Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're getting caught by parry a lot, it indicates you have a pattern in your play that your opponent is exploiting. Try to be aware of your own patterns and leverage them to your advantage.
If you make her think, wait are they going to run up and grab me on oki, jump to bait grab, or are they going to use a meaty c.S then now you have a way better chance of winning interactions with her instead of running up and hitting a slash button to get parried because she's going to whiff and get punished.
showing your opponent that you are willing to counter the parry is almost enough to shut it down completely if you aren't giving easy parries anymore as they'll just eat damage for a bad callout.
Alternatively, if you must poke, you can do so reactively instead of proactively. Instead of sticking f.S out as soon as you can, wait for a second and try to hit her recovering from parry. Or, if you see her whiff parry from your ideal poke range, you can dauro into a full combo punish.
Always remember that nothing in fighting games is unbeatable. That goes for your opponents, but also for you. Any answer you might come to for dealing with her parries, she can then adapt to and beat with something else, which you will in turn need to adapt to and beat with something else, which she can then adapt to and beat with something else, etc, etc. The ideal "back and forth" that makes these games exciting is born from that constant adaptation; the player who wins the match is the player who finds something that their opponent can't figure out how to beat, and that's going to be different for every player.
TL;DR, if your pokes aren't working, you gotta figure out something else, and throw is a good option.
Ram is so much more than just her pokes, sure it's arguably the strongest part of her kit, but her point-blank game is insanely strong, especially in regards to strike/throw. Also, most of Ram's main pokes aren't react-able, so the Baiken player isn't reacting to them, they're just reading your incredibly predictable playstyle, so either change how you're playing, or just deal with it.
As for them parrying during your pressure, when fighting Baiken or Anji or anybody with a reversal, the onus is on you to structure your pressure around the knowledge that they can escape at any time. Against those characters, I like to purposely stop my pressure early to see how they react; if they attempt a reversal then I block it and get a free counter hit combo, if they do nothing then it's still my turn so I go back to pressuring them, with the added bonus that now I know whether to expect them to lean on THEIR strong options, now I know how they will use their OWN tools to try and counter what I'm doing. By being patient and watching my opponents, I'm able to condition them passively through my understanding of their defense as well as actively through my application of my own offense.
This all comes from simply choosing strategically when to do nothing. And doing nothing is still just one answer. And because everything has an answer, then relying too heavily on a single tool (in this case Ramlethal's good pokes) puts the player in a position where they aren't equipped to overcome a situation where that tool no longer works, which is where you're finding yourself now.
how you would have this problem with ram of all idk