Disney Dreamlight Valley

Disney Dreamlight Valley

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Cathy Dec 27, 2022 @ 5:10pm
House Issues
Are we ever going to see a re-design of player houses? These are a mess. It looks like you have amateurs designing the house module. The rooms are all just square blocks. the interface between rooms is always a closed door, no archways or hallways. The doors are very ugly and cannot be re-skinned. And the door is always in the middle of a wall, blocking any other wall objects. So you can't even cover unused doors, only place other objects in front of them.

This would all be fine if we could just delete all the rooms we created and go back to one big room. But we can't even do that. I now have the new Buzz Lightyear window decoration and I cannot place it anywhere. It cannot be placed over a door, and the main room that I actually use now has doors on every wall.

Honestly, there's no excuse for this. I worked on a very primitive online game this year, and even it allowed for a better configuration of houses than this. Please stop designing pretty skins and non-functional objects and fix the basics of room layouts first. Thanks.
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RedLouis_NL Dec 27, 2022 @ 5:30pm 
If you check the social there is a teaser for the patch coming with new options to redecorate your house. Let's hope they fix the inside trouble aswell.
Mr. Bufferlow Dec 27, 2022 @ 5:33pm 
The whole interior decorating is lost on me, but I was disappointed when the outside stays the same no matter how massive the house is inside. I would like to see our own area in the future and some options like palaces, castles, space fortresses, or just some different house exterior designs.

It does bug me that the house does not grow in response to adding floors and I do agree it would be ideal to have better control over how many rooms are on a floor. Maybe add real stairs to move around instead of the goofy teleporter thing.

Edit: no offense to Goofy.
Last edited by Mr. Bufferlow; Dec 27, 2022 @ 5:34pm
Cathy Dec 27, 2022 @ 5:47pm 
Originally posted by Mr. Bufferlow:
The whole interior decorating is lost on me, but I was disappointed when the outside stays the same no matter how massive the house is inside. I would like to see our own area in the future and some options like palaces, castles, space fortresses, or just some different house exterior designs.

It does bug me that the house does not grow in response to adding floors and I do agree it would be ideal to have better control over how many rooms are on a floor. Maybe add real stairs to move around instead of the goofy teleporter thing.

Edit: no offense to Goofy.

All of the "features" in the house, such as doors required to change rooms and teleporters designed to change floors are just hacks for the programmers. Zero investment has been made on transitioning between spaces. They couldn't even be bothered to animate a staircase.

If you've ever been on a cruise in real life, you'll notice that the cruise company lavishes a ton of effort and cost on the common rooms, especially the lobby areas, and practically nothing on the personal spaces (cabins). That is exactly what the developers are doing here -- lots of effort spent on making the town areas look nice, where one design satisfies all players, and virtually nothing on the player's personal spaces.

That might make sense on a cruise ship or hotel, but it does NOT makes sense in a computer game.
Annelie Dec 27, 2022 @ 6:11pm 
I agree and I love this game so much I dont want my living room that big.
donlotiel Dec 27, 2022 @ 8:50pm 
I totally agree! I hate having doors sitting right in the middle like they are! I bought a big sectional sofa & had to add a floor, add no rooms to it just so it would fit & not half cover up a door. I don't mind the elevator, but stairs would be cool! Archways, too. Heck, I would love to knock out a whole wall & make a more open concept room!
Skyerunner Dec 27, 2022 @ 8:56pm 
Completely agree.
Mr. Bufferlow Dec 28, 2022 @ 12:42am 
I guess since it is still EA, AND FUN, not going to throw the Devs undr the bus yet...but it is a valid area for significant improvement...(Dirty Harry vid clip here)
MadDawg2552 Dec 28, 2022 @ 6:07am 
Originally posted by Cathy:
This would all be fine if we could just delete all the rooms we created and go back to one big room.
I'm pretty sure the rooms are additions, not portioned from the main room.
Cathy Dec 28, 2022 @ 4:42pm 
Originally posted by MadDawg2552:
Originally posted by Cathy:
This would all be fine if we could just delete all the rooms we created and go back to one big room.
I'm pretty sure the rooms are additions, not portioned from the main room.
Yes, they are additions. But each room adds a door to the connecting room, which then ruins the use of the wall.

I didn't realize this was permanent and non-configurable until I added three rooms off of my main room, and realized it actually limits my wall space by a lot.

By "back to one big room" I mean back to the largest configuration possible for the main room ( and delete all other rooms).

It's not like we can actually decorate the rooms, lol. You can't put anything on top of tables or other furniture, windows don't actually provide light, and the door skins won't fit over doors. New World offers much more creative house interiors, and it's an open MMO, where things like home design are usually a low priority. Even Skyrim had better interiors, and that's going back to 2011. And EA is no excuse for a main module like the house interior. I played the closed beta of My Time in Sandrock, and even with entire areas looking like a pencil drawing, you could still place functional items in your house. It was one of the first things they got working.

This game has a nice theme, with bona fide Disney characters and theme music. That makes it look nice. But it doesn't make it enjoyable to play. The storylines can be completed very quickly, so if they want players to stick around, they've got to make things like decorating fun to do. If decorating is really limited and annoying, they will not retain the player base.

Games like Stardew Valley, Terraria, and Core Keeper are very primitive in their graphics. But people keep playing and playing, because building and crafting and decorating in those simplistic models is still a lot of fun. Dreamlight is very pretty, it has nice music, but it's not really fun to play.
just get better at decorating fr
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Date Posted: Dec 27, 2022 @ 5:10pm
Posts: 10