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I have a guy who's depressed because there is no entertainment, apparently. Meanwhile there's a recreation room full of jukeboxes, treadmills and other stuff.
Another minor improvement would be... order of needs satisfaction I guess? If crewmember is hungry, tired and filthy at the same time he should probably first go to shower/toilet since it takess least time, then go eat (takes more time than shower/toilet but less than sleeping) and then go sleep (sleeping takes longest time). I don't know how it's currently decided but I've seen cases when in the same situation crewmember went to sleep and then soiled himself after waking up or sleep was interrupted because of it.
There's also an issue of mood death spirals. For example somebody has a mood debuff about not having enough sleep/food/etc and this debuff is not removed/reduced when they sleeping/eating/entertaining.
Which could lead to a (hilarious) mental breakdown of fully fed, rested, clean and jolly colonist. Then, during a breakdown about not having a toilet (in some time in the past) dude wanders around ♥♥♥♥♥♥♥♥ himself (and starving, not sleeping and everything else) lamenting about ♥♥♥♥♥♥♥♥ himself. And he does that almost indefinitely until I'm tired of this BS and recycle him since this state is pretty much self sustaining.
In the save, this situation just happened to one colonist and will happen to another immediately after the save moment.