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Rapporter et oversættelsesproblem
I also wait for Kristof's Stall to sell certain things that I find time consuming as well.
But still even buying things from scrooge if you haven't created them first you cant buy them unless by chance scrooge sells them first on display. At that point even if scrooge sells them first on display you can't buy them through the catalog until you craft it first. that means you still build it initially if you want multiples unless you leave it to chance for on scrooges display.
In general crafting in this game is fine - I think most everyone will agree there are a few specific bottlenecks (iron and clay, for example) and a couple of things like Opal Roads that are exorbitantly expensive. Overall, though, the game isn't that grindy IMO - and after you've crafted or obtained an item once, you can buy that item directly from Scrooge for gold (I think roads/pathing you can't but other stuff yes) - so you're only grinding for a single instance of any item, and then you don't have to grind mats anymore.
Also, there *are* a few things that may take a couple of sessions to work on if you are limited in time - but that's no different than any other game and also not an issue. Some things require more resources, and thus more time. That's fine, lol.
How long did it take you to gather all those materials? if you gathered while questing then yes of course you are going to have materials to build a few items right after questing. I am saying when you are done with all quests main quests.
Try crafting the Stall when you don't have any of the materials meaning zero Iron Ore or Iron Ingots, Zero Cotton, and zero hard wood and see how long it takes you to gather everything. that is what I am talking about.
I get that this game is meant to be time consuming, Like I said in other posts on other threads I spent close to 200 hours before finishing all the main quests. I just finished the last event duty quest earlier today at around 285 hours into the game.
While others may compare this game to JRPGs or turn based RPGs, I would compare this game to others that match the premises more closely, Game like My Time at Portia or My Time at SandRock. These games are more close in similarities to Dreamlight Valley. Craftable Items in the (My Time) Games have more ingredients for crafting but take way less time to gather to craft Items. The ability to customize everything except for map details also remindes me of (The Sims) Games. Though Dreamlight Valley doesn't have Mods and (CC) Custom Content.
I just wish certain crafting materials were more abundant like Hardwood, Certain Minerals, Certain Flowers, and certain spices especially the ones linked to quests. Most of the crafting materials are also questing materials that aren't very abundant.
Cotton can be planted and is therefore not scarce, each day I log in I remove all respawns of stones, corals, ... which already amount to roughly 30 stones, 20 sand and so forth in my game. As I do have 3 stacks of iron stored in my chest I do not pick up ore at the moment. I also have 3 stacks of clay sitting there with no real use at the moment. Granted, I completed everything within the first week and now I'm just logging in daily to feed animals, buy everything blind at Scrooge and harvest my 99 crop-sized pumpkin field and two times 294 sized canola field to even out on the expenditures at Scrooge.
I don't find the housing system very appealing TBH. I'd rather have a Sims-like system where I really could let my creativity go. As of such, I haven't decorated much TBH.
Maybe the game could need a player-driven market where one can sell its unneeded stuff while other can buy those for a demand-driven price. This way there shouldn't be a shortage on certain items
I'd compare this game to Stardew Valley or Animal Crossing
Yeah I don't understand how you can play for 285 hours and not have finished literally everything in the game. I've played for less than 60 and have seen almost everything in early access.
It's definitely SDV or AC.
If the game has a problem, it is there is too many spawning things on the ground and the space is pretty tight to even think about adding more stuff.
You think that makes you special? Do you think you diverse a cookie now?
Some people like to take there time on games. Just because you like to speed through games doesn't mean that everyone else does too.
You might want to take that into consideration before you start boasting about what you did in a fraction of time.
It literally comes off as an attack even if you don't mean it too.
that statement alone is like belittling someone to state you are better than them.
Check yourself before you wreck yourself.
In case you haven't noticed there are parts of the map on the top left and right where the map shows more sections that there isn't access to yet but are obvious that those sections will become open in order to to make room for Items and story-line.
The room for other items is not quite as limited as you make it out to be. They can use the room they have to evenly govern spawn rates as they did in the first batch of patches that came out on the 15th.