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They were also too lazy to add any keybinding at all, so you have to take care of that yourself on the Windows level.
Sorry for being a bit snarky. I'm just allergic to bad UI design. Especially when it comes to big publishers.
Keybinding should always be ingame... there's no excuse for that.
Main advantages on PC would be the item limit, rock solid FPS, upscaling, draw distance... stuff like that.
Should you use a controller instead? I don't know... how good are you at programming what a controller button does to save your poor hands? I figure that would be easier to do on a keyboard. So I'd use a keyboard.
I'm generally finished with this game, playing Tomb Raider: Underworld. It binds throw-grenade to... the caps lock key. This is not the only action bound to the caps lock key. Doesn't seem to be configurable either. I am out of grenades, and teeth. I make bad gaming choices.
I'm missing a few fingers and I am left handed so it's literally impossible for me to use a keyboard the intended way.
I thought Disney was all about inclusion? Seems to only be of importance to them if they can score political points, not when it comes to actual inclusion by implementing accessibility.
Anyway, for keyboard I use PowerToys (free Microsoft tool). Let's you reconfigure your entire keyboard in Windows... a Godsend for people like us.
You can change the button spam to hold in the settings if you'd prefer.