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Look at nigels flick it's really hard to hit this thing, the hitbox is also VERY small, and it doesn't even kill early.
Most characters survive a flick at 80%+ some even over 100% and yet catdog hits you with a normal completely save attack at 50-60% and you die.
Nigel has a lot of bad moves and they ALSO gave him a useless recovery? The developers don't know how balance works in this game.
You give the character with OP moves a really bad recovery to balance them.
Instead they give characters with useless moves also a bad recovery..
His heavy smash attacks have like 0 kill power, even against light characters.
Patricks air neutral heavy and air up heavy are great kill moves.