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The game is totally rigged now for paying players, so that they have the better experience ..
It's about as much fun as watching paint dry nowadays .. It's so so boring ..
After two minutes play you will take your tank and commit suicide because its that dull ..
Let me know about the statistics you collect before and after so we can compare your DPG, winrate and other things.
Before that please refrain from spreading tin-foil hat theories without any data to support your opinion.
Cheers
The fact is, Wargaming has almost wiped out its own World of Tanks, despite years of feedback from the community, Wargaming has done nothing to improve the gaming experience for the players, no, it's exactly the other way around, it's just gotten worse and worse and Wargaming and the moderators here always blame everything on the players, who never had any influence on it.
And the tinfoil hats are all at Wargaming itself, because they promised the community the moon year after year but never kept any of it, Wargaming has lied to its own community for over a decade!
What hasn't WG kept as promises that would have a huge impact but in fact hasn't? I'll be waiting for their statement where they state that they will do something.
What you are saying are totally abstract concepts, "hasn't done something, didn't consider something, something something got worse", if you give me concrete example we can have a dialogue, but so far you just seem like a person who is just saying things just to say things, because of personal frustration. I don't see a point continuing dialogue if you don't want to talk facts and continue throwing abstract statements at the wall.
Have you got any useful feedback I will be glad to pass it down to CM's.
The player base doesn't want this +2 matchmaking because it is extremely unfair, the low tiers are handicapped too much in such rounds.
The matchmaker is primarily responsible for the greatest loss of players and many players would certainly return to WoT if it were really fixed.
You can offer a maximum of +1 MM and the players would have no problem with it, just test it on your test servers to see how the community reacts.
2. Where Wargaming wanted to make the game faster a few years ago, the rounds end quicker but the game has become slower, since this change there are just more players standing around inactive, this should be reversed!
3. Doing something about the campers, for example introducing a kind of camping timer, if the player does not move at least 1-2 meters in the game for more than 1 minute, this player takes 10% damage or more as a percentage.
This would make the game faster!
I could certainly give you a lot more and more detailed feedback, but I have given WG so much detailed feedback over the last 12 years, as have many other players, why doesn't WG learn to listen to its community?!
WG took years to finally put together a halfway sensible tutorial for beginners, it is very good but came much too late, and it could have been a little more class specific.
Giving away level 6+ tanks like WG is well-intentioned, the player receiving the gift will certainly be happy about it, but the other players won't be if he plays with it in a level 6 +2 MM round but has no idea how the vehicle works and just stands around inactive.
The best example is the GSOR level 9 tank for Christmas, it was a real nightmare to play at level 9 because most players didn't even know how to play the GSOR, even though it's generally not that great and is already older in the game.
It's just no use if you give inexperienced players higher level tanks as a gift or for some event, this will only scare away the experienced players.
The handling of the premium tanks that are sold should also be reconsidered, players can only buy premium tanks where they have also earned the level in the research tree, your account is only level 6, then you can only buy level 6 premium tanks and not level 9 or 10 premium tanks.
Even if I had taken the trouble to describe it in much more detail than I did before, nothing would happen from Wargaming's side anyway, you just wanted to expose me as a frustrated player who claims things like you always do at WG.
Wargaming has the monopoly on WoT, although the game still has so much potential, it could be much more fun and you could still have many millions of happy players/customers.
These 3 points I mentioned are of course not everything, but they are the most important points that could still save WoT and a larger part of the player base could return to WoT.
I don't really care, I waited so many years in vain and stopped playing WoT at Christmas after the GSOR disaster.
If WG really wants to make some positive and noticeable changes to WoT, I'll keep myself up to date with the patch notes, and if something really decisive is done to WoT, I'll be happy to get into the game and test it out, like I always have.
It's all been run through the translator, sorry for translation errors.
2,3. the speed of the game depends solely on the players, now people are more developed in comparison with the game 5-7 years ago, this is especially noticeable if you travel to different servers. And I do not have methods to influence players who sit near the base on assault and heavy tanks yet (there is an idea to show enemies their location or reduce their level by analogy with Polish tank destroyers).
4. about the implementation of new ideas, this is being done, but the process is very complex for a number of reasons, the game engine and the fact that it would be optimized for weak computers partially go there.
5. About gift tanks, for most it's just extra silver, because they are sold right away, statistics say so, and for experienced players, these are additional bonus codes for damage)
There is always a problem with gift tanks, you give players a low level, they complain why they need it, you give them an average level, they complain that they are weaker than their upgraded counterparts. I would bring back the times of 2010-2011, when players were simply given a premium account and without any special gifts, but for a modern audience this is very little
It was probably as expected, they just wanted to bully me, but it didn't work.
spin it all you want, skoda t56 is better than the tech tree tank, borat is better than *any* french t8 and so forth.
Premium does not allow you to play thoughtlessly. If you go ahead alone, you will be destroyed.
There are premium tanks, both good and bad. Some are easier to play, some are not. There is no middle ground in this matter.
Do you like Toro? Good. And what about STA-2, CDC, Patton 59, and many others? They will allow you to earn more, but these are not at all imbalanced machines.
Comparing tier 9 and 10 canopener is also not the best decision.
Firstly, it is more difficult to play at tier 10, since most opponents are only tier 10.
Secondly, although the canopener is strong, you need to understand how to play it. Personally, I still have not mastered it. Like the 60TP - many people like it, but I still can't play it, but that doesn't mean it's a weak tank, it just means I'm doing something wrong.
As for the canopener, I know exactly what I'm doing wrong, I'm exposing its silly little drivers hatch on the front upper plate, which makes it easy to dunk on, even in t9. I guess I should've added that it's over-hyped rather than overpowered.
As for balancing, I've previously said that many premiums are overpowered and need to be nerfed. The CDC existing doesn't matter when half of all lobbies are filled with borats and progettos, ppl just don't buy weak tanks and WG know this. T9 prems used to be balanced, but that was thrown out the window when they introduced the obj 752 a while back. Now we've got the toro, and wouldn't you know it, it has a better gun than the tech tree version, even the cupola disappears from view at 6 degrees of gun depression.
I hope I'm not coming off as argumentative, but I had to correct some assumptions, especially when its about my experience thus far.
I can deanonymize myself, so it's clear that I'm a weak player
https://worldoftanks.eu/ru/community/accounts/604087427-kruvoy/
As for strong premiums:
Of course, there are stronger premiums, but excuse me, you can't always release them weak, then who will need them and buy them?
But this does not change the fact that tanks from the tree branches are weak, at least not all of them. And if you can't play a specific tank, perhaps you need to reconsider your strategy for playing it and also look at the guides.