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It does bug me that the house does not grow in response to adding floors and I do agree it would be ideal to have better control over how many rooms are on a floor. Maybe add real stairs to move around instead of the goofy teleporter thing.
Edit: no offense to Goofy.
All of the "features" in the house, such as doors required to change rooms and teleporters designed to change floors are just hacks for the programmers. Zero investment has been made on transitioning between spaces. They couldn't even be bothered to animate a staircase.
If you've ever been on a cruise in real life, you'll notice that the cruise company lavishes a ton of effort and cost on the common rooms, especially the lobby areas, and practically nothing on the personal spaces (cabins). That is exactly what the developers are doing here -- lots of effort spent on making the town areas look nice, where one design satisfies all players, and virtually nothing on the player's personal spaces.
That might make sense on a cruise ship or hotel, but it does NOT makes sense in a computer game.
I didn't realize this was permanent and non-configurable until I added three rooms off of my main room, and realized it actually limits my wall space by a lot.
By "back to one big room" I mean back to the largest configuration possible for the main room ( and delete all other rooms).
It's not like we can actually decorate the rooms, lol. You can't put anything on top of tables or other furniture, windows don't actually provide light, and the door skins won't fit over doors. New World offers much more creative house interiors, and it's an open MMO, where things like home design are usually a low priority. Even Skyrim had better interiors, and that's going back to 2011. And EA is no excuse for a main module like the house interior. I played the closed beta of My Time in Sandrock, and even with entire areas looking like a pencil drawing, you could still place functional items in your house. It was one of the first things they got working.
This game has a nice theme, with bona fide Disney characters and theme music. That makes it look nice. But it doesn't make it enjoyable to play. The storylines can be completed very quickly, so if they want players to stick around, they've got to make things like decorating fun to do. If decorating is really limited and annoying, they will not retain the player base.
Games like Stardew Valley, Terraria, and Core Keeper are very primitive in their graphics. But people keep playing and playing, because building and crafting and decorating in those simplistic models is still a lot of fun. Dreamlight is very pretty, it has nice music, but it's not really fun to play.