Sam VR is on-rails, there are other examples. It would not be difficult at all to make a VR port.

In fact, I would vastly prefer it on-rails rather than the teleport system GG2 uses. Not every game needs to cater to teleport newbies. They can always wishlist it and come back to it after they get their VR legs. It doesn't take long.
Last edited by SilentCaay; Feb 14, 2021 @ 11:49am
PhatPuggyPug Feb 14, 2021 @ 11:44am 
Gal*Gun did VR right. I hope they bring it back.
K4Z1 Feb 14, 2021 @ 1:39pm 
Originally posted by SilentCaay:
Originally posted by PrimeSonic:
The game uses a static, on-rails camera that moves on its own.
There is no way this game is getting VR support.
And? I like how people on the internet are always so quick to point out minuscule flaws as reasons why something definitely can't happen. Programmers are problem solvers not problem pointer-outers. They don't just throw their hands up in the air and go "WELL IT'S IMPOSSIBLE BECAUSE IT'S ON-RAILS!". They solve the problem.

The funniest part is that this is such a non-problem to solve that it really shows how little you know about game design. So what if it's on-rails? Lots of games are on-rails, including VR games. Pistol Whip is on-rails, Serious Sam VR is on-rails, there are other examples. It would not be difficult at all to make a VR port.

In fact, I would vastly prefer it on-rails rather than the teleport system GG2 uses. Not every game needs to cater to teleport newbies. They can always wishlist it and come back to it after they get their VR legs. It doesn't take long.

He didn't point out a flaw... But you're right about programmers: they can do anything. But don't forget the managers, supervisors, CEOs etc. in a company who always tell the programmers what they can and what they can not do with the company's budget.

As much as I wish that they would add a VR mode for Gal Gun Returns (and Gal Gun Double Peace), it would be a big change to the gameplay and the engine (GGR is not Unreal Engine afaik) and they would have to put A LOT of problem solving and time into that. Inti Creates are awesome for bringing this game to the west and for not dealing with censorship-gangsters and I support them for that... but seeing how long it took them to fix small flaws in Gal Gun Double Peace, I doubt they have the budget to just make a VR mode in that old engine right now.
It would be cool if I'm completely wrong, but looking at it realistically, I think they're better off if they start to work on a NEW Gal Gun 3 game soon while the iron is hot - and I sure hope they see all the requests for VR!

What I'm trying to say is: don't expect too much....... but don't give up!😅
SilentCaay Feb 14, 2021 @ 2:27pm 
Originally posted by K4Z1:
He didn't point out a flaw... But you're right about programmers: they can do anything. But don't forget the managers, supervisors, CEOs etc. in a company who always tell the programmers what they can and what they can not do with the company's budget.
None of that has anything to do with the above poster saying that this game can't work in VR because it's on-rails so I don't need to not forget it because it's not relevant.

My entire point was that posters like the above come up with the lamest reasons why something "absolutely can't happen". If the mangers don't want to afford the devs time to add content to the game then that's not an absurd reason. It's a perfectly reasonable reason.
Last edited by SilentCaay; Feb 14, 2021 @ 2:30pm
Miuna Feb 14, 2021 @ 2:32pm 
Originally posted by Only Pain:
Gal*Gun did VR right. I hope they bring it back.
Play Gal*gun 2 - Gal*Gun VR was a test build for GG2, basically GG2 is the same game (in VR) but with all the story elements and a lot more to it. I agree it was great though.

@the above conversations on VR support (i would quote but there is a lot to quote) - i think i made it clear i loved GG2 in VR and honestly it is still one of my favourite VR titles as it is one of the only good anime style worlds with full VR support which feels pretty well done without being too cheesy like some other titles.
So i would love VR in this game however whilst i respect that level of hope for VR support and as SilentCaay hopes and believes in the net, i think that is pretty sweet seeing still alive these days in such negative times, it is more likely that PrimeSonic is correct, the gameplay doesn't feel like it would be complemented by VR or really work well in it, not saying it couldn't be revised but i think the devs would likely just work on a GG3 (lets hope they do) with VR in mind. The good news is, the VR wasn't just a small gimmick, despite getting banned on Sony's side (shock), they didn't ditch the idea and it was very well recieved on steam, the DLC was a cheap one that most didn't mind paying to enhance the game and it recieved pretty much great reviews in most areas.

So do i expect vr for this? No, honestly i think its wishful to see it, though don't ditch hope by anymeans as if they announced it, i would be psyched! However, i do hope should they make further games they will likely keep vr in mind, as this is just a re-master its not a shock to see them pass vr support as the original was not really built for it, but a GG3? Hopefully so!

The good news - regardless if the devs make a vr - it's possible modders could make a "beta" style mod for it. with double peace i remember seeing fans worked at a vr style mod, i believe it released but can't confirm - it would likely not be great compared to a official supported game but it could be a fun mod to install should modders make it, and one thing GalGun does have is a active modding community.
PrimeSonic Feb 15, 2021 @ 9:26am 
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TemmieNeko Feb 15, 2021 @ 10:26am 
Originally posted by SilentCaay:
Originally posted by PrimeSonic:
The game uses a static, on-rails camera that moves on its own.
There is no way this game is getting VR support.
And? I like how people on the internet are always so quick to point out minuscule flaws as reasons why something definitely can't happen. Programmers are problem solvers not problem pointer-outers. They don't just throw their hands up in the air and go "WELL IT'S IMPOSSIBLE BECAUSE IT'S ON-RAILS!". They solve the problem.

The funniest part is that this is such a non-problem to solve that it really shows how little you know about game design. So what if it's on-rails? Lots of games are on-rails, including VR games. Pistol Whip is on-rails, Serious Sam VR is on-rails, there are other examples. It would not be difficult at all to make a VR port.

In fact, I would vastly prefer it on-rails rather than the teleport system GG2 uses. Not every game needs to cater to teleport newbies. They can always wishlist it and come back to it after they get their VR legs. It doesn't take long.
so an enjoyabvle Vr experience to you is riding a roller coaster with a fixed camera strapped to your face?
there's a reaosn VR gaming has died 3 times before./
Last edited by TemmieNeko; Feb 15, 2021 @ 10:27am
SilentCaay Feb 15, 2021 @ 10:35am 
Originally posted by TemmieNeko:
so an enjoyabvle Vr experience to you is riding a roller coaster with a fixed camera strapped to your face?
there's a reaosn VR gaming has died 3 times before./
I like how you use "roller coaster" in a derogatory way, as if people dont pay good money and stand in line for an hour in the blazing sun to ride them on a regular basis. Roller coasters are awesome.

And VR gaming never died before. Because it never got off the ground before. I can give a laundry list of reasons why like framerate, resolution, latency, weight, bulk, etc, but ultimately all the reasons point to the same thing: the technology wasn't ready. The technology is ready now. That's why VR is growing exponentially. There are already millions of VR users and that number will double by the end of the year. Once you actually try modern VR you'll understand why. It's something you really need to experience firsthand to understand.
Last edited by SilentCaay; Feb 15, 2021 @ 10:35am
Miuna Feb 15, 2021 @ 12:20pm 
Yeah not sure if we talking past when we say "it died" but i wouldn't say it's dead in a present speaking tense at least, really only two things hold VR back, #1 is the cost, i own a HTC headset and it was worth every penny but i can see and appreciate the price of them at launch (not sure if they changed now days) was that of a console, which put a fair few off (of course you was paying for new(ish) technology) and #2 is the lack of AAA games on it which doesn't attract people into investing in a headset - which is funny as lets be honest, with every passing day AAA games show they are not so great, not all of course but many are just cash grabs to get MTX cash out of them, so having few games from that world supported isn't a bad thing. Maybe Half Life counts as one? Either way the numbers are low which whilst i personally enjoy this, i can see it deters some.
#3 has been resolved in that you needed a powerful computer, most gaming rigs by modern day can run vr without issue but Oculus released the quest which if i understand correctly doesn't need a high spec pc to support it.

That aside, i think TemmieNeko meant that the "camera stuck to your face" being that you couldn't rotate, when you ride a coaster in real life or vr you can look around and i think this is the above point, not being able to move the fixed camera would downplay the experience which i can sort of agree with.

But yeah i hope vr continues to grow in numbers, valve did nice by adding half life to the ranks as that got some people on board. Not that i care too much, i enjoy it as it is, i don't care to see cod in vr, i enjoy the unique not to mainstream titles we get in vr quite a bit.


PS- i love coasters... in real life and the VR ones - both offer interesting thrills. VR isn't as good as RL ones of course as we don't have the wind elements and such but the experience is still great.
VR's best element is creating a experience, which is done in a game format. Subnautica was great, amazing even. Sure its lack of vr controller support sucked but the thrill of underwater diving was great, that's a game i think must not be so great outside vr.
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