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I had to chip her health using persona attacks and that's what I usually do anyways, just spam weaknesses and all out attacks. It doesn't have to use SP.
At the moment, I'm stuck on the damned Lock Monster or whatever its called, and it feels worse than getting a root canal without numbing (which I have experienced already). Is it literally just "git gud" or stop trying, or does it get better beyond this first area?
Unlock and level up the Bondmaker, the Medic Bond and the Oracle Recovery skills, as they will help you early on. Alice's Jail is notorious for being as hard as Kamoshida's Palace.
But other than that, I agree. I just finished the second Jail after 10 minutes chipping the Jail's main boss' health like nothing. This game really feels unbalanced, as if Koei Tecmo skipped playtest before releasing it. Not to mention how brutally hard the Lock Keepers are.
I don't think SP should be so easily returned, but my god, requiring it for every Persona that appears on the field, and even more for the bosses... That is just unreasonable. Like asking you to cut a finger off for every mistake you make.
I have been playing on hard the whole time. Getting one shot by Silky was an eye opener. Have to adjust your tactics and not play this like the usual Musou game. Even revisiting the first palace Alice can still kill me if I get sloppy.
I agree its the hardest musuo to date when set on normal (apart from maybe Strikeforce on the PSP). But a few tips ive accumulated in my playthrough and im almost finished.
-You can leave a jail and comeback through with full SP at no penalty.
-The character who has the most story in that jail is the strongest so use them or have persona similar to them on Joker I.E the first jail anne will the main focus interacting with the boss so the boss will be weak to fire. next is yusuke and the main boss weak to ice (OK no more mini spoilers you get the idea.)
-Spam combos XXXY or XXXXY to hit the bosses weakness. (test out these combos when you make a persona.)
-The enemy bosses broadcast their attacks on the middle of the screen if you see something like "Maragydine" you know four heat seeking comets are coming down and you have to dodge four times consecutively before resuming attack. once you learn the 3-4 attack patterns you basically win.
-Time stops when your holding the summon persona button + Press start to use items in battle.
Thats all i got for now but good luck with your playthrough.
Spamming combos only works when you don't get interrupted, and I manage to get interrupted whenever I make most of said attempts, so I can't rely on that, for the time being. Dodging in and out doesn't feel as good as it should, and the Lock On doesn't ACTUALLY lock to the enemy, so it's not intuitive at all.
Broadcasting? Not on my version, at least. I either stare at them and watch to see what they're doing, if camera is being nice, or I just get smashed into the ground. My god, if they actually had an alert or something, that would have saved me SO MANY times before now.
Time stops, certainly, but that doesn't do much when I need damage done. SP is too few and far between to make any "strategic use" of said resource, and I can hit the damn thing with all the weakness spells I got, still not going down before I run out of gas. Personas might as well be a single-use rocket launcher BEAN BAG right now.
And yes, I know about leaving and coming back in. Too bad there's not a button for leaving whenever you want, or grinding might actually be NICE. Finding checkpoints isn't always so easily done.