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The dev team obviously focused on the NPCs and the terrain, and these are both well developed. It also seems like they sub-contracted the house interior, or added it as an afterthought.
I would recommend completely redesigning the player home module -- textures, lighting, functionality, etc -- and replace it in a later phase. Explain it by saying the original was always intended as a place-holder for the final rendering. The house interior should be on par with other areas of the game.
For existing house modifications, the release (to redo interiors) can leave all storage chests in the center of the rooms for players to relocate (intact with items inside) and return other decorations to player inventory. Remove interior doors and use doorways instead. Keep the exterior door. Decorative doors are skins for the exterior door. Decorative windows increase interior lighting during the day.
Add stairs between floors, players like continuity. Houses expanded to second floor offer a balcony with another functioning exterior door onto the balcony. Third floor offers a crow's nest with spiral stairs and functional door. It opens for a viewpoint from the roof.
Personally, I'd be fine with anchoring the house to a fixed location to make it easier to provide the balcony and crow's nest vantage point.
I won't insult your artists by listing details on using different room shapes and curved edges. You know what to do. The current interior layout looks like a powerpoint slide using a default template, I'm hoping they really are placeholders for the real interior.
Virtually every other game that allows interior modifications by the player looks better than this. The houses for Witcher3 DLC are lovely, though you are confined to chests and book cases for storage. Even pixel Stardew Valley provides better interior design and room transition. I'd say the interiors of "My Time At Portia" are the closest to what they'd want to do. The houses can be upgraded (and change quite a bit with upgrades) and can be customized with wallpaper and flooring. And you can place all kinds of furniture inside. The art style of that game is also close to Disney's style.
I get why they are using closed doors and an "elevator". This way, they do not need to offer any room-to-room transition. They give you a grid (choose one of three sizes) and the next "room" is a separate grid. That's fine for a beta build. If it's still undefined in alpha, they should at least note in the interior view that it is under development. But the interior view is important.
The quests will engage you for a few days, but after you've maxed your relationships and finished the quests, all that's left is decorating. There is no multiplayer, so nothing there to hold players. So if your interiors are poor, players wander off and do not return to the game. The devs need to complete the player house interior.