Stardeus

Stardeus

View Stats:
Dec 4, 2024 @ 8:57am
V0.12 Open For Testing
The upcoming v0.12 major update is available for public testing

View full event information here:
https://steamcommunity.com/ogg/1380910/announcements/detail/4449089138403050794
< >
Showing 1-15 of 18 comments
Beerbelott Dec 4, 2024 @ 1:33pm 
Any provisional changelog on your website (which could be updated on an interval suitable to you) to indicate people what they coudl expect from 0.12, and maybe specifically look for or monitor for bugs?
spajus  [developer] Dec 4, 2024 @ 9:17pm 
Originally posted by Beerbelott:
Any provisional changelog on your website (which could be updated on an interval suitable to you) to indicate people what they coudl expect from 0.12, and maybe specifically look for or monitor for bugs?

I didn't want to spoil the update by making the changelog public, but if you load the preview version, you can find it in About > Changelog.
drr Dec 5, 2024 @ 2:10pm 
Was the electrical system fixed? Having things blow up by moving objects is beyond frustrating. An electrical system that awards planning (Oxygen not included) would be better than the current system.
Mitchchacho Dec 5, 2024 @ 3:44pm 
looking forward to trying the update!
spajus  [developer] Dec 5, 2024 @ 9:51pm 
Originally posted by drr:
Was the electrical system fixed? Having things blow up by moving objects is beyond frustrating. An electrical system that awards planning (Oxygen not included) would be better than the current system.

Hold up, you mean relocating an object can cause an explosion? If yes, this is unexpected, but I never found a report about it if there was one.

To prevent explosions caused by device malfunctions you can install consumable Fuse upgrades, then the upgrade gets destroyed but the device remains OK.
spajus  [developer] Dec 6, 2024 @ 11:38pm 
Originally posted by drr:
Was the electrical system fixed? Having things blow up by moving objects is beyond frustrating. An electrical system that awards planning (Oxygen not included) would be better than the current system.

It was a bug with insta-relocating objects (sandbox mode instant relocation or changing rotation or moving a multi-tile in a way that it would overlap itself.) triggering the "Construction Disaster" story event.

The bug is fixed in v0.12.0-rc41.
msor Dec 12, 2024 @ 7:41am 
Good job at tasks prioritizing! Now constructor bots try do do nearest task first, instead of flying far away and back, as it was before.

Well done!
Myst Leissa Dec 12, 2024 @ 9:53am 
Still not crazy about the starmap changes, but not for the reasons I thought I would be...I mean, I enjoyed the "Old" Star Sectors with "Planet Maps" which had multiple dig sites on them, the new "Asteroids that may or may not contain expeditions" are something of a downgrade...

You can't really trust the statistics anymore, since Microsoft has even infected the electorial system of America :/
Last edited by Myst Leissa; Dec 12, 2024 @ 10:05am
BlackSmokeDMax Dec 12, 2024 @ 12:50pm 
How far out are we looking for this to be released on the main build channel?
spajus  [developer] Dec 12, 2024 @ 9:33pm 
Originally posted by BlackSmokeDMax:
How far out are we looking for this to be released on the main build channel?
About a month away, the update is in the final polish stage.
spajus  [developer] Dec 12, 2024 @ 11:01pm 
Originally posted by Myst Leissa:
the new "Asteroids that may or may not contain expeditions" are something of a downgrade...

The asteroids with mineable rocks or signals are the outcome of "event" sectors, when you enter a sector that says "Point of interest" you get a space event plus those asteroids.

This is also reserved for future content, since it can turn into anything else too. Like encounters with other ships when ship to ship combat will be added. And more variety and new biomes can be added with future content updates and mods.
Last edited by spajus; Dec 12, 2024 @ 11:02pm
BlackSmokeDMax Dec 13, 2024 @ 5:24am 
Originally posted by spajus:
Originally posted by BlackSmokeDMax:
How far out are we looking for this to be released on the main build channel?
About a month away, the update is in the final polish stage.

cool, thanks!
Myst Leissa Dec 13, 2024 @ 3:31pm 
Originally posted by spajus:
Originally posted by Myst Leissa:
the new "Asteroids that may or may not contain expeditions" are something of a downgrade...

The asteroids with mineable rocks or signals are the outcome of "event" sectors, when you enter a sector that says "Point of interest" you get a space event plus those asteroids.

This is also reserved for future content, since it can turn into anything else too. Like encounters with other ships when ship to ship combat will be added. And more variety and new biomes can be added with future content updates and mods.
I think I still prefer the old layout, my starter system was nothing but 2 mineable asteroids inn 0.12 (not even a space station), and one was that new fuel cell material and the other was completely useless at the moment (platinum I think - not sure), but anyway I was looking for iron and ran out before I even got out of the system :/
spajus  [developer] Dec 13, 2024 @ 10:14pm 
Originally posted by Myst Leissa:
I think I still prefer the old layout, my starter system was nothing but 2 mineable asteroids inn 0.12 (not even a space station), and one was that new fuel cell material and the other was completely useless at the moment (platinum I think - not sure), but anyway I was looking for iron and ran out before I even got out of the system :/

If you got platinum as a starting resource, you likely selected a difficult starting region, and you should have seen a warning saying that this region is going to be a difficult start.

In any case, this is an easy to fix balance issue, in-game bug reports help with that.

It's difficult to find the right balance between running out of something too quickly and having too much of everything, it depends on play style and player's expectations. v0.12 is more resource strapped initially, but if you don't expand your ship too soon, focus on establishing space travel capabilities and invest into renewable energy early on, you shouldn't run out of steel plates.

It's also possible you selected a starting region that didn't have a hyperjump relay, that locked you in the region. In latest v0.12 builds there is a validation that would disallow such a starting location.

There's also an online shop that you can use to order raw materials to be delivered for you, and the initial quests now give quite significant amount of cash once you complete them.
Myst Leissa Dec 14, 2024 @ 2:43pm 
Originally posted by spajus:
Originally posted by Myst Leissa:
I think I still prefer the old layout, my starter system was nothing but 2 mineable asteroids inn 0.12 (not even a space station), and one was that new fuel cell material and the other was completely useless at the moment (platinum I think - not sure), but anyway I was looking for iron and ran out before I even got out of the system :/

If you got platinum as a starting resource, you likely selected a difficult starting region, and you should have seen a warning saying that this region is going to be a difficult start.

In any case, this is an easy to fix balance issue, in-game bug reports help with that.

It's difficult to find the right balance between running out of something too quickly and having too much of everything, it depends on play style and player's expectations. v0.12 is more resource strapped initially, but if you don't expand your ship too soon, focus on establishing space travel capabilities and invest into renewable energy early on, you shouldn't run out of steel plates.

It's also possible you selected a starting region that didn't have a hyperjump relay, that locked you in the region. In latest v0.12 builds there is a validation that would disallow such a starting location.

There's also an online shop that you can use to order raw materials to be delivered for you, and the initial quests now give quite significant amount of cash once you complete them.
That's helpful, but i was on the cargo ship start so...some of that is already accounted for in game start, but other things like the missions I didn't think would give funds...maybe I'll jump back into it. Still I kinda now wish I had not been so quick to report the excessive credit deposits of the Jukebox, but seeing as I'm already losing people it's not like it'd help the same way either (Currently the Two Stasis Arrays kinda throws a monkey wrench in my ship design. Rather than having to isolate and make one big room, I have to make smaller rooms which are ultimately more cramped for space; personally with the reduced footprint of the cryo-arrays I'd just assume get rid of the restriction to "Advanced Relocate" from the beginning)
< >
Showing 1-15 of 18 comments
Per page: 1530 50