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Also, in-game UI often gives wrong information that break is at 0% when in reality its still aplying breaking force and havent fully released the wheels. It is always good idea to look at actual bars indicators inside the train, not on the UI.
https://www.youtube.com/watch?v=mQNC0muwFis&t=1349s
Just an idea (but I don't know if any dev reads this?): why not prevent the possibility to click too much on the minus/brake-key that may accidentally do this, but force the use of adding the shift key (or something like that) for those so you can show the game that it is really your intention?