Disney Dreamlight Valley

Disney Dreamlight Valley

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Zekkyuri Jan 1, 2024 @ 8:06am
Eternity Isle DLC suggestions for devs
Hey devs, wanted to give some suggestions for additions for QOL.

1) Extend the time for the timebending sensor/tracker with rod updates. Feels short when traversing the bigger realms.

2) Mentioned this one before/asked about it, but adding the Rod skins to the previous tool skin packs released.

3) Adding a Meat section to the cooking section. (I imagine this one is already in progress anyways.)

4) Fix the Timebending spot in the Lion King realm that spawns at an inaccessible top spot between the log bridges near the halfway point of the realm. Also, in Beauty and the Beast realm, there is a spot in Beast's room, close to the door, that Timebending causes the reward to just disappear.

5) For the co-op/online play, is there a way to make an open list of Valleys to go visit? I can understand changing the access code whenever you login to help make sure you are online when people are visiting your Valley. I haven't been able to take part in a visit yet myself, so I'm not sure what all is possible to do during that visit beyond finding resources and visiting Scrooge's Shop. But it would be nice to have an option that the player can select to say they are ok with random visitors when they turn on the online visit mode at the teleporter. That way some people can get the visit-unique Glitch items.

6) Maybe add a secondary time slot for the once a week pets? I know I had trouble getting some of them previously for the main game, but eventually got lucky enough for my work schedule to line up with an off day on those specific days. But, just would be nice.

7) Maybe more of a rhyme or reason to the Fragments drop schedule. Getting the same item two or three times in a row makes it difficult to get the ones I don't have... Idk if there is a way to maybe de-prioritize the ones that you have already crafted the Fragment furniture piece for in favor of the ones you haven't crafted.

8) Along the same vein of de-prioritizing furniture that you already have... same thing with Scrooge's store please. I know people have said they have played the game for over a year and still don't have much over half or two-thirds of the furniture.

9) Also still in the de-prioritizing vein... memory pieces too. When they rarely drop from the critter feedings and the cooking meals just to have it be coins and not a piece that you don't have is a bit deflating.

10) Being able to favorite outfits that you like and furniture pieces you frequently place (like I move my ancient machines frequently).

11) In the same vein as the outfits and furniture, being able to permanently sort them via an auto-sort or something by category or type or name or something.

12) Some of the fishing spots on Eternity Isle are a little further out that the range of the fishing rod. The ones that come to mind are the left-most spots in The Grove in the same pond that the Prisma Shrimp is available as well as one of the ones near Eve's ship (I forget which one). I believe there is one in The Oasis as well.

13) In the Promenade bamboo grove, there is a side river that spawns fishing spots, but anytime you cast, your character acts like it hits an impassable object or is unable to fish there. It is in the side river in between the ramps going to the upper part of The Promenade and the ramp going to The Grove.

14) An option while cooking to repeat the last set of ingredients you used. This is helpful when making bulk making the same meals that have variable ingredients and the game chooses ingredients you don't want to use.

15) Ability to remove planted seeds via the shovel or some other mechanism.

16) Critter companions inside your house.

17) Eternity Isle dried flowers (ones that need watering) need to have their dried flower sprites added. Currently, the Eternity Isle dry flowers look like their normal counterparts, but are unpickable, making it very confusing.

18) A Moana boat and Beast greenhouse for the Isle to get the Isle-specific fish and flowers in bulk.

19) Slush Ice crafting from Snowballs.

20) The items that count toward collection totals need to be addressed. The Scorpions and Sand Worms don't count towards Glittering Sands' fishing totals nor do the Mollusks and Octopi for Ancient's Landing's fishing totals. Both of these should also count towards the Selling Fish from Eternity Isle count.

21) In the same vein as counting towards collection totals, the cores and gifts that we can get from the Time Rifts don't count towards any of their respective totals. In particular, at least allow the cores that you get from the rifts to count.
Last edited by Zekkyuri; Jan 15, 2024 @ 9:09am
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Showing 1-3 of 3 comments
Annahri Jan 2, 2024 @ 11:31am 
All of these suggestions sound pretty good to me.
Would like to add one if you don't mind...

Could we just hold E while searching for treasure, instead of button-mashing.
CoRoMaus Jan 12, 2024 @ 3:47am 
O My God!

You speak out of my soul! :-*

I hate it so much that the drop of the fragments are unforeseeable. One of this fragmet for the same day? This is not aceptable! I´m angry! :(
But your completely list is exactly this what bothers me in the DLC. I wisch and hope the devs do somhing about this.
POMPOKO Jan 12, 2024 @ 11:26am 
They are not reading the steam forums, you should join the discord and you can post it in there
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Date Posted: Jan 1, 2024 @ 8:06am
Posts: 3