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the fountians are being made to actually function one by one, not all at once, there are already a few that now work but didn't before.
scrooges shop is rng by design, so people have a reason to play every single day. miss a day and you may miss an item. that is not a bug at all.
the amount of resources needed is also by design for every item and not a bug. reporting that you don't like how much of a resource you need to make something isn't gonna do anything.
you are calling things bugs that are not bugs and throwing a fit over every minor thing, i do believe i have seen streamers use the dumbo ride as well i will have to test it myself before i can say anything on that though.
They actually sent me a request to join a focus group on improving the game. Not interested anymore. Moved on when the DLC never dropped in price to something reasonable.
The invisible walls in the Desert are sand mounds/dunes. They are moveable objects. In general in this game, if something is in your way, you can remove it or at least move it.
The Mushu chairs are a little annoying. Not that big of a deal though.
When it comes to resources and crafting, this is not a mistake, this is an intended design feature. This game is designed to be kid friendly, not for adults who want to whip right through the grind. Every aspect from the quests that require you to wait for a day or 2 or to harvest more flowers than spawn at one time, to how resources grow and spawn is designed for someone to casually play for maybe a few hours a day (you know, like any other lifestyle sim like Animal Crossing). If you don't like that aspect of it, there are a lot of other games out there that are set up to be more friendly to intense play sessions and quicker grinds that are not time-gated.