Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Look at nigels flick it's really hard to hit this thing, the hitbox is also VERY small, and it doesn't even kill early.
Most characters survive a flick at 80%+ some even over 100% and yet catdog hits you with a normal completely save attack at 50-60% and you die.
Nigel has a lot of bad moves and they ALSO gave him a useless recovery? The developers don't know how balance works in this game.
You give the character with OP moves a really bad recovery to balance them.
Instead they give characters with useless moves also a bad recovery..
His heavy smash attacks have like 0 kill power, even against light characters.
Patricks air neutral heavy and air up heavy are great kill moves.