Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The drawer needs to slide to none/half/full screen and not scroll, while optionally sliding back to none/half so you can place.
No casual event driven game is going to stand up to 600+ hours of hardcore play, regardless of the amount of monkeys or typewriters to feed it. It is a sandbox at heart, a place for some things to happen. No big gameplay loops to grind through.
Would say you got your moneys worth at least, call it a win. More than some other games could claim.
They do need to focus on creating a fun gameplay loop that will keep the long-term player interested. Once you've completed everything, it's like you said. 2 weeks of something to do, 3 months of waiting for the next 2 weeks of stuff.
With so many new cozy games coming out, though, it's going to get some tough competition. The only thing it has going for it right now is the Disney license.