World of Tanks

World of Tanks

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i feel the game is for try hards only i just can't pin amything and i know week spots and it still bounce game feel predetermined . they ruin any map for td....very unfun for a non try hard
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Showing 1-15 of 23 comments
Fat Atom Feb 12 @ 6:02pm 
They are not try hards .. just paying players ..
The game is totally rigged now for paying players, so that they have the better experience ..

It's about as much fun as watching paint dry nowadays .. It's so so boring ..

After two minutes play you will take your tank and commit suicide because its that dull ..
Last edited by Fat Atom; Feb 12 @ 6:39pm
Originally posted by Fat Atom:
They are not try hards .. just paying players ..
The game is totally rigged now for paying players, so that they have the better experience ..

It's about as much fun as watching paint dry nowadays .. It's so so boring ..

After two minutes play you will take your tank and commit suicide because its that dull ..
Absolutely right! wargaming has made the game so slow, the player almost dies of boredom.
Ghostiq Feb 14 @ 12:27pm 
Originally posted by Fat Atom:
They are not try hards .. just paying players ..
The game is totally rigged now for paying players, so that they have the better experience ..

It's about as much fun as watching paint dry nowadays .. It's so so boring ..

After two minutes play you will take your tank and commit suicide because its that dull ..
That's not true. You can test it yourself! Get a nice premium account, and check if your games will be better.

Let me know about the statistics you collect before and after so we can compare your DPG, winrate and other things.

Before that please refrain from spreading tin-foil hat theories without any data to support your opinion.

Cheers :falloutcute:
Last edited by Ghostiq; Feb 14 @ 12:28pm
P!LLePaLLe Feb 14 @ 12:41pm 
Originally posted by Ghostiq:
Originally posted by Fat Atom:
They are not try hards .. just paying players ..
The game is totally rigged now for paying players, so that they have the better experience ..

It's about as much fun as watching paint dry nowadays .. It's so so boring ..

After two minutes play you will take your tank and commit suicide because its that dull ..
That's not true. You can test it yourself! Get a nice premium account, and check if your games will be better.

Let me know about the statistics you collect before and after so we can compare your DPG, winrate and other things.

Before that please refrain from spreading tin-foil hat theories without any data to support your opinion.

Cheers :falloutcute:
That would mean that WoT is neither designed for paying players nor for free2play players and Wargaming is scaring away both types of players through game suicide à la Wargaming.
The fact is, Wargaming has almost wiped out its own World of Tanks, despite years of feedback from the community, Wargaming has done nothing to improve the gaming experience for the players, no, it's exactly the other way around, it's just gotten worse and worse and Wargaming and the moderators here always blame everything on the players, who never had any influence on it.
And the tinfoil hats are all at Wargaming itself, because they promised the community the moon year after year but never kept any of it, Wargaming has lied to its own community for over a decade!
Last edited by P!LLePaLLe; Feb 14 @ 12:48pm
Ghostiq Feb 14 @ 1:32pm 
Originally posted by P!LLePaLLe:
Originally posted by Ghostiq:
That's not true. You can test it yourself! Get a nice premium account, and check if your games will be better.

Let me know about the statistics you collect before and after so we can compare your DPG, winrate and other things.

Before that please refrain from spreading tin-foil hat theories without any data to support your opinion.

Cheers :falloutcute:
That would mean that WoT is neither designed for paying players nor for free2play players and Wargaming is scaring away both types of players through game suicide à la Wargaming.
The fact is, Wargaming has almost wiped out its own World of Tanks, despite years of feedback from the community, Wargaming has done nothing to improve the gaming experience for the players, no, it's exactly the other way around, it's just gotten worse and worse and Wargaming and the moderators here always blame everything on the players, who never had any influence on it.
And the tinfoil hats are all at Wargaming itself, because they promised the community the moon year after year but never kept any of it, Wargaming has lied to its own community for over a decade!
Not giving advantage to either of the groups F2P and who put money in the game is also bad, I got you. Because that makes sense (not really, it was sarcasm).

What hasn't WG kept as promises that would have a huge impact but in fact hasn't? I'll be waiting for their statement where they state that they will do something.

What you are saying are totally abstract concepts, "hasn't done something, didn't consider something, something something got worse", if you give me concrete example we can have a dialogue, but so far you just seem like a person who is just saying things just to say things, because of personal frustration. I don't see a point continuing dialogue if you don't want to talk facts and continue throwing abstract statements at the wall.

Have you got any useful feedback I will be glad to pass it down to CM's.
P!LLePaLLe Feb 15 @ 12:22am 
Originally posted by Ghostiq:
Originally posted by P!LLePaLLe:
That would mean that WoT is neither designed for paying players nor for free2play players and Wargaming is scaring away both types of players through game suicide à la Wargaming.
The fact is, Wargaming has almost wiped out its own World of Tanks, despite years of feedback from the community, Wargaming has done nothing to improve the gaming experience for the players, no, it's exactly the other way around, it's just gotten worse and worse and Wargaming and the moderators here always blame everything on the players, who never had any influence on it.
And the tinfoil hats are all at Wargaming itself, because they promised the community the moon year after year but never kept any of it, Wargaming has lied to its own community for over a decade!
Not giving advantage to either of the groups F2P and who put money in the game is also bad, I got you. Because that makes sense (not really, it was sarcasm).

What hasn't WG kept as promises that would have a huge impact but in fact hasn't? I'll be waiting for their statement where they state that they will do something.

What you are saying are totally abstract concepts, "hasn't done something, didn't consider something, something something got worse", if you give me concrete example we can have a dialogue, but so far you just seem like a person who is just saying things just to say things, because of personal frustration. I don't see a point continuing dialogue if you don't want to talk facts and continue throwing abstract statements at the wall.

Have you got any useful feedback I will be glad to pass it down to CM's.
1. The matchmaker, failed to fix it a couple of times and gave up, why doesn't Wargaming keep trying, players have been waiting for this for over 10 years. Wargaming has told the community a couple of times that they have fixed the matchmaker, but nothing has really changed (I was always there as a player), after your 5th or 6th announcement that the MM had been fixed, millions of players left because WG had lied to them again.
The player base doesn't want this +2 matchmaking because it is extremely unfair, the low tiers are handicapped too much in such rounds.
The matchmaker is primarily responsible for the greatest loss of players and many players would certainly return to WoT if it were really fixed.
You can offer a maximum of +1 MM and the players would have no problem with it, just test it on your test servers to see how the community reacts.
2. Where Wargaming wanted to make the game faster a few years ago, the rounds end quicker but the game has become slower, since this change there are just more players standing around inactive, this should be reversed!
3. Doing something about the campers, for example introducing a kind of camping timer, if the player does not move at least 1-2 meters in the game for more than 1 minute, this player takes 10% damage or more as a percentage.
This would make the game faster!

I could certainly give you a lot more and more detailed feedback, but I have given WG so much detailed feedback over the last 12 years, as have many other players, why doesn't WG learn to listen to its community?!
WG took years to finally put together a halfway sensible tutorial for beginners, it is very good but came much too late, and it could have been a little more class specific.
Giving away level 6+ tanks like WG is well-intentioned, the player receiving the gift will certainly be happy about it, but the other players won't be if he plays with it in a level 6 +2 MM round but has no idea how the vehicle works and just stands around inactive.
The best example is the GSOR level 9 tank for Christmas, it was a real nightmare to play at level 9 because most players didn't even know how to play the GSOR, even though it's generally not that great and is already older in the game.
It's just no use if you give inexperienced players higher level tanks as a gift or for some event, this will only scare away the experienced players.
The handling of the premium tanks that are sold should also be reconsidered, players can only buy premium tanks where they have also earned the level in the research tree, your account is only level 6, then you can only buy level 6 premium tanks and not level 9 or 10 premium tanks.
Even if I had taken the trouble to describe it in much more detail than I did before, nothing would happen from Wargaming's side anyway, you just wanted to expose me as a frustrated player who claims things like you always do at WG.

Wargaming has the monopoly on WoT, although the game still has so much potential, it could be much more fun and you could still have many millions of happy players/customers.
These 3 points I mentioned are of course not everything, but they are the most important points that could still save WoT and a larger part of the player base could return to WoT.
I don't really care, I waited so many years in vain and stopped playing WoT at Christmas after the GSOR disaster.
If WG really wants to make some positive and noticeable changes to WoT, I'll keep myself up to date with the patch notes, and if something really decisive is done to WoT, I'll be happy to get into the game and test it out, like I always have.
It's all been run through the translator, sorry for translation errors.
Last edited by P!LLePaLLe; Feb 15 @ 12:42am
Shram Feb 15 @ 3:02am 
Originally posted by P!LLePaLLe:
Originally posted by Ghostiq:
Not giving advantage to either of the groups F2P and who put money in the game is also bad, I got you. Because that makes sense (not really, it was sarcasm).

What hasn't WG kept as promises that would have a huge impact but in fact hasn't? I'll be waiting for their statement where they state that they will do something.

What you are saying are totally abstract concepts, "hasn't done something, didn't consider something, something something got worse", if you give me concrete example we can have a dialogue, but so far you just seem like a person who is just saying things just to say things, because of personal frustration. I don't see a point continuing dialogue if you don't want to talk facts and continue throwing abstract statements at the wall.

Have you got any useful feedback I will be glad to pass it down to CM's.
1. The matchmaker, failed to fix it a couple of times and gave up, why doesn't Wargaming keep trying, players have been waiting for this for over 10 years. Wargaming has told the community a couple of times that they have fixed the matchmaker, but nothing has really changed (I was always there as a player), after your 5th or 6th announcement that the MM had been fixed, millions of players left because WG had lied to them again.
The player base doesn't want this +2 matchmaking because it is extremely unfair, the low tiers are handicapped too much in such rounds.
The matchmaker is primarily responsible for the greatest loss of players and many players would certainly return to WoT if it were really fixed.
You can offer a maximum of +1 MM and the players would have no problem with it, just test it on your test servers to see how the community reacts.
2. Where Wargaming wanted to make the game faster a few years ago, the rounds end quicker but the game has become slower, since this change there are just more players standing around inactive, this should be reversed!
3. Doing something about the campers, for example introducing a kind of camping timer, if the player does not move at least 1-2 meters in the game for more than 1 minute, this player takes 10% damage or more as a percentage.
This would make the game faster!

I could certainly give you a lot more and more detailed feedback, but I have given WG so much detailed feedback over the last 12 years, as have many other players, why doesn't WG learn to listen to its community?!
WG took years to finally put together a halfway sensible tutorial for beginners, it is very good but came much too late, and it could have been a little more class specific.
Giving away level 6+ tanks like WG is well-intentioned, the player receiving the gift will certainly be happy about it, but the other players won't be if he plays with it in a level 6 +2 MM round but has no idea how the vehicle works and just stands around inactive.
The best example is the GSOR level 9 tank for Christmas, it was a real nightmare to play at level 9 because most players didn't even know how to play the GSOR, even though it's generally not that great and is already older in the game.
It's just no use if you give inexperienced players higher level tanks as a gift or for some event, this will only scare away the experienced players.
The handling of the premium tanks that are sold should also be reconsidered, players can only buy premium tanks where they have also earned the level in the research tree, your account is only level 6, then you can only buy level 6 premium tanks and not level 9 or 10 premium tanks.
Even if I had taken the trouble to describe it in much more detail than I did before, nothing would happen from Wargaming's side anyway, you just wanted to expose me as a frustrated player who claims things like you always do at WG.

Wargaming has the monopoly on WoT, although the game still has so much potential, it could be much more fun and you could still have many millions of happy players/customers.
These 3 points I mentioned are of course not everything, but they are the most important points that could still save WoT and a larger part of the player base could return to WoT.
I don't really care, I waited so many years in vain and stopped playing WoT at Christmas after the GSOR disaster.
If WG really wants to make some positive and noticeable changes to WoT, I'll keep myself up to date with the patch notes, and if something really decisive is done to WoT, I'll be happy to get into the game and test it out, like I always have.
It's all been run through the translator, sorry for translation errors.
1. If you take the first iteration of the balancer, you would shout that it is impossible to play, the company gradually simplified and tried to balance the game, now we do not see how 2-3 tiers fight with 9-10 tiers, we do not see 10+ artillery, we do not see thousands of unsuccessful aspects of the past, now the main problems are to balance tanks by their subclasses and this is difficult, but it is being done, if you notice that wheeled light tanks go into two teams, yes there are shortcomings, but they are trying to fix them. Battles +-2 levels, and -2 +1 for preferential tanks (some only play -2 +0), quite acceptable, you have plenty of opponents of your level with whom you can cope, and players who got to the top of the list can relax, but this does not guarantee them cosmic results in battle. +1 tier up has been available in the game for a long time, but we do not see any activity of players on tanks with such a balance, if it is implemented everywhere, then you will not change anything special.

2,3. the speed of the game depends solely on the players, now people are more developed in comparison with the game 5-7 years ago, this is especially noticeable if you travel to different servers. And I do not have methods to influence players who sit near the base on assault and heavy tanks yet (there is an idea to show enemies their location or reduce their level by analogy with Polish tank destroyers).

4. about the implementation of new ideas, this is being done, but the process is very complex for a number of reasons, the game engine and the fact that it would be optimized for weak computers partially go there.

5. About gift tanks, for most it's just extra silver, because they are sold right away, statistics say so, and for experienced players, these are additional bonus codes for damage)
There is always a problem with gift tanks, you give players a low level, they complain why they need it, you give them an average level, they complain that they are weaker than their upgraded counterparts. I would bring back the times of 2010-2011, when players were simply given a premium account and without any special gifts, but for a modern audience this is very little
P!LLePaLLe Feb 18 @ 12:15am 
But the person who screamed for feedback isn't responding.
It was probably as expected, they just wanted to bully me, but it didn't work.
Shram Feb 18 @ 1:38am 
Originally posted by P!LLePaLLe:
But the person who screamed for feedback isn't responding.
It was probably as expected, they just wanted to bully me, but it didn't work.
you will most likely be given a prepared answer, and your wishes will go to the list of player suggestions, where it will encounter bureaucracy and a long process of finding out whether it should be added to the game, for example, this is how discussions about reusable consumables in combat were conducted for several years
Originally posted by Ghostiq:
Originally posted by Fat Atom:
They are not try hards .. just paying players ..
The game is totally rigged now for paying players, so that they have the better experience ..

It's about as much fun as watching paint dry nowadays .. It's so so boring ..

After two minutes play you will take your tank and commit suicide because its that dull ..
That's not true. You can test it yourself! Get a nice premium account, and check if your games will be better.

Let me know about the statistics you collect before and after so we can compare your DPG, winrate and other things.

Before that please refrain from spreading tin-foil hat theories without any data to support your opinion.

Cheers :falloutcute:
premium allows you to run gold ammo only loadouts, which increases your winrate. I went from 48% to 51% just by running gold ammo. getting premium tanks also helps, I've got 57% in my toro (said to be *bad* by the community at large) vs 42% in my canopener (said to be overpowered by the community).

spin it all you want, skoda t56 is better than the tech tree tank, borat is better than *any* french t8 and so forth.
kruvoy Feb 19 @ 12:20am 
Originally posted by Doos Ecks:
Originally posted by Ghostiq:
That's not true. You can test it yourself! Get a nice premium account, and check if your games will be better.

Let me know about the statistics you collect before and after so we can compare your DPG, winrate and other things.

Before that please refrain from spreading tin-foil hat theories without any data to support your opinion.

Cheers :falloutcute:
premium allows you to run gold ammo only loadouts, which increases your winrate. I went from 48% to 51% just by running gold ammo. getting premium tanks also helps, I've got 57% in my toro (said to be *bad* by the community at large) vs 42% in my canopener (said to be overpowered by the community).

spin it all you want, skoda t56 is better than the tech tree tank, borat is better than *any* french t8 and so forth.
Premium does not allow you to play only with gold ammo. You will still go into the minus.
Premium does not allow you to play thoughtlessly. If you go ahead alone, you will be destroyed.
There are premium tanks, both good and bad. Some are easier to play, some are not. There is no middle ground in this matter.
Do you like Toro? Good. And what about STA-2, CDC, Patton 59, and many others? They will allow you to earn more, but these are not at all imbalanced machines.

Comparing tier 9 and 10 canopener is also not the best decision.
Firstly, it is more difficult to play at tier 10, since most opponents are only tier 10.
Secondly, although the canopener is strong, you need to understand how to play it. Personally, I still have not mastered it. Like the 60TP - many people like it, but I still can't play it, but that doesn't mean it's a weak tank, it just means I'm doing something wrong.
Originally posted by kruvoy:
Originally posted by Doos Ecks:
premium allows you to run gold ammo only loadouts, which increases your winrate. I went from 48% to 51% just by running gold ammo. getting premium tanks also helps, I've got 57% in my toro (said to be *bad* by the community at large) vs 42% in my canopener (said to be overpowered by the community).

spin it all you want, skoda t56 is better than the tech tree tank, borat is better than *any* french t8 and so forth.
Premium does not allow you to play only with gold ammo. You will still go into the minus.
Premium does not allow you to play thoughtlessly. If you go ahead alone, you will be destroyed.
There are premium tanks, both good and bad. Some are easier to play, some are not. There is no middle ground in this matter.
Do you like Toro? Good. And what about STA-2, CDC, Patton 59, and many others? They will allow you to earn more, but these are not at all imbalanced machines.

Comparing tier 9 and 10 canopener is also not the best decision.
Firstly, it is more difficult to play at tier 10, since most opponents are only tier 10.
Secondly, although the canopener is strong, you need to understand how to play it. Personally, I still have not mastered it. Like the 60TP - many people like it, but I still can't play it, but that doesn't mean it's a weak tank, it just means I'm doing something wrong.
It seems you don't play the game that much, I've been playing gold only for over a year now, very rarely do I go into the negative. Even if I only do 500 dmg at t8, I still make 10k credits.

As for the canopener, I know exactly what I'm doing wrong, I'm exposing its silly little drivers hatch on the front upper plate, which makes it easy to dunk on, even in t9. I guess I should've added that it's over-hyped rather than overpowered.

As for balancing, I've previously said that many premiums are overpowered and need to be nerfed. The CDC existing doesn't matter when half of all lobbies are filled with borats and progettos, ppl just don't buy weak tanks and WG know this. T9 prems used to be balanced, but that was thrown out the window when they introduced the obj 752 a while back. Now we've got the toro, and wouldn't you know it, it has a better gun than the tech tree version, even the cupola disappears from view at 6 degrees of gun depression.

I hope I'm not coming off as argumentative, but I had to correct some assumptions, especially when its about my experience thus far.
Your games will not be better no matter what you do, it is the algorithm . it is set up to make you spend if you want to succeed, once you buy something, you win a few matches and then it is right back to nothing but a lot of losses; unless you spend BIG. The algorithm learns what is important you you through your playing style and purchases. They know how to dangle the carrot in front of us. If there was another comparable product out there I would use that instead. I use said algorithms for some clients I design software for.
kruvoy Feb 21 @ 1:21am 
Originally posted by Doos Ecks:
Originally posted by kruvoy:
Premium does not allow you to play only with gold ammo. You will still go into the minus.
Premium does not allow you to play thoughtlessly. If you go ahead alone, you will be destroyed.
There are premium tanks, both good and bad. Some are easier to play, some are not. There is no middle ground in this matter.
Do you like Toro? Good. And what about STA-2, CDC, Patton 59, and many others? They will allow you to earn more, but these are not at all imbalanced machines.

Comparing tier 9 and 10 canopener is also not the best decision.
Firstly, it is more difficult to play at tier 10, since most opponents are only tier 10.
Secondly, although the canopener is strong, you need to understand how to play it. Personally, I still have not mastered it. Like the 60TP - many people like it, but I still can't play it, but that doesn't mean it's a weak tank, it just means I'm doing something wrong.
It seems you don't play the game that much, I've been playing gold only for over a year now, very rarely do I go into the negative. Even if I only do 500 dmg at t8, I still make 10k credits.

As for the canopener, I know exactly what I'm doing wrong, I'm exposing its silly little drivers hatch on the front upper plate, which makes it easy to dunk on, even in t9. I guess I should've added that it's over-hyped rather than overpowered.

As for balancing, I've previously said that many premiums are overpowered and need to be nerfed. The CDC existing doesn't matter when half of all lobbies are filled with borats and progettos, ppl just don't buy weak tanks and WG know this. T9 prems used to be balanced, but that was thrown out the window when they introduced the obj 752 a while back. Now we've got the toro, and wouldn't you know it, it has a better gun than the tech tree version, even the cupola disappears from view at 6 degrees of gun depression.

I hope I'm not coming off as argumentative, but I had to correct some assumptions, especially when its about my experience thus far.
of course I play a little, and I don't know what I'm talking about
I can deanonymize myself, so it's clear that I'm a weak player
https://worldoftanks.eu/ru/community/accounts/604087427-kruvoy/

As for strong premiums:
Of course, there are stronger premiums, but excuse me, you can't always release them weak, then who will need them and buy them?
But this does not change the fact that tanks from the tree branches are weak, at least not all of them. And if you can't play a specific tank, perhaps you need to reconsider your strategy for playing it and also look at the guides.
kruvoy Feb 21 @ 1:24am 
Originally posted by jefftkddan:
Your games will not be better no matter what you do, it is the algorithm . it is set up to make you spend if you want to succeed, once you buy something, you win a few matches and then it is right back to nothing but a lot of losses; unless you spend BIG. The algorithm learns what is important you you through your playing style and purchases. They know how to dangle the carrot in front of us. If there was another comparable product out there I would use that instead. I use said algorithms for some clients I design software for.
Dear Sir. There are people who do not spend money in this game at all and have achieved considerable success. Stop lying.
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