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https://steamcommunity.com/sharedfiles/filedetails/?id=3013136746
I don't know much about the technicalities with the game's engine. But it was also required for Wolfenstein 3D levels iirc.
While testing a room without the areas filled it plays fine, it's only adding switch walls that throws out errors. https://i.imgur.com/e4jeS0d.png
The help screen (F1) in the editor also states that
"All in-bounds walkable areas must have Area tiles, without Areas the map will not work properly."
Update: I have been testing and I think if you place enemies behind a wall and they are in the same area they can detect the player as soon as he gets near the wall. If they are in a different area they don't get triggered until you open the door.
Thanks this was a big help, I didn't know about area tiles.
Has anyone figured out how to make moving walls work yet? I assumed the "movewall" sprites work as triggers where if a wall hits one, it will keep moving in that direction until it hits another movewall trigger. So I did a movewall right with a movewall left a bit to the right of it, and then put a single square "fire wall" square at the start of one of the movewalls. But the editor always just crashes when I start.
The editor will also crash if you try to do this without filling out area tiles inside the room. I got confused because when I loaded up the game files the RTL maps don't have area tiles filled in. So make SURE to fill in area tiles always.
If you have nothing selected to input, clicking on squares will delete them. So for example if you go to the sprite page but don't select a sprite, you'll remove all sprites that you click (you can use the rectangle select to delete more as well)
btw, anyone know what the "wind" object does? I don't remember there being wind in ROTT so this one puzzles me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3012923886