Disney Dreamlight Valley

Disney Dreamlight Valley

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StressFrakture Mar 9, 2024 @ 11:26am
Game Changes and Wishes at this point: 2024?
Old timers, who were there pre launch...and newcomers...

What would you put in the game if you could?

All I ask for this topic is please no debates or battles about the pricing. There are numerous topics just for that.

This is for game ideas, please. Small changes, large changes, things you'd love to see, things that would make your 'game life' easier?

Thanks.
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Showing 166-176 of 176 comments
PlayerNumeroUno Sep 23, 2024 @ 11:15am 
Originally posted by StressFrakture:
I call it few player because you can only have 3 people over max, and it's so limited anyway, can't even talk to each other, not even from a drop down menu of basic polite chat options.

"Really wish multiplayer was more seamless"

It's been out a while now. But people have made suggestions and if they're not listening, I won't waste time reposting details about it. Chat is the # 1 thing and I also want to be able to give things to visitors.

10 would be an improvement. Most my family don't have DLV, and i'm not going to help them get it until it's optimal. If we were about to be productive together without entering codes and logging in and out and not being able to actually build or play within a multiplayer environment there is really no point. This game is pretty challenging and to put effort in helping is not really worth it at this time. Can't quest together, can't have resource drops reflective of friendship levels with villagers. I wish the developers would not only develop it but play the game because if they did they would know exactly how to make it better. Seems like they don't. Wish they would tell us what they are planning without keeping everything a secret, we need hope and something to look forward to. Tell us your developing things so we can talk about them to maybe give feedback before getting hopes up and then having a bunch of disappointed players. I guess sending out the best karma we can hoping the energy reaches others is all we can do, I like chatting about things I like.
PlayerNumeroUno Sep 23, 2024 @ 11:27am 
Originally posted by StressFrakture:
PlayerNumeroUno also said:

"Really need more floor plans badly. It's been 2 years and we have had the same floor tired boring floor plans."

Yes please, and I understand if the bought houses only have one floor if set out on their own.

But can we remove the doors if we want to...

On my avatar's house I want to remove the doors which go to side rooms, from the main entry room. I don't want to use those rooms. I put chests against a wall and it kept putting me through a side door instead, when I tried to open one of the chests. I did finally shuffle things around but, I just want all that wall space, to design room decor, with.

I like that we can expand the room sizes at least. I also like this one large window that actually lets light in -- now that was cool. More things like that please.

Also to change how doors look. They are all green? I know we can buy doors but I don't know how to use those. I don't want to prop up a door in front of the door. I want to click it and change the texture (looks or skin.)

Also would be nice as you said, to redo the floor plan.

How about a round room, or a ranch style layout (ranch as in Frank Lloyd Wright ranch house floor plan), without changing the exterior of the house. It's a magical world.

Also please smaller footprints on all houses, and it can still be huge inside, again it's a magical world.

A Frank Lloyd Wright inspired house??? yes please. That would be sick go inside the house and a river running under it. Yes yes and yes. I would not mind a special house that when entering entered into a realm type setting with the house inside the house with that a house with windows that can look out and see all our decorations (with a creek under it) open it does not have to have a roof :) We need serious interior space. I would love to see that and I would love to buy that. In the future I would like to see premium houses reflect the style that is on the outside within, that's what makes games fun, having variety to work with. Round rooms, polygonal rooms, anything is better than what we have had, I'd love a basement with stairs, tinker room. area 51, something other than a cube with 3 optional cubes, slightly screams to myself "that's so boring." how on earth are these people as magical as they have been and be okay with that?? Why do we have props offered in premium shop with seats that can not be sat in.

Sometimes it's good to talk about our feelings. Maybe the pain will go away someday after all this repetition.

All's we can do is hope for the best I suppose :D
Last edited by PlayerNumeroUno; Sep 23, 2024 @ 5:38pm
StressFrakture Sep 23, 2024 @ 7:43pm 
Those are great ideas, love the visions for the home interiors.

Yes Fallingwater (Frank Lloyd Wright house) as a home interior (or exterior) would be amazing. (Any iteration of that if it's copyright.) Or a ranch or art deco, or...any.

Realms inside a house, yes, great. The houses in Wiz 101 are kinda like that, and the house is hosted online somewhere I guess so it's like it floats in mid air so the footprint is irrelevant.

But it's (DDV) a magical world and a game and a fictional world. (So rules of gravity or physics need not always apply, maybe.)

(Exterior to interior sizes might be) Like the Tardis kinda. Could be a small footprint outside (exterior house) and vast interior.

I mean...why not.

I also like the idea (you said) of a family tag on the friend list. Maybe a space to type a few lines of notes too. Such as "met only once," "not sure" "funny" "polite" "only shops," whatever it might be. Then decide accordingly, about visits. Depending how busy the person is that day or whatever.

As you said it's easier to relax if it's someone we know well, because we can just tell them "I'm busy" or "i'm preoccupied but you can roam/shop/gather stuff" and they won't be offended.

Oh you mentioned kids being lured into giving personal info. Maybe a pop up warning (could be part of a parental setting) to not go outside the platform to chat and not to give ANY personal info either. When the person went to visit any other player or also got a visitor. (If the game knew the player was a minor. Or hey not a bad reminder for any player, really.)

(Edited for clarity.)
Last edited by StressFrakture; Sep 23, 2024 @ 7:48pm
PlayerNumeroUno Oct 4, 2024 @ 7:55am 
i was just goofing with storage would be kind of neat to be able to store objects in chest and then pick it up and name them which ever object is inside of them in inventory. It would be neater if we could pick up the chests and place objects directly in the storage chests we carry vs having storage chests laying all over the place. Maybe a storage tab in inventory and ability to change each storage chest's image to reflect the type of content we have in each.

I'm getting over whelmed having a storage chest for every object I collect in game including things I farm and one for each for timebending, and with the ancient vacuums i'm collecting a lot of flowers that I don't want to have to put down chests for each type of flower, I'd rather be able to manage storage system from inventory and have those objects respond when crafting and cooking from inventory storage.

Half my plaza is storage and I don't even have a chest for all the different gems yet. and with new dlc I don't want my valley storage valley. I don't want to put my storage inside of my house because I had my house vanish before and I had to restart my game. Will not do that again.

https://steamcommunity.com/sharedfiles/filedetails/?id=3342847282

Maybe somehow use the collection inventory to attach storage chests to after they are picked up and some how separate them from new empty chests. That would be most efficient. I have 2 chests worth of dark wood collected, I'd like to drop those into the dark wood in collection so I can easily find them and add more chests to that object, that would be very cool. and then being able to fast transfer objects from inventory to the collection category storage limit based on the amount of storage chest slots assigned to each. Oh my gosh that would be a great way to make use of all the small storage chests we have too just link them to the collection categories. Maybe limit of 4 chests for each collection item. Like tomatos can hold up to 4 chests, and those could either be 4 small or 4 medium or large. So we'll still be able to make use of the smaller chests.

I love timebending and gardening but hate storing each object after I have stacks. This would make it way funner.

Could you imagine how cool it would be to attach up to 4 storage trucks to show quantities of each of these objects on demand and how much more efficient it would be for managing resource levels when something like this would show how many are stored.

https://steamcommunity.com/sharedfiles/filedetails/?id=3343046221

or these

https://steamcommunity.com/sharedfiles/filedetails/?id=3343048364

or fish or crafting resources, and food. I literally started collecting food from tiana's stall and someday will need to make food storage for them :( Please I promise to be good next year :) if we could have this quality of life update we could have a lot more space and less trucks everywhere. We need this so bad. I need this lol, I know they do to :D

I'm pretty sure since they organized every single object we have in game in collections they perhaps were going to do this, especially when they allowed picking up trucks that had content in it and being able to place back down with content in it.

I'm hoping.

They'd have to build in a way we can lock truck from being used as a resource for cooking for special objects. like the christmas fish being used by mistake when stored. Plus maybe this lock and unlock feature can be applied to chests outdoors for players who trade with others or share resources.

Last starpath. I ran out of fabric because there was no way I could at a glance see how much I had on hand. I still kind of can't unless I go to craft something that requires it. In my perfect world i'd like to grow my cotton fast transfer it to my collections storage vs harvesting my cotton running to the storage to store it until I have enough saved up to craft a stack of fabric. I'd rather just harvest store plant and move on with things.

Currently when I got to menu/collections/crafting menu and click cotton nothing happens. Something could happen like attach storage chest slot 1-4 :) pleeease it would make the game funner, i'm the kind of player who easily gets bored but one thing that does not bore me is seeing that I don't have something collected, I would go out and obsess over collecting it. Right now i'm kind of in a don't think about it because I can't see it so I can't obsess over it, which is okay but, I kind of like collecting resources and not running low. I quit collecting fish because I got over whelmed by the common ones. I'd like to have a chest each of those at least. or at the very least have a chest for each one. I stopped going to moanas boat because I did not want to deal with storage chests for each.

I currently need to build a chest for every flower, fish, and almost every gem. That's a lot of chests and I have a ton of small ones not being used. I could spread those out but that's a lot of space. I'd fish more, I'd gather more gems, I'd know quantity levels of flowers.

I've never seen a game that does that so that would be original for gameloft. They already have everything built they just need to connect a few wires. As a player I think this would be very useful and make collecting resources more enjoyable if they expand on their creation.
Last edited by PlayerNumeroUno; Oct 4, 2024 @ 5:53pm
PlayerNumeroUno Oct 4, 2024 @ 3:04pm 
Lately i've been timebending, mostly for mist so I can create more ancient machines, It would be very cool if there were a timebending potion we could apply to the hourglass royal tool to only pull up only mist and dreamshards, because dreamshards can be used to create dreamlight which is equivalent of mist in original valley. I get a ton of only parts mostly, when I need mist or dreamlight would be fun to use potion to find those.
Valkyrie Oct 4, 2024 @ 5:55pm 
Sell back feature. Most life sim games allow you to sell back furniture items.
PlayerNumeroUno Oct 4, 2024 @ 6:02pm 
Originally posted by Valkyrie:
Sell back feature. Most life sim games allow you to sell back furniture items.

I don't really mind getting duplicate furnishings because I usually have at least 10 of everything on hand to use, but I can see how someone would maybe rather want its worth as gold instead as a reward, so maybe option at scrooges to sell back would not be so lame. It would be cool to have the gift giver for like red dreamsnap chests, green chests, clothing pouches to know when object is already collected and be smart enough to recognize that and reward something more useful like coin but newer players would likely not have objects already collected but existing players might instead prefer to have dreamlight as a reward if clothing has already been collected.
Last edited by PlayerNumeroUno; Oct 4, 2024 @ 6:02pm
Raveyl Oct 6, 2024 @ 3:25am 
I'd like for guests to be able to sit on furniture in my house and valley, since nothing can be moved then, anyway.

I'd like to sort and organize items in storage chests quickly by type.

I'd like to be able to sell all crops of one type at once.

I'd like to be able to replace the item display slots in Daisy's shop with more mannequins for my own dress designs.

I'd very, very much like to cook at least up to ten meals at once, and lock in ingredients so it stops using my tea leaves in salads.
Thanks!
Ardent Oct 6, 2024 @ 10:26pm 
A shop for memory orbs. Maybe some kind of conversion currency you can earn when you get all the orbs for a certain activity.

Someone that can summon out-of-window companions so i can see/feed them at some time other than the time I'm never going to be on a computer. There's one capybara that I need for a picture and I swear I have never met her.

I was going to say some kind of auto-plant or harvest but I guess the ancient tech does that. Maybe new skins for the ancient tech?
StressFrakture Oct 9, 2024 @ 7:00pm 
Originally posted by Ardent:
There's one capybara that I need for a picture and I swear I have never met her.

I don't know for sure now which it was but I had a similar problem. I finally found that one wayyy up on top of that narrow path on that island. Does that make sense. Sorry I cannot remember what the biome or path is called offhand.

But you walk and walk and walk up into the sky and it's in the new expanded part of the game (well new at one point.)

The capybara was just chilling up there!

Another pro tip is leave your game running and your av still and then go back to it and sometimes the capybara of that biome is just standing by you. LOL
Last edited by StressFrakture; Oct 9, 2024 @ 7:00pm
PlayerNumeroUno Dec 11, 2024 @ 10:18am 
2024 quickly wrapping up.

Last wishes for 2024.

Ability to create shapes with paths and then copy those shapes and rotate them and paste them. Another with paths. Ability to outline a shape with path and fill completed outline shapes with path, because it's tedious putting paths under things, be lot more efficient and fun to be able to fill outlines.

And would be handy to have ability to toggle on and off a grid while in furniture mode to help align things while decorating. but I guess not any old grid, thinking grid toggle for target object. Like I put a light post down and based on that light post I'd like to toggle a grid around that object. I guess a world grid and object grid toggle and maybe both at same time option. I guess a hyperactive grid :D this grid will need to beam out special grid lines depending on the size of object.

ability to select multiple objects and move them at the same time. I have little balloon build I'd like to select the hedges balloon dried plant area and move them all at the same time and slightly rotate them all as one piece.
https://steamcommunity.com/sharedfiles/filedetails/?id=3382654632

And ability to copy and paste multiple objects selected.
Last edited by PlayerNumeroUno; Dec 11, 2024 @ 10:49am
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Date Posted: Mar 9, 2024 @ 11:26am
Posts: 176