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Even if that's true, it feels like absolute BS since there are so many people saying they got invited within a couple hours after making fresh alt account and spending $5 on it and getting in that way. Such a slap in the face when someone could just drop $5 on an account they'll likely never touch again and get in meanwhile people who've been on Steam for 5 or 10+ years are stuck waiting on an invite for a week or more. That feeling is multiplied when you see that Deadlock is now consistently in the top 10 games with the most concurrent players. how could they not fit in some more people? It's not like Valve is hurting for servers, they got ~2 million people on concurrently between CS2 and Dota alone.
My account is 10+ y/o and not getting invited either, so I'm buying this theory.
Any guesses as to why are basically just random or trying to pattern seek where there may not be one.
My guesses are a mix of
1. There may be a weighting against people who recently added you or have a lot of invites sent (I got mine from someone I added recently, but he sent only a handful of invites).
2. Profile privacy may be a negative? Not a certainty though.
3. Maybe recent activity is considered? Then again, people getting in on alts hurts this theory.
If I had to pick, I’d say, if you got an invite or alleged invite from one of those mass invite people, they may have never sent it, or the system is weighed against letting someone who barely plays the game send a bunch of invites, or letting people send out literal hundreds of invites.
If had to say, I’d say make sure that first, you actually got invited, next, that the person who invited you is active on deadlock and isn’t spamming invites by the hundreds.