Rise of the Triad: Ludicrous Edition

Rise of the Triad: Ludicrous Edition

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Does it even matter which weapon you use?
It seems to me that there's no meaningful difference between the weapons or the strategies you use. Every weapon is a missile weapon that you use to blow up groups of enemies while bullet weapons are used to get rid of individual enemies. It feels very repetitive tbh.
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Showing 1-15 of 17 comments
micmotorheadst Aug 9, 2023 @ 12:24pm 
Lining enemies up in the best way possible is pretty different from weapon to weapon.

Bazooka: Most reliable aiming. Easy to avoid blowing yourself up. Not good for killing multiple enemies with one shot.

Heat seeker: Weaker shots than the bazooka but makes it easy to quickly pick off a bunch of hitscanners without taking time to aim. The problem is that it works poorly if there are torches everywhere as it will auto aim for those too. Sometimes I shoot torches to avoid this, but only if it makes sense in that particular level.

Drunk missile: Great for big damage and homing shots at range. Wildly unpredictable on short ranges and you can one-shot yourself by accident due to the splash damage from multiple missiles. Not very reliable, but sometimes takes out multiple enemies in a blast.

Firebomb: Not good for shooting bosses directly since it doesn't really damage them more than one bazooka shot. Good for groups of enemies. Good for shooting around corners. Obviously unbelievably terrible for close quarters fighting.

Split missile: Slow to use if you hold it down to avoid splitting. Needs lots of space and distance to effectively auto aim with both homing projectiles. The cool things is that it's a fun weapon for trick shots when you're very practiced at the game. I place a lot of split missiles in the levels I'm building because I like this weapon a lot.

Flame bomb: It's the BFG of this game. Easy to kill yourself if there's walls to ýour right and left.

Dark Staff: Good for killing lines of enemies. Slow wind up though... The best thing is that you can shoot through fences, mask walls and even doors if you're close enough!

Excalibat: Really terrible melee damage. Very slow windup for the blast. Only good if you've got loads of space. The level really has to be designed with this weapon in mind. Otherwise using it is just suicide.
Last edited by micmotorheadst; Aug 9, 2023 @ 12:26pm
BukkakeBlaster Aug 9, 2023 @ 12:31pm 
Originally posted by micmotorheadst:
Lining enemies up in the best way possible is pretty different from weapon to weapon.

Bazooka: Most reliable aiming. Easy to avoid blowing yourself up. Not good for killing multiple enemies with one shot.

Heat seeker: Weaker shots than the bazooka but makes it easy to quickly pick off a bunch of hitscanners without taking time to aim. The problem is that it works poorly if there are torches everywhere as it will auto aim for those too. Sometimes I shoot torches to avoid this, but only if it makes sense in that particular level.

Drunk missile: Great for big damage and homing shots at range. Wildly unpredictable on short ranges and you can one-shot yourself by accident due to the splash damage from multiple missiles. Not very reliable, but sometimes takes out multiple enemies in a blast.

Firebomb: Not good for shooting bosses directly since it doesn't really damage them more than one bazooka shot. Good for groups of enemies. Good for shooting around corners. Obviously unbelievably terrible for close quarters fighting.

Split missile: Slow to use if you hold it down to avoid splitting. Needs lots of space and distance to effectively auto aim with both homing projectiles. The cool things is that it's a fun weapon for trick shots when you're very practiced at the game. I place a lot of split missiles in the levels I'm building because I like this weapon a lot.

Flame bomb: It's the BFG of this game. Easy to kill yourself if there's walls to ýour right and left.

Dark Staff: Good for killing lines of enemies. Slow wind up though... The best thing is that you can shoot through fences, mask walls and even doors if you're close enough!

Excalibat: Really terrible melee damage. Very slow windup for the blast. Only good if you've got loads of space. The level really has to be designed with this weapon in mind. Otherwise using it is just suicide.

Couple things:

1. Flame wall - not flame bomb.
2. Excalibat can be used to hit projectiles back to the enemy. Works great with enforcer grenades!

Otherwise, well put!
BukkakeBlaster Aug 9, 2023 @ 12:35pm 
Originally posted by Eldin:
\ekg or ludicrous gibs cheat might up your fun with a bazooka.
Might? LOL! It DEFINITELY does.
emjeeman Aug 9, 2023 @ 12:53pm 
Originally posted by micmotorheadst:
Lining enemies up in the best way possible is pretty different from weapon to weapon.

Bazooka: Most reliable aiming. Easy to avoid blowing yourself up. Not good for killing multiple enemies with one shot.

Heat seeker: Weaker shots than the bazooka but makes it easy to quickly pick off a bunch of hitscanners without taking time to aim. The problem is that it works poorly if there are torches everywhere as it will auto aim for those too. Sometimes I shoot torches to avoid this, but only if it makes sense in that particular level.

Drunk missile: Great for big damage and homing shots at range. Wildly unpredictable on short ranges and you can one-shot yourself by accident due to the splash damage from multiple missiles. Not very reliable, but sometimes takes out multiple enemies in a blast.

Firebomb: Not good for shooting bosses directly since it doesn't really damage them more than one bazooka shot. Good for groups of enemies. Good for shooting around corners. Obviously unbelievably terrible for close quarters fighting.

Split missile: Slow to use if you hold it down to avoid splitting. Needs lots of space and distance to effectively auto aim with both homing projectiles. The cool things is that it's a fun weapon for trick shots when you're very practiced at the game. I place a lot of split missiles in the levels I'm building because I like this weapon a lot.

Flame bomb: It's the BFG of this game. Easy to kill yourself if there's walls to ýour right and left.

Dark Staff: Good for killing lines of enemies. Slow wind up though... The best thing is that you can shoot through fences, mask walls and even doors if you're close enough!

Excalibat: Really terrible melee damage. Very slow windup for the blast. Only good if you've got loads of space. The level really has to be designed with this weapon in mind. Otherwise using it is just suicide.

I'd say the Flame Wall is a slightly poorer BFG. Mainly because it's only effective against the soldiers and monks. The flame wall created is completely useless to robots, turrets and bosses. Only a direct hit by its dropping missile before it hits the floor does damage to those and that is probably the weakest of the missiles; it's definitely the slowest and shortest range.

Another thing is the Bazooka is arguably the most powerful direct hit missile weapon. The effectiveness is especially seen on the robot enemies and the 2 types of machine gun turrets. That it has 10 rounds, is faster to use than the Firebomb and appears quite a lot also puts its all-around usefulness above the Firebomb (not to mention the riskiness of the firebomb). It's probably overall the most handy weapon.
Last edited by emjeeman; Aug 9, 2023 @ 12:54pm
Dextrose Aug 9, 2023 @ 1:03pm 
It starts to matter more what weapons you use against groups and/or the tougher enemies, like monks and enforcers.
ChaosBahamut Aug 9, 2023 @ 1:06pm 
One thing to note about the Flamewall, it can one-shot Enforcers. (who tend to take 3 Bazooka direct hits to kill)

And the kill animation's a bit funny. XD
emjeeman Aug 9, 2023 @ 1:34pm 
The firebomb direct hit can as well, and both magic weapons' projectiles. Also a full drunk missile launcher round's volley. Although yeah, the flame wall is the most efficient for doing it.
micmotorheadst Aug 9, 2023 @ 1:54pm 
Originally posted by BukkakeBlaster:
Couple things:

1. Flame wall - not flame bomb.
2. Excalibat can be used to hit projectiles back to the enemy. Works great with enforcer grenades!

Otherwise, well put!

1. Oops, you're right. I keep doing that.
2. I totally forgot about this. It's kinda risky. Don't think I've pulled that move in a very, very long time.
micmotorheadst Aug 9, 2023 @ 2:00pm 
Originally posted by emjeeman:
I'd say the Flame Wall is a slightly poorer BFG. Mainly because it's only effective against the soldiers and monks. The flame wall created is completely useless to robots, turrets and bosses. Only a direct hit by its dropping missile before it hits the floor does damage to those and that is probably the weakest of the missiles; it's definitely the slowest and shortest range.

Another thing is the Bazooka is arguably the most powerful direct hit missile weapon. The effectiveness is especially seen on the robot enemies and the 2 types of machine gun turrets. That it has 10 rounds, is faster to use than the Firebomb and appears quite a lot also puts its all-around usefulness above the Firebomb (not to mention the riskiness of the firebomb). It's probably overall the most handy weapon.

The flame wall definitely has some limitations. It also doesn't work if you're shooting at enemies on top of GADs or catwalks. But if you get that clean shot on a whole mob of enemies, it's kinda overpowered. I like that combo of it being sort of situational but also extremely powerful.

The bazooka feels like one of the better weapons because it's so reliable and, as you point out, it has 10 rounds which is very useful. When making maps right now, I place the heat seeker and split missile more often because I feel like they're kinda the two least powerful weapons.
BukkakeBlaster Aug 9, 2023 @ 2:26pm 
Originally posted by micmotorheadst:
Originally posted by emjeeman:
I'd say the Flame Wall is a slightly poorer BFG. Mainly because it's only effective against the soldiers and monks. The flame wall created is completely useless to robots, turrets and bosses. Only a direct hit by its dropping missile before it hits the floor does damage to those and that is probably the weakest of the missiles; it's definitely the slowest and shortest range.

Another thing is the Bazooka is arguably the most powerful direct hit missile weapon. The effectiveness is especially seen on the robot enemies and the 2 types of machine gun turrets. That it has 10 rounds, is faster to use than the Firebomb and appears quite a lot also puts its all-around usefulness above the Firebomb (not to mention the riskiness of the firebomb). It's probably overall the most handy weapon.

The flame wall definitely has some limitations. It also doesn't work if you're shooting at enemies on top of GADs or catwalks. But if you get that clean shot on a whole mob of enemies, it's kinda overpowered. I like that combo of it being sort of situational but also extremely powerful.

The bazooka feels like one of the better weapons because it's so reliable and, as you point out, it has 10 rounds which is very useful. When making maps right now, I place the heat seeker and split missile more often because I feel like they're kinda the two least powerful weapons.
Split missile is very powerful if you hold fire when shooting it. It acts like the bazooka but with two projectiles that stay together until you let go of fire. If you hold fire until it hits the target, then it theoretically should be just as powerful as the bazooka, if not more powerful...

That said, my fav is the bazooka. It just FEELS right! Especially with EKG mode enabled.
emjeeman Aug 9, 2023 @ 3:00pm 
The split missile is kind of odd, tbh. Its unsplit form doesn't actually seem more powerful than the bazooka; at least I haven't experienced it myself. The bazooka usually takes 3 shots to kill an enforcer on the highest difficulty; rarely out of luck takes just 2. The split missile has always consistently needed 3 in its unsplit form. Meanwhile, when the missile splits, it takes 2 such ammo rounds (4 total missiles produced) to kill them.

The damage numbers in the data should be able to tell for sure what it's about.
FrozenFirebug Aug 9, 2023 @ 3:36pm 
They all have very clear use cases.

Except the Split Missle. Don't even bother unless there's no other option, or you wanna heat up porridge without wasting a better weapon's ammo.
My main issue is that because you can only have 1 primary weapon, I don't feel like I'm in control of my tactics. It's not like Doom or Quake where you can switch back and fourth depending on the combat situation. I feel this was a massive design oversight.
ChaosBahamut Aug 10, 2023 @ 5:14pm 
Originally posted by FrozenFirebug:
They all have very clear use cases.

Except the Split Missle. Don't even bother unless there's no other option, or you wanna heat up porridge without wasting a better weapon's ammo.

Or you want the Split Missile-related achievement.
FrozenFirebug Aug 10, 2023 @ 5:44pm 
Originally posted by Larry the Cacodemon:
My main issue is that because you can only have 1 primary weapon, I don't feel like I'm in control of my tactics. It's not like Doom or Quake where you can switch back and fourth depending on the combat situation. I feel this was a massive design oversight.
You can pick up explosive weapons and drop them all in the same general area to use multiple in rapid succession for certain encounters.
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