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So did anything even begin with making the game or did they just make an awesome trailer and then use the rest of the money on pierogi and mulled wine from Zabka?
- Their initial trailer from 4 years ago is entirely fake. This is likely the trailer used to drum up initial support and take it to PlayWay.
- Their "devlogs" are a mixed bag. They rarely show anything of note, apart from assets they created or UDS (sky/weather system - $40 on Unreal's store -- note here that this isn't a criticism, TONS of developers use UDS because it's cheap and amazing).
- More on their devlogs, often times the shots that appear to be gameplay are little more than looping animations or movement between points, which is easy to create and fake into being gameplay.
- Never do they show unedited gameplay, which is a big red flag.
Findings go a bit deeper from information on SteamDB, however.I do not know if anything additional was ever shared on their Discord, but if you ask me, this money was thrown away. Now, $700k is not that much to make a game, even in Poland, but it IS enough to make a damn good vertical slice of this sort of game...if the people making it know what they're doing. Clearly, this does not seem to be the case.
Wait, I knew this game wasn't coming out, so I knew something. Wishlisted 8 days shy of 4 years, and will keep it there until Steam removes it like they did 2 of my other games.
Using ~880k for 2 games is crazy, especially considering that VR development is a learned art (especially for performance optimizations), and an expansive management game is certainly no small feat of systems design. Even with a 2 year plan and a dozen people, I'd be hard-pressed to try and get the budget below $1m. Doubt I even could.
I'm aware that there are a lot of games that are relatively cheap to make that do well, and as you said, it's the scope of the game.
The scope of the 2 games they announced though... Yeah, $450k/game is nowhere near enough for the scope they were talking about. Just paying the people working on the games would eat up most of the budget with nothing really going into the games. I think I read in a previous post of yours(definitely somewhere) that there were 12 people working on this game. Looking up average salaries in Poland, I see it's all over the place(yay internet), but basically around 7000 PLN/month, which is around $1700/month. That's around $240k/year. 2 years, $$480k, which is over what they borrowed. No idea about over revenue sources, but all that is concerning for the end product. Keep in mind, the numbers I listed are for one game.
We all know games don't NEED super high quality results, but imo most do. Those that don't deliver even average quality results need to be fun and different though. I don't think this game would have delivered enough on the fun and different, and no, just having a Viking setting is not really different as that is basically skins. I don't make games, just play them, so I could be wrong.
Good luck on your game.
They might have diversified their funding, which would be smart, and had private investors....but I'm doubting it in this case. I agree with you, there's just no way that making a management game of this scope costs anywhere below half a million, and the quality would be quite lacking. As you said too, just having a Viking setting was clearly a ploy to capitalize on the success and recent interest from Valheim. There weren't truly any unique selling points here.
All of this is sadly super common in Poland. Lots of great developers here, but funding is minimal and some Polish publishers that will gladly give you money will ask for your firstborn as collateral.
This is what as a developer, I try to tell other developers to, not take on publishers, alot of them will rip you off, they also will come to you as soon as they heard of your games, to try and rip you off, I worked with so many clients as a developer who did not listen only to be ripped off by these type of publishers .They are every where sadly not just PlayWay but many, many others...
if you make a game, plan on being pounded with invites, emails from so many publishers, promising you the world.... only to rip you off, I been in this industry well over 30 yrs and its got worse with this nonsense..
Sadly I agree its all to common.. but not always the developers them selves fault, but they fall for it sadly due to lack of experience in the business side most of them, do not understand that side at all..
This happen all the time, people bite off more than they can chew and yes it will be costly, the amounts you saying are small for such a game, atleast in the US... a game like this would cost a few million easy, due to costs of software, over head, employees, taxes and more..... we always get hammered more than another other country.....Which is BS...
But I would of never took on a publisher, that is foolish, find like minded folks and make it , and fund it your selves, today is the best time to do it, more than it was when I started 30 yrs ago... its the best time to be an indie/smaller team even solo team....
Publishers are NOT needed...
https://gessel.pl/en/case-studies/we-advised-playway-s-a/
PS: we don't know if it will be released but if they went to all this trouble, with legal and making new agreements, it looks like they are wanting to and trying....So, this happens with companies who are less experienced and make wrong decisions at the start, its possible they have figured out spending and such...
The media loves drama though to game dev companies they act like all of this is new, its not...
That is poland here is the US, they rip us off, for software costs, Taxes, etc which US base companies, we end up paying x100 more, than any other country, so we get nailed...Which is a total scam to US game developers, and indies..... So the costs is way more... Just like cost conversion is another scam, to many countries....as well, so you need to set it your self as a US COMPANY or you will get cheated out of sales as well....
So, I know many other countries get all sorts of tax breaks, where in the US we get hammered...
Thanks GOD, Harris didn't win, or it would of been worse for US base companies..!!
I forgot to say, then you know as a developer, the profits are very small, for companies like this, when a publisher takes 43%, Steam takes 30%, Taxes can be another 10-30% depending where you live.....Overhead, employees, can be 20-25% or more... So, not sure where you think developers are like piranhas.... it leaves them with little to no profits depending on where you live...
So there other game, also took a hit and make 200k, which is nothing. after Steam taking its cut.. Now i'm not making excuses I would of never took on that publisher... to many of them take way to much, and in the end your left with little to nothing, I been there done that.
it sounds like to me, they are inexperienced, which is sadly all to common, in the business and expense side. So, they had high expectations and spent to much, with large goals in mind. Which also happens.
Publishers know this as well. But publishers are ones who do the most benefiting, if I was them, I would of never took one on....
The rush to value and fund a company, however, is just such a careless move. There's fault all around the table.