Stardeus

Stardeus

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Losing robot cores to constant hacking [Beta 12]
I have to say, I'm on day 140ish, and I've already lost maybe 5 cores to hacking events.. There has to be some way to reverse that hacking without mind transferring... I have been lucky and haven't lost basically any colonist, but now because of all of the cores being hacked, I'm down basically every robot, as the parts are getting irreparably damaged faster than I can make the money/resources to replace the parts
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Showing 1-6 of 6 comments
spajus  [developer] Dec 9, 2024 @ 7:42am 
Thank you for the report, I do some balance adjustments in the upcoming builds. An in-game bug report would be appreciated, as it could help by providing additional data (actual event frequency, logs, difficulty setting, scenario, etc).
DarkSlayerEX Dec 9, 2024 @ 8:38am 
I went to make a new save, and realized it's possible I may have accidentally set it to randomized event balance. I would still like to suggest some way to re-hack cores without having to mind transfer though.
SnipTerZ Dec 9, 2024 @ 4:52pm 
[3VJWT] Abusive hacking + extra bug?
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I’ll add a few remarks: as it stands, without effective countermeasures, it’s just an overly arbitrary way to destroy a robot. It’s not interesting or fun.

I must say, as an AI, it’s rather ironic to have my robots hacked without being able to regain control of them.

One last observation that might count as a bug: by dismantling/reassembling a robot while it’s being hacked, the bot will never become hostile but will keep the "Being hacked" status, which freezes its AI alignment at 49%.

The only way to 'fix' it is to change its frame. I’m not sure if this is intentional or not… Or maybe I’m wrong, and this is the intended countermeasure in the game? Either way, it’s a strange situation.
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Version: v0.12.0-rc43
Platform: WindowsPlayer
Type: suggestion
Play time: 19h 55m / 24m
DarkSlayerEX Dec 9, 2024 @ 6:41pm 
is -that- why my bot was stuck at 49%?
spajus  [developer] Dec 9, 2024 @ 10:00pm 
I will add some countermeasures for the hacking mechanic, and make the "hacked" status eventually go away after the hacking cycle has completed, so the frame will be reusable.
spajus  [developer] Dec 10, 2024 @ 3:48am 
Here are some changes shipped with rc44 regarding hacking:

- [Balance] Removing the core from a hacked robot will abort the hacking procedure
- [Balance] Hacked bots will have 50% chance to change faction (was 66%)
- [Balance] If Hacked core didn't change faction, it will have a chance to sustain non-fatal hacking damage half of the time (was always fatal)
- [Balance] Hacking will happen 3x slower to give more time to react

is -that- why my bot was stuck at 49%?
Yes, bots become uncontrollable while being hacked. But you can still order removal of the core, they will be forcefully brought to the assembly hub.
Last edited by spajus; Dec 10, 2024 @ 4:09am
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