Disney Dreamlight Valley

Disney Dreamlight Valley

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StressFrakture Mar 9, 2024 @ 11:26am
Game Changes and Wishes at this point: 2024?
Old timers, who were there pre launch...and newcomers...

What would you put in the game if you could?

All I ask for this topic is please no debates or battles about the pricing. There are numerous topics just for that.

This is for game ideas, please. Small changes, large changes, things you'd love to see, things that would make your 'game life' easier?

Thanks.
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Showing 76-90 of 176 comments
PlayerNumeroUno Apr 19, 2024 @ 3:32pm 
Originally posted by riviera:
Originally posted by PMPGPD:
It would be nice if they added with DLC upgrades expanded options for inventory and large chests. Everytime I visit Eternity isle it's always trashed with crystals everywhere and copper rock spawns and time swirls and everything else I'm forgetting to mention. Seems like the DLC area is a material grind area which is cool, it's just toggling tools constantly and then having to run back to the main valley to stash harvested resources.

This might make my experience more pleasant: A way to make 1 copy of a large chest that is linked, similar to the behavior of the chest that comes with the primary house but for large chests. A way to upgrade large chest for DLC and it spawns a DLC linked chest so I can set up my chests in Eternity Isle same as my valley and inside the chest can be expanded slots. It would make DLC more enjoyable to be able to set up chests there that are linked to chests in the valley.

It's really no biggie to fast travel from eternity to the valley to stash resources but running out of space and not really wanting to craft 10 more large chests for eternity isle content only seems tedious. I'd most enjoy all my similar content to be organized together.

Would recommend more thoughtfulness with expansions especially when it comes to inventory and storage. Would add value to game as well; with expanded inventory and storage chests, could perhaps give that nudge of benefit to players hesitance to purchase DLCs.

When the game launched player inventory was expandable to 42 slots. With the DLC having unique content only makes sense to either add tabs to inventory for DLC area for expanded storage or additional 42 slot expansion to main inventory screen. Same with chests but option to link them.

Do you not have your house in both the valley and eternity isles? You should have all the same chests in your house in both the main game and the expansion, you can just run in and deposit stuff in the valley and pull them out in the isle and vice versa. I would absolutely die if I couldn't do that.

But giving us a backpack expansion so we can carry more stuff would be awesome!

I use one of the linked chests in eternity isle and in my valley to store my timebending parts. It's no biggie to fast travel to my valley to store minerals, fish, and wood. It just seemed a little overwhelming initially. I had to craft a new chest for fish, besides that not overflowing yet. Increased backpack would be awesome :)
PlayerNumeroUno Apr 20, 2024 @ 9:36am 
I'm really getting into collecting critters, now that I know/realize I can go to the collection menu and see when they are available.

It would be cool if when all the critters each biom are collected a chance to spawn rarer types of critters they drop a motif of their photo to use to put on touch of magic content. maybe the rare critters once fed their usual favorite food they run to all the bioms and have to feed them the type of food those other critters usually eat and once it eats all the other food it auto collects it? that would be special and fun.
PlayerNumeroUno Apr 20, 2024 @ 9:57am 
Also be cool if there were an extra option to pause or freeze specific types of resources to not transfer when auto transferring content from inventory and from storage chest.

Example I don't want million of same type of fish in storage and I don't want my critter food transferring over to storage when I press T from inventory.

Adding option in the split, transfer menu could include pause or something to prevent content from transferring over. Maybe a lock option for inventory, and for storage a cap field where players can type a max value of what to transfer over for specific items. If cap reached place a goofy photo or $ symbol next to overflow objects in inventory :) that would be little extra but helpful to help track what to sell.

Also would be cool if they increased the stack size of fishing, farming/cooking, flower type content, and gems from 50 to 99. Most mining materials can stack up to 99, as well as, wood.

https://steamcommunity.com/sharedfiles/filedetails/?id=3227826987
Last edited by PlayerNumeroUno; Apr 20, 2024 @ 12:06pm
StressFrakture Apr 20, 2024 @ 1:04pm 
Yes it would be great if things went to 99 in storage. That said, the game is generous compared to most. In many games they put a punishing pay structure of never ending 'buy more storage.' At least in this game we can craft storage and keep as many chests as we wish. Also some things don't even count for storage.

That said too, I like your idea of making it so some things won't be pulled out of inventory, but only as an option. I carry various critter food in inventory routinely -- but it's okay if some transfers while cooking or something, because I usually keep so much of it on hand.

A tip about the red and white (IIRC?) capybara by the way. Others might have figured this out but it baffled me for a while. I could never find it. Well, I finally found it the final time on the ramp.

The biome it's found in has a ramp which goes all the way to the sky. It was at the very tip top of it. Same biome but its special hiding cubby, apparently.
PlayerNumeroUno Apr 20, 2024 @ 1:59pm 
Originally posted by StressFrakture:
Yes it would be great if things went to 99 in storage. That said, the game is generous compared to most. In many games they put a punishing pay structure of never ending 'buy more storage.' At least in this game we can craft storage and keep as many chests as we wish. Also some things don't even count for storage.

That said too, I like your idea of making it so some things won't be pulled out of inventory, but only as an option. I carry various critter food in inventory routinely -- but it's okay if some transfers while cooking or something, because I usually keep so much of it on hand.

A tip about the red and white (IIRC?) capybara by the way. Others might have figured this out but it baffled me for a while. I could never find it. Well, I finally found it the final time on the ramp.

The biome it's found in has a ramp which goes all the way to the sky. It was at the very tip top of it. Same biome but its special hiding cubby, apparently.

Thanks :D and thanks for tip, that reminds me; time to get afternoon critters :)
Doveheart Apr 26, 2024 @ 11:12am 
Would like more than one game SAVE and especially as many as we want.

Chests that stack. As usual, the storage system in the game is horrible. Put names of contents right on chest.

A WHOLE round planet instead of a clump of dirt!

After quests are completed, ban certain characters from game, removing their houses. I hate Gaston, Maui, Vanelope, Skellington, etc.

Ability to move M. Gothal's house or remove from game.

Far better furniture and clothes, especially for females. I hate most of the clothes.

Pets that don't get in the way.

Need Scrooge to stop saying he has things available in the store when I'm standing right there in it buying things.

Assign certain characters to help with work. Those young men wandering around playing lute and flute can remove the stone and tree trunks. Someone like that rat can go harvest the community garden, and why does he use MY food for his restaurant? I cook dishes for people sitting there at tables and the ingredients comes from my chests in my house! He never pays me for cooking for HIS customers either. does he? And, I don't care what the story is, I just don't like a RAT running a restaurant or even being in there.
StressFrakture Apr 26, 2024 @ 1:00pm 
More things which *go together* might be nice. Clothes and accessories which match? Same, which can be useful with multiple styles of outfit. (So, kind of basic earrings, and other jewelry.)

I'd like to get rid of some NPC houses too and NPC and not just the NPC, although that's nice.
l6632154j Apr 27, 2024 @ 6:19am 
The only wish I have now is the no more "Online Services Unavailable”
Tried everything and still can't.
......Maybe also add Cinderella and more ballgown to the game.
PlayerNumeroUno Apr 27, 2024 @ 10:10am 
I was thinking of ways to make the inventory slightly better. what if we were allowed to maximize the screen to show more content in inventory and at scrooges (optional arrow on side) of this screen. and what if we were able to have different views like a list view with little thumbnail? maybe will help finding things easier?

This is what inventory currently looks like.

Another player mentioned ability to favorite objects that can go to top of list for easy access to them.

And vs newest objects obtained going to end of list perhaps making them go to top of list would be more efficient for locating newest content. Maybe a sort button as well to this screen. Sort by date, collection, favorite, type? It's a nightmare trying to find all bookshelves.

I would bet many of the players would take the time to organize their content by specific terms, maybe a note field for all with drop down suggestions as well as field where players can type to organize all bookshelves, halloween, holiday, spring, winter, would give us more control of how our inventory behaves when sorting by specific notes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3233663731
Last edited by PlayerNumeroUno; Apr 27, 2024 @ 10:14am
PlayerNumeroUno Apr 27, 2024 @ 11:47am 
Originally posted by Dovesong:
I cook dishes for people sitting there at tables and the ingredients comes from my chests in my house! He never pays me for cooking for HIS customers either. does he? And, I don't care what the story is, I just don't like a RAT running a restaurant or even being in there.

I just discovered that dishes served in the restaurant are paid after order is given once exiting from the conversation, should notice coins being added at corner of screen at that time and I verified that the amount paid equals amount paid from selling at Goofy's stall. Example a fruit salad sell for 10 star coins at Goofy's stall is same paid to player after order is delivered at remy's. a 338 seared rainbow trout sells for 338 at Goofy's is same as paid to player after order is served at remy's.

Maybe they can make that more obvious because I too never noticed that before, also would be nice if the total paid to player was based on a random multiplier bonus, this would make working the the restaurant more funner; maybe bonus if restaurant clothing is worn, maybe with bonus mini game that would activate additional meal requests to earn more kitchen accessories/decorations.
PlayerNumeroUno Apr 28, 2024 @ 8:45am 
Originally posted by PMPGPD:
I was thinking of ways to make the inventory slightly better. what if we were allowed to maximize the screen to show more content in inventory and at scrooges (optional arrow on side) of this screen. and what if we were able to have different views like a list view with little thumbnail? maybe will help finding things easier?

This is what inventory currently looks like.

Another player mentioned ability to favorite objects that can go to top of list for easy access to them.

And vs newest objects obtained going to end of list perhaps making them go to top of list would be more efficient for locating newest content. Maybe a sort button as well to this screen. Sort by date, collection, favorite, type? It's a nightmare trying to find all bookshelves.

I would bet many of the players would take the time to organize their content by specific terms, maybe a note field for all with drop down suggestions as well as field where players can type to organize all bookshelves, halloween, holiday, spring, winter, would give us more control of how our inventory behaves when sorting by specific notes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3233663731

Also, it would be easier to scroll if the scroll bar was not so tiny, I'd recommend plus sizing that too; even though we can hold mouse down and scroll using the window, i'm old school and always default to the scroll bar and seems the larger the inventory the smaller the inventory scroll bar becomes, difficult to click.

Here's an example of inventory showing all content I have, the arrow I crafted is pointing to the current size of the scroll bar:

https://steamcommunity.com/sharedfiles/filedetails/?id=3234529339

I noticed when I had to filter to brown objects to find my recently crafted sign that the scroll bar behavior changed based on amount of content on screen, with brown objects filtered and viewed the scroll bar became larger.

Also, clicking on the area of the scroll bar does nothing, player has to physically click and hold the scroll bar to scroll using the scroll bar method. Maybe if mouse detected in scroll bar area enlarge scroll bar for ease of use would be most optimal solution.

Side Note: Would be awesome if we had a crafted section added to our inventory category list because, when crafting random content it is not placed at the bottom of the inventory as typical new content received behaves (at least some I've crafted do not) and it is kind of difficult to locate crafted content in our inventories without guessing what filter tags it may have or endlessly scrolling hoping to locate object without triggering frustration.

In conclusion, it's not game breaking; just observation and suggestion.
Last edited by PlayerNumeroUno; Apr 28, 2024 @ 9:07am
PlayerNumeroUno Apr 28, 2024 @ 12:03pm 
Restaurant idea I think would be cute. I've been thinking about this one for awhile got to jot it down.

What if in the future with the possible character mail feature our cooking expertise is requested to construct breakfasts, brunches, lunches, and dinners with specific times and places the characters would like to dine at and the task would be to lay out seating and tables and decorations and place the food on tables for the characters to gather and take. maybe a buffet style dinning experience. and we can accept the task or deny job. or could be like outdoor dinning experience set up like restaurant where we are hired to serve the courses and sit back and watch the characters enjoy. Would be cute if the characters took selfies with the players/chef as option characters can request during their event.

Thinking character interaction, building, cooking, and fun.

I think outdoor dinning with characters who hang around sit and enjoy meals and mingle would be special and fun with different time slot options. Depending on character experience ranking would offer more dining event tasks.

just throwing that one out there.
PlayerNumeroUno Apr 28, 2024 @ 12:10pm 
My friend and I were joking around with ads on streaming services regarding gambling for tractors how silly stuff like that is. and I was like it would be cool if dreamlight valley had slot machines that dispensed furnishings and decorations. I was like stack of tea cups/stack of tea cups/ stack of tea cups. and she was like it would be cool if scrooge had a wheel of fortune players could spin once a day for chance to win prizes. I thought that was such a cute idea I had to share.
PlayerNumeroUno Apr 28, 2024 @ 7:31pm 
This would make preparing dishes so much funner in the restaurant:

What if the customer orders were automatically populated in the cooking station, like order tickets, similar to when we have to create something for a quest but restaurant style. I'm so not looking forward to scrolling through the recipes trying to find these.

https://steamcommunity.com/sharedfiles/filedetails/?id=3234932741

an order tab below the quest tab would be most optimal.

https://steamcommunity.com/sharedfiles/filedetails/?id=3234938293

And! this would be a great way to learn new recipes without having to go to the wiki..
Last edited by PlayerNumeroUno; Apr 28, 2024 @ 7:44pm
honestonion Apr 29, 2024 @ 2:14am 
Being able to recycle all of the thousands of paths ive made and didn't like!
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Date Posted: Mar 9, 2024 @ 11:26am
Posts: 176