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Also, I think the reason why you think the progression is too fast is because you're rushing things a bit, just like many players tend to do, it seems. You're supposed to take your time. I've been playing this game since September and I still have a few quests to do. Granted, there was a small period where I didn't play the game at all, but still.
But if you really wanna know what's going to make the game last when it will be fully finished: just check the castle and count all the doors in there, as well as the possible characters that won't have a realm (like Ariel or Stitch right now). Add to that the possibility to decorate the valley (and your house) however you want, along with the multiplayer feature that will be implemented.
EDIT: just adding one last thing: the devs seem to be trying to find ways to make the progression slower (as seen with some of Stitch's quests), so I guess they realized players were finishing new content too fast. That said, I think it's okay for players to move onto other games until a new update arrives. In fact, I think it's pretty much what tends to happen with Early Access games, seeing as how long developing new content can take.
I also guess I understand the idea that I have may have "rushed through". I don't feel like I played this game "faster" than I normally would or pushed anything - I didn't time travel or look up ways to finish quests and whatnot. I just happen to have a LOT of time to play during the day. And maybe that's the hitch? (One I am fully willing to accept, by the way - it's really part of why I started the conversation). Perhaps I just play more than what the devs initially anticipated. You know? If they expect the typical player to play, say six hours a week, but I am playing three hours a day... it makes a difference, you know?
I happen to have a lot of time during the day too, but I still took a REALLY long time to do all the quests and I still have a few to do + lots of decorating. If you want a reason to log in everyday, then I suggest playing this game less, and instead playing a different game or doing a different activity the rest of the day. That's what I've been doing lately to make sure I still have stuff to do everyday until the next update comes.
While I got a few areas complete, most just keep expanding the total count required so I doubt you were able to get them all done in 80 hours. I am almost at 300 hours and not even close...but I do limit my time so it doesn't get grindy.
What I really think would help is if each day a random character or two had some sort of daily quest (the duties get pretty boring after a while). These dailies could award random silly stuff or random useful items (two iron, five snowballs, etc) or, even better, points that could be used to buy more slots in our storage chests.
It would also be fun if we could invite characters over to our houses for a get-together. Not just one we've tagged to hang out with and certainly not all of them. They could just sit around and babble for a while and then leave. Maybe we could go to Remy's, make someone their requested meal and sit down with them while they eat it.
- Missing some basic major Disney characters
- Has huge potential, but... Game isn't finished in its current state.
The daily tasks in the game right now:
- Pick all of Wall-E's veggables
- Steal fish from Moana's boat
- Clear the 10 night thorns
- Pick up the gold and purple chests (play every day to at least get the purple chest for the 10 free moonstones... they add up over time)
- Break all the rocks, water all the mushrooms, dig all the shiny holes
- Give favorite gifts and talk to villagers (until you complete the dreamlight duties)
- Feed all the animals (until they are all your friends and you've completed the dreamlight duties)
- I might have missed one
Doing all that should take up an hour of your playtime, then you can go play another game.
This is where I am at as well.
Again... I enjoy the game and I have had a great time playing. I really, really like the game and will recommend it to folks. This is not that kind of a post.
I am legitimately trying to begin conversation on what the long-term draw is going to be moving forward. As a game "with no end" it needs a hook to keep people logging in.
Everyone who has responded with decorating is right--the players who love to make areas and picturesque spots in game with decorating and rearranging definitely have a great platform. I have seen so many cute posts already on Reddit and Instagram. Much like ACNH, there's a lot of great furniture that you can both purchase or build, and so it opens up a lot for players to do. And there are SO MANY creative people. So that's great!
If they enjoy decorating.
I mean...
Some of us just aren't any good at it. Some of us have spatial issues in games. Some of us have mobility issues that make lining things up difficult. Decorating on the PC vs on the Switch are two COMPLETELY different experiences on a mobility level. For some players logging in to decorate is not going to be the hook.
Again, I also understand we're in early access. But I also think that this is where these misses will be caught, I think this is where we're supposed to catch them.
So I am asking...
If you're not into decorating what would be your hook?
For me? I think, again, progression could be halved and it would still feel progressive. Part of the reason for that line of thinking is that with the re-spawning resources and farming happening so quickly, there is always something to do while you're working toward the larger, far-reaching goals.
I'd also love to see more resource-needing quests. Yes... like the clock towers. They took a while to do and I liked that.
I like the most recent quest line being a slow burner, it gives you something to look forward to.
And I like that daily quest thing. It wouldn't have to be anything big. Just some little something to do to get stuff.
And I also think our avatars could interact more with the characters. They wave & speak to us & we just stand there & look at them. At least let us wave back.........lol!
Unless you mean "collect 200 clay" instead of "collect 100 clay"... though I think that would make people mad, too.
I think a short-term solution is just to make daily repeatable quests that villagers give you and they can reward you with hard-to-find resources (like that clay I mentioned, or snowballs) or maybe a food item... or possibly even a furniture item from their collection.