Rise of the Triad: Ludicrous Edition

Rise of the Triad: Ludicrous Edition

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Gijz🐓 Jul 31, 2023 @ 3:22pm
Level editor
is there any tutorial thingy or something for the level editor?
i have no idea how it all works.
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Showing 1-15 of 17 comments
AnnoyingFoxgirl Jul 31, 2023 @ 3:30pm 
I didn't see one but was hoping for a basic one. I crash the dang thing any time I add a moving wall (I'm sure I'm doing it wrong).
Ricardo Jul 31, 2023 @ 3:43pm 
I have the same problem, but I suggest you open the classic maps in the editor and see how they are made. Play around and experiment with the options. The only problem is that every time you do something wrong and try to test the map, the editor crashes.
armani Jul 31, 2023 @ 10:17pm 
i need a tutorial too. im in the middle making a funny, zany, and silly level and have no idea how anything works. i want to make secret doors and lever activated doors. cant find anything out about what to do about the doors.
THEBaratusII Aug 1, 2023 @ 9:25am 
Currently writing a guide for this if anyone's is interested.

https://steamcommunity.com/sharedfiles/filedetails/?id=3013136746
Ricardo Aug 1, 2023 @ 9:50am 
What is the point of the areas? Thanks.
THEBaratusII Aug 1, 2023 @ 10:02am 
Originally posted by Ricardo:
What is the point of the areas? Thanks.

I don't know much about the technicalities with the game's engine. But it was also required for Wolfenstein 3D levels iirc.

While testing a room without the areas filled it plays fine, it's only adding switch walls that throws out errors. https://i.imgur.com/e4jeS0d.png

The help screen (F1) in the editor also states that
"All in-bounds walkable areas must have Area tiles, without Areas the map will not work properly."
Last edited by THEBaratusII; Aug 1, 2023 @ 10:02am
Ricardo Aug 1, 2023 @ 10:04am 
Interesting. Thank you for the answer. I have another question: when or why you create different areas?

Update: I have been testing and I think if you place enemies behind a wall and they are in the same area they can detect the player as soon as he gets near the wall. If they are in a different area they don't get triggered until you open the door.
Last edited by Ricardo; Aug 1, 2023 @ 10:23am
AnnoyingFoxgirl Aug 1, 2023 @ 10:22am 
Originally posted by THEBaratusII:
Currently writing a guide for this if anyone's is interested.

https://steamcommunity.com/sharedfiles/filedetails/?id=3013136746

Thanks this was a big help, I didn't know about area tiles.

Has anyone figured out how to make moving walls work yet? I assumed the "movewall" sprites work as triggers where if a wall hits one, it will keep moving in that direction until it hits another movewall trigger. So I did a movewall right with a movewall left a bit to the right of it, and then put a single square "fire wall" square at the start of one of the movewalls. But the editor always just crashes when I start.
AnnoyingFoxgirl Aug 1, 2023 @ 11:04am 
Quick update: I figured it out! Pushwall is actually the trigger that tells the walls where to go, so you do pushwall left on the left wall, pushwall right on the right wall, then you have a movewall sprite with a single wall tile to show where the moving wall starts at.

The editor will also crash if you try to do this without filling out area tiles inside the room. I got confused because when I loaded up the game files the RTL maps don't have area tiles filled in. So make SURE to fill in area tiles always.
Bluebeak Aug 1, 2023 @ 12:59pm 
How do you delete things
AnnoyingFoxgirl Aug 1, 2023 @ 1:46pm 
Originally posted by Bluebeak:
How do you delete things

If you have nothing selected to input, clicking on squares will delete them. So for example if you go to the sprite page but don't select a sprite, you'll remove all sprites that you click (you can use the rectangle select to delete more as well)
AnnoyingFoxgirl Aug 1, 2023 @ 1:50pm 
Oh right clicking also seems to work
micmotorheadst Aug 2, 2023 @ 10:40pm 
I would love to be able to do more stuff with the keyboard. Like maybe even move the cursor between squares with the arrow keys and plop down tiles, etc. with the spacebar or something. I've been working on a mapset a lot these last two days and I'm gonna have crippling carpal tunnel syndrome before I'm done lol

btw, anyone know what the "wind" object does? I don't remember there being wind in ROTT so this one puzzles me.
Last edited by micmotorheadst; Aug 2, 2023 @ 10:44pm
6000 ANGRY BEES Aug 3, 2023 @ 4:51am 
Originally posted by micmotorheadst:
btw, anyone know what the "wind" object does? I don't remember there being wind in ROTT so this one puzzles me.
Wind is a feature that was cut from the original game and restored in this release. It plays an ambient wind-blowing sound when you're in a linked area. Check out the developer maps, the first level is an example.

https://steamcommunity.com/sharedfiles/filedetails/?id=3012923886
Dark War has wind sprites placed in a number of levels, they just did nothing. The original code was fairly overbearingly loud (think enforcer spam is bad?) so I tuned it until it provided background levels and reenabled the spawn path. You'll need to enable it manually in your Map Settings in the editor, but otherwise enjoy the new old feature.
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