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Just because something is a "big hit" doesn't mean it will stay that way - and in the case of animal crossing, it dies once people have played through the entire content. You have the option of playing as long as you want, but once there's nothing to do - why would you?
I have no time for people who don't look into and can't think about what other people have said because their own OPINION with no actual intelligent points is the only thing "important". Why do you bother replying to any posts? If anyone is trolling - it's you.
This feels just like that game (a little more and it's own thing of course but very similar) and personally I would prefer to play this kind of game solo myself.
I could use examples as well, of games that take use of SOLO play. Dead by daylight is a great example. I ONLY play mobile and why? Bots aka solo play. If console did the same, I'd be on that but using your argument (just reversed) u know how many people that game and many others lose daily because they choose to make an "online only" mode. Lol u alienate TONS of people.
So sure, what you are saying (like what I said about dbd) has TRUTH to it, at the end of the day. It's whatever devs want. Ultimately ALL games should have what's called (basic as F) MODES. That's how you satisfy EVERYONE! (Or at least more groups, you Will never satisfy "everyone" 😉 )
What really gets me over the top PO'ed are games that FOCUS on multiplayer then act like we live in the lan ages (aka room codes OR ONLY playing with invited friends) and don't even have an OPTION to do PUBLIC matchmaking (games like "spacelines from the far out", "surgeon simulator 2" and plenty others that do this) aka play with randos. In case, well, u don't have friends or the more common, your friends just MAY not be on or on that game AT THE TIME YOU ARE!!!!! Then you're pretty much forced to play a game that was clearly meant for 4 player fun, solo. Lol that's the kind of crap that needs to start. If your game is some 4 player "fun" advertisement and you have "ONLINE" it better actually be ONLINE not just invite the 4 friends you can play locally with etc. Aka only friends on friends list or via room code.
Not 1999 anymore, not lan, n that spacelines games u mentioned, somewhat new. So if u are making a game in 2021+ (just this Era I'm aware it's 2022) u really better stop that lan type of garbage. Games like that are MEANT to be played with 4 people, there should Obviously be a matchmaking button to just q up with 3 other people looking to play. Yet TONS of games dude, still doing this lan,room code, invite only bs. Beyond me 🤷♀️
that's probably more annoying than anything else, at the end of the day, again, it's on the devs. Plenty of games should have things they don't. It is what it is, n like plenty of devs, film makers, musicians etc. Will tell you, "you can't make everyone happy".
I think for what THIS game is trying to do. Solo is just fine. I know I am not bothered by it and again (as a magic kingdoms player as well) I'd rather be left alone, leave my park/world alone. Etc. Less human interaction (n maybe possible messing up of my park or who knows, people find ways to ruin games) in a game like this, is absolutely welcome. Make your park, in peace at your own pace etc. Can't beat that.
I GET what u are saying, because your argument is pretty much mine (n PLENTY others, since dbd was released MANY have requested console bots or solo, yet never have they made it, n only in mobile do we finally get them, go on steam forums and u can still see proof of plenty requesting this though) on dbd but just reversed. Where u feel this game should at least have an online mode/feature. Plenty people still wish dbd (console) had bots/solo play.
Will it ever happen? Anything is absolutely possible but as I said, at the end of the day, ultimately, these decisions are in the hands of devs and only time will tell if they decide to add these features.
I for one am very happy and excited for this game! I have the founders edition on my xbsx and if this game (at some point) will provide steamdeck support, then I will be buying this game twice lol.
Can't wait either way!
I get that you personally like to be left alone, which puzzles me why you're posting on a social forum *shrug*
On another note, I don't know why anyone would think its a great idea to build a solo played game based around cosmetics - because why would you play a game where you can't show off your stuff to everyone else (other than social media screenshots where most of your friends probably couldn't give a crap) It's one of the things people who have played Disney Magical World (switch) complain about - how the multiplayer aspect is so rubbish.
Don't get me wrong, sometimes multiplayer can get out of hand (*cough World of Warcraft cough*) where devs force people into being social and instead of being fun - it's just a toxic piece of junk full of rude elitist snobs.
well, thats fine, and a matter of taste. many multiplayer games have options to play solo (alone, not the starwars character :P). i also play most of the time alone, and dont play frequently "multiplayer" games (coop, and any variants).
what i commented isnt about taste, but how game design works. some gaming genres can only work properly (from the perspective of someone who wants to sell games, and try to keep steady sales as long as possible) with multiplayer features, others can work well without them.
theres nothing respectful about telling me to "stfu", lol.
probably, but the thing is that it exists, and its one of the reasons people act the way they do in relation to the game.
I hope they atleast make a multiplayer ala Farm Together. A multiplayer were people have to be friends already, isn't going to do much for the game. So I'm personally hoping for a public multiplayer, where you can choose to make your valley public or not whenever you want (Like Farm Together).
afaik (or afawk, w = we), the game is a sim-like with light management mechanics, focused in personalizing an avatar, and minor interaction with npcs (mostly the classic disney characters). if you think like a game designer, you can fit anything into anything: thats how you can fuse genres. a clever example could be "crypt of the necrodancer", which is a rythm based dungeon crawler, with roguelike elements.
so, while all that can work without the "visit" feature, and other "not very demanding" multiplayer-online features, without it (them), and with the current restrictions about language, the amount of possibilities is very small, and since players wont be bragging or trading items, there are even less options to explore. a game with little content can still work if focused in small children that have trouble focusing, but it seems this game is at least for teenagers and disney fans of all ages.
this holds true for most games in this genre: they usually have in some form or another features to make player interaction possible to keep them interested in doing repetitive tasks that otherwise can become very boring after few hours of playing. thats why this genre usually has online features: i dont know which big games in this genre doesnt, and if they exist most of them are likely very old. its about bragging rights, and show what they do (even without talking).
if this game included also building and manging a city, the online features could be completely irrelevant (except for mods and user made content, which helps to keep those game fresh; of course, that cant happen in a game with disney themes, because they dont like to expose people to parodies and "non-disney stuff").
The time you spent making this thread could've been spent doing that.
Don't actually know WHY you complained before even checking if there was a real reason to complain to begin with.
You're just being entitled, especially in your response.
The Sims came out when these games weren't multiplayer, Sims 4 came out in 2013, you realize this, right?
Stardew Valley had promised multiplayer, your logic is not sound on that.
Animal Crossing, released to critical acclaim when multiplayer games were not a thing for simulation games. 2001 is when Animal Crossing came out, you're not arguing that they didn't have multiplayer... You're arguing that they were a popular franchise that just never... made multiplayer better, which is the BIGGEST COMPLAINT for Animal Crossing. I mean, they have the same broken ass limited multiplayer you had from N64, only difference now is you can go to someone's island while they're there... ooooo amazing innovation! I specifically haven't picked up Animal Crossing New Horizons after I bought it upon finding out that my wife and I can't do anything together but show off our islands pretty much.
Stardew Valley promised co op at launch, and they sold 20 million copies while being an indie developed game... Also, take a look at the sales chart... 2018 of August is co-op release that was promised, and for some reason... WOAH IT SHOT UP IN SALES? WEIRD! Yet you think co op isn't the seller?
What about Farming Simulator? That is massive, 25 million copies sold all with multiplayer and a big selling point as well.
Powerwash Simulator just got a HUGE boost in sales AFTER their co-op release. I wonder if that means people wanted co-op?
Ranch Simulator, another one that came out.
Also, Minecraft can easily be compared into this genre as well, same concepts and multiplayer is the only reason Minecraft is STILL played. (Same with Stardew Valley, more active players than Animal Crossing will ever have.)
Please, show me where multiplayer is unwanted? Because it's clearly WANTED, even Animal Crossing New Horizons was blasted for it's ♥♥♥♥♥♥ multiplayer when it came out, but still was good overall. It would be like if I got a vehicle and it ran perfectly but was missing one of the switches to roll down the back right window. Doesn't really impact much, but that's definitely a ♥♥♥♥♥♥♥ flaw and when someone sits in the back right of my car, won't some want the window rolled down?
thats depens only if it will have or not multiplayer options, which seems it will be, so i think that if you dislike such features, you could just ignore them and play solo
usually sharing stuff in this genre of games (sim-like), is optional and no one has to visit you unless you invite them.
not including one or more "multiplayer features", basic or more complex, in sim-like games would only happen in a small budget game made by a small team that cant afford to include them unless they get more resources.
Not correct. There won't be any MP at EA Release.
This game wasn't really advertised at all.