World of Tanks

World of Tanks

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DOS32 Jun 10, 2023 @ 10:38pm
This or warthunder?
.
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Showing 1-15 of 26 comments
Xenomorpheus Jun 11, 2023 @ 2:33am 
This if you want a more arcade tank game.
Warthunder if you want a more realistic tank game.
123 Jun 11, 2023 @ 5:55pm 
Both
Crown Jun 11, 2023 @ 6:22pm 
i switched from warthunder after 5k hours due to the bs gaijin keeps pulling. Honestly i think both are good and extremely different. Really depends on wether you want more arcade or more realistic gameplay
Your_White_Knight Jun 11, 2023 @ 7:06pm 
Originally posted by DOS32:
This or warthunder?

.

Yes...

Each has it's draws... enjoyed hundreds of hours in both... no need for "or"
Rod Jun 12, 2023 @ 11:39am 
Do you like invisibility as a game mechanic?
gsw mer Jun 12, 2023 @ 1:41pm 
you NEED invsibility as a game mechanic to provide any relative source of balance in ANY game because some ppl have higher resolutions and bigger screens. while others do not. therefore NOT having invisibility as a game mechanic would give unfair advantage to user of higher resolutions and larger display sizes.
Xytan Jun 13, 2023 @ 3:05am 
Don't listen to others who say you shouldn't play one or both. Take into account on people who said something that is more reasonable. Now, both games are good. However they have their flaws. WoT is an arcade tank game with vastly arcadey mechanics like HP. Warthunder, is a tanksim/realistic game where it has a realistic damage system and mechanics, as one you'd expect like in real life, although it is far from being the most realistic out there.

WoT has much more forgiving gameplay because tanks have HP and you'll mostly survive one or more shots until it goes to zero. In WT, however only one well placed shot and it's game over. Unlike in WoT where if you die in a match, you are sent back to your garage or given the option to spectate the battle but your used tank won't return until that match is over. Warthunder has a respawn system where if the tank your using has been destroyed, you can get back to the fight with another tank from w/e nation you're playing as. Although it comes at a cost: if you get destroyed again, the expenses paid to repair your vehicles will increase and it will outweigh your earnings. However if you destroy more vehicles than your previous one, your earnings will increase as well.

Both games have a grind but WoT's grind is more easier and you can easily get to tier 6 in just a few days. Warthunder's grind takes far longer, and you'll spend days, weeks or even months to get a new vehicle. Do note however, if you are planning to play Warthunder, there will be an update that will drop sometime around that will make the economy more worse as said by the community there, so you're going to need to be more tactical in that game to save your earnings. WoT's economy is not as crippling as Warthunder's so long you don't spam a lot of expensive ammunition or play expensive tanks at higher tiers and get destroyed early.

The two also has an option for premium accounts. That which I don't need to explain in many details. Just more earnings.

I recommend playing a few hours on both games and see which one you like more, or you can be like me and play both. Either way, I hope this helps!
Last edited by Xytan; Jun 13, 2023 @ 3:09am
Your_White_Knight Jun 13, 2023 @ 8:46am 
Originally posted by Xyt:
Don't listen to others who say you shouldn't play one or both. Take into account on people who said something that is more reasonable. Now, both games are good. However they have their flaws. WoT is an arcade tank game with vastly arcadey mechanics like HP. Warthunder, is a tanksim/realistic game where it has a realistic damage system and mechanics, as one you'd expect like in real life, although it is far from being the most realistic out there.

WoT has much more forgiving gameplay because tanks have HP and you'll mostly survive one or more shots until it goes to zero. In WT, however only one well placed shot and it's game over. Unlike in WoT where if you die in a match, you are sent back to your garage or given the option to spectate the battle but your used tank won't return until that match is over. Warthunder has a respawn system where if the tank your using has been destroyed, you can get back to the fight with another tank from w/e nation you're playing as. Although it comes at a cost: if you get destroyed again, the expenses paid to repair your vehicles will increase and it will outweigh your earnings. However if you destroy more vehicles than your previous one, your earnings will increase as well.

Both games have a grind but WoT's grind is more easier and you can easily get to tier 6 in just a few days. Warthunder's grind takes far longer, and you'll spend days, weeks or even months to get a new vehicle.

Do note however, if you are planning to play Warthunder, there will be an update that will drop sometime around that will make the economy more worse as said by the community there, so you're going to need to be more tactical in that game to save your earnings. WoT's economy is not as crippling as Warthunder's so long you don't spam a lot of expensive ammunition or play expensive tanks at higher tiers and get destroyed early.

The two also has an option for premium accounts. That which I don't need to explain in many details. Just more earnings.

I recommend playing a few hours on both games and see which one you like more, or you can be like me and play both. Either way, I hope this helps!

Well said... and I agree 90% of that...

As far as the economy for War Thunder though.... it's mainly a 5.0+ Tier issue... play Tier 1.0 to 5.0 and there really isn't a issue at all...

With both games... like you said... if you don't spam expensive ammo or spend your money unwisely on everything and anything you can go quite far.

And both games are "arcadey"... it's just different version of arcade.

But both are great games like I said above I enjoyed hundreds of hours in both... and there's fun to be had in both... one just might be more "your style" then the other or not.
Rod Jun 13, 2023 @ 5:27pm 
Originally posted by gsw mer:
you NEED invsibility as a game mechanic to provide any relative source of balance in ANY game because some ppl have higher resolutions and bigger screens. while others do not. therefore NOT having invisibility as a game mechanic would give unfair advantage to user of higher resolutions and larger display sizes.

Weve had this arguement about ultrawides before and the consensus is if everyone has access to one then its not an issue.


I dont see how a system where the invisibility can be influenced by how much you spend on camo, food crew xp. Compared to a system where everyones always visible then everyone is even and balanced. Let a bush provide the camo even if a tank was rendered all the time you would still not see him firing through a bush. Ill never be convinced its a good mechanic ever.


Im convinced its an evil they had to do due to smaller maps and had no choice, But nowadays its silly when you can have maps like Frontline.
Last edited by Rod; Jun 13, 2023 @ 5:28pm
Badhabit Jun 14, 2023 @ 3:53am 
Originally posted by DOS32:
.
Dont know about Warthunder,I try it only a bit. World of tank over all just all about your luck. Tier 8 shoot fire on tier 6 flat behind, and system see it "time to bounced". Hit enemy lower tier enemy in the middle, oh, its "low roll", and he "roll high", so with 6hp left he kill you with one shoot. But most important of all, as WoT punish player for loosing, You own skill matter way less then team you getting. In bad team, you can get alot of dmg done and comeon even onplus with credit side, and your WN8 can be really high, and yet it can p1ss you off to loose 10+ game in row, because you keep getting team that cant even do the basic dmg(or assist), as you would have made 10X more had your team been better and won. Ppl call the game pay to win, its not. Its pay to wish luck is on your side.
Zethar Jun 14, 2023 @ 9:47am 
this
gsw mer Jun 14, 2023 @ 1:06pm 
Originally posted by Rod:
I dont see how a system where the invisibility can be influenced by how much you spend on camo, food crew xp. Compared to a system where everyones always visible then everyone is even and balanced. Let a bush provide the camo even if a tank was rendered all the time you would still not see him firing through a bush. Ill never be convinced its a good mechanic ever.

So a person sitting 2 ft infront of a 75 inch tv to spot the pixel of tank off in the distance fighting vs ppl on a 24 inch desktop display is fair to you? And if everyone is rendered all the time you know what else that also means? its 10x easier for an aimbotter to try and "level the playing field" by using aimbots to detect everyone on their little display.
Rod Jun 14, 2023 @ 2:04pm 
Originally posted by gsw mer:
Originally posted by Rod:
I dont see how a system where the invisibility can be influenced by how much you spend on camo, food crew xp. Compared to a system where everyones always visible then everyone is even and balanced. Let a bush provide the camo even if a tank was rendered all the time you would still not see him firing through a bush. Ill never be convinced its a good mechanic ever.

So a person sitting 2 ft infront of a 75 inch tv to spot the pixel of tank off in the distance fighting vs ppl on a 24 inch desktop display is fair to you? And if everyone is rendered all the time you know what else that also means? its 10x easier for an aimbotter to try and "level the playing field" by using aimbots to detect everyone on their little display.

Yes its fair because no one is forcing you to play on a 75 inch if you chose to do it thats fair. You seem unable to grasp the concept of what unfair means. Unfair means someone having an advantage another person does not and if everyo e can choose thier equipment and anyone can buy the smaller screen as its cheaper then its absurd you want to try to make an arguement out of it.


Also get over the aimbot fetish, They can shoot all day long at the ranges where you normally go invis and its unlikely they will penetrate. Read the tooltip on your ammo it had a range where it starts to bounce.
Last edited by Rod; Jun 14, 2023 @ 2:06pm
All1 Jun 16, 2023 @ 8:53am 
War thunder if you want to be one shot every match; WoT if you want to be hit by multiple invisible tanks; the choice is yours xD; just a joke... Well... More or less...

I'm in WoT for now since WT economy is a punishing mess.
Last edited by All1; Jun 16, 2023 @ 8:54am
CTN Feb 2 @ 6:11am 
War thunder is such a bad game. It is based on luck or payment.

Some people may say it is about strategy or skill but NO, it is not. Every time I am fighting agains an enemy I hit them with no succes and they hit me 1 time and I am dead.

I was fighting against 1 enemy and he had the same tank type I had, I know all wak spots of that tank. I've shot his turret, he was stuck for more than 30 seconds, I've hit him more than 15 times, he shot me later 1 time in the same are I've shot him and killed me in 1 shot. I analized all tanks weak spot, I know how it works, bit this game is simply trash.
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Date Posted: Jun 10, 2023 @ 10:38pm
Posts: 26