Stardeus

Stardeus

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I think the new spacefflight/hyperjump mechanics are kind of bad.
I totally understand and agree with having a fuel cost to travel. that makes sense to some extent. it is absolutely unacceptable that you can softlock yourself in your starting system by running out of fuel before you are able to find a place to mine the fuel in the first place.

Before you could unlock 3 tiers of spaceflight which is great, but the actual map was boring.
In this update the map was brought from an at least pretty mobile representation of the star system, into a ♥♥♥♥♥♥ static ftl style point map.

i started a new game and 3 hours in realized my save was completely dead because i had not yet found a water or hyperjump fuel node (or station vendor for that matter).

I think the absolute most egregious flaw of this update is that it has gone against the purpose of previously implemented changes. people complained that travel took too long, but now travelling from point a to be takes long than it did in some of the earliest releases, and travelling between celestial bodies is practically instant, but requires you to idly grind out travel resources.

i don't mind waiting a while for travel to happen when the game is designed in such a way that it makes sense and gives a sense of scale. the original map design made sense for that.
The new map design makes me feel like the game i'm playing can't decide wether it wants to be an rpg or a sim game.

i love this game but this update was a huge miss for me
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update after playing some more.

I don't think i'll enjoy this game anymore without some massive changes to the travel system and resource spawns. I'm just not having fun playing.

At the absolute minimum fusion core usage needs to be capped at one per jump. more engines should improve efficiency, not just let you spend more fuel at a time (oh boy).

I'm probably gonna try and keep playing cause i'm really excited to finally have the most basic fundementals such as multiple bills per table, but if the cost of that is respect for my time and the gameplay loop that made me like the game, well then i don't think it's worth it.
Cryptic Jan 24 @ 7:34pm 
Yeahhhh.... I refunded this game quite some time ago after trying it out and everything just being too tedious and overly complex for the sake of complexity and I have been waiting on this update to make the early game a little bit more approachable and to get rid of some of the over Tedium but I've just ultimately decided that this game is not for me. Every time I play it it just makes me want to play rimworld or prison architect instead. I love the theme of this game and I love the idea behind it and I love the graphics, but the gameplay is very subpar compared to those and a lot of the reviews, even good ones agree with me. I think the developers doing a great job but he just has a very different vision than what I was hoping this game would be

I think I'm about to refund it again
Last edited by Cryptic; Jan 24 @ 7:43pm
Originally posted by Cryptic:
Yeahhhh.... I refunded this game quite some time ago after trying it out and everything just being too tedious and overly complex for the sake of complexity and I have been waiting on this update to make the early game a little bit more approachable and to get rid of some of the over Tedium but I've just ultimately decided that this game is not for me. Every time I play it it just makes me want to play rimworld or prison architect instead. I love the theme of this game and I love the idea behind it and I love the graphics, but the gameplay is very subpar compared to those and a lot of the reviews, even good ones agree with me. I think the developers doing a great job but he just has a very different vision than what I was hoping this game would be

honestly, the game just doesn't respect your time. nobody wants to sit afk for 6 hours just to be able to progress a miniscule amount. the starting resources you get aren't even enough to finish the tutorial quests at this point, and just in general the game kinda sucks now.

like before it was fine cause you started with enough resources to at least survive. i physically have no been able to get past 60 days because the way world gen works you have a very real chance to just not have a single progression critical resource,

The worst part of it all is that it's just slow and ♥♥♥♥♥♥♥ boring. like on 0.11, i had a save that i got to 300 days at 1X speed (also no pause), because i was constantly modifying and optimizing what i had.

Now i feel like i can't even play the game unless i keep it permanently on 3X speed from the second i start playing, pausing for all of 30 seconds if something critical happens otherwise im just... waiting for the game to let me play.

genuinely i think i'm gonna give up untill the next major update, and if it isn't enough to make me enjoy the game then i think im just gonna shelf it for years till 1.0 and hope it gets fixed.

The game just isnt fun anymore.
Cryptic Jan 24 @ 8:05pm 
Well, I had refunded it a while ago and I've been following it for the past year and it finally this update came out and I was really hoping I could get back into it and I gave it a fair shot, but ultimately I have to agree with what you are saying. There are just too many things that bog the game down and I feel like that stuff honestly just holds it back from being fun in general

Contemplating refunding it again. The user interface is one of my biggest gripe with the game. It's like anything that has been done in the last 30 years to make user interfaces better, none of that has been taken into account here in my opinion. Of course I'm exaggerating a bit but my point still stands. I've never had a game where I had so many issues with a user interface and I've been gaming for 30 years now and I've played literally thousands of games
Last edited by Cryptic; Jan 24 @ 8:08pm
I prefered the old one as well.
Not that this one is bad.
It just felt more organic to travel between stars.
This is too stellaris like.
Hyperspace lanes are just lame.
< blank > Jan 27 @ 12:06am 
Originally posted by Malaficus Shaikan:
I prefered the old one as well.
Not that this one is bad.
It just felt more organic to travel between stars.
This is too stellaris like.
Hyperspace lanes are just lame.
No, it's kinda just bad. it makes the game feel like starfield, in the "15 load screens between me and every step of my goals" way.

honestly at the very least bringing back the old system map and size so you could at the very least travel between one or two celestial bodies and have more than a single node per system. but idk i'll come back at 1.0 and hope it's good. either way there is no world in which i play this game as much as rimworld if there isn't a massive rework of current mechanics
Thanks for the feedback! Spajus (and I) read all parts of feedback and we are collecting feedback post release right now that's out for everyone so we can try to adress these issues.

We also need to keep in mind that the game is shaped by the community - and we had a community vote about how to update the starsystem and changing it to a FTL-style map won 115 to 15 in our discord. I know that not everyone participate in the discord however it keeps being best way to voice and get your voice heard for feedback. We've added and keep adding a lot of small changes to the game just from suggestions that might not even have a vote.

You are not alone in feeling this way, and it's been very controversial in the community.
Sorry that you don't enjoy it as much as we had hoped, and rest assured we are listening - but we also can't please everyone unfortunately.
Last edited by 99,9% isopropyl alcohol; Jan 27 @ 3:30am
Kalamain Jan 27 @ 5:02am 
It's not just movement and resource issues.

I did a scan for a derelict ship... It found one... 3 regions away!
Not sectors... REGIONS!

I have almost zero chance of getting there. And now it doesn't seem to want to find another one closer.

I would say that the new map idea was a bit of a mistake.
It's not a BAD idea... Just... Not well implemented yet?
Originally posted by Kalamain:
It's not just movement and resource issues.

I did a scan for a derelict ship... It found one... 3 regions away!
Not sectors... REGIONS!

I have almost zero chance of getting there. And now it doesn't seem to want to find another one closer.

I would say that the new map idea was a bit of a mistake.
It's not a BAD idea... Just... Not well implemented yet?

Yeah, we're taking a look at stuff like that! Don't fret!
Originally posted by 99,9% isopropyl alcohol:
Thanks for the feedback! Spajus (and I) read all parts of feedback and we are collecting feedback post release right now that's out for everyone so we can try to adress these issues.

We also need to keep in mind that the game is shaped by the community - and we had a community vote about how to update the starsystem and changing it to a FTL-style map won 115 to 15 in our discord. I know that not everyone participate in the discord however it keeps being best way to voice and get your voice heard for feedback. We've added and keep adding a lot of small changes to the game just from suggestions that might not even have a vote.

You are not alone in feeling this way, and it's been very controversial in the community.
Sorry that you don't enjoy it as much as we had hoped, and rest assured we are listening - but we also can't please everyone unfortunately.

I voted for ftl-like in that post and this is nothing like what i expected.
Anyways i just wrote like 3 paragraphs then steam reloaded, so im gonna give the quick version of this.

When i voted for FTL what i expected was that we would have similar submaps to 0.11, but each point/location/planet/star/station/asteroid/etc would be it's own localized thing with it's own combat. And for combat, i expected combat would be two static screens of ships, simliar to FTL or rimworld SOS. I Didn't expect everything to be turned into a bunch of odd coloured points with resources spread thinner with travel between. clearly i voted for the wrong thing.

Anyways my suggestions from this point onwards

1: the bottom layer maps are boring. one asteroid with no mining opportunity is literally just wasted space in game. each bottom layer submap (where you send shuttles and such) should be a proper solar system with several material nodes. this way you are much less likely to be softlocked early on, and it makes it so that you can actually get value from having multiple shuttles, and allow for good systems to let you play without interrupting gameplay to travel through a bunch of warp screen every time you run out of something. it also just makes it infinitely more pleasant and interesting to look at.


2: If you are fine with not having warps between planets in a solar system, ignore all of point 2, as this entire segment is uneccessary
If you want to have warps between planets, then change travel on the submap to be distance based. allow the player to charge up basic tier engines to warp up to a certain distance away to any location in range on the submaps using basic thrusters; while having planets and celestial bodies spawn further apart in harder regions.
2-B: Allow the player to choose any celestial body in the submap when leaving hyperspace. this allows players to travel to faraway planets in the same sector even without adequate engine use
2-C: add simple orbit mechanics to planets and orther celestial bodies so that you can travel between them even if you have minimal engines and no fuel. together these 3 things have the gameplay effect of allowing you to slowly travel between locations by going a roundabout way, go directly by overloading with thrusters, or just spend a warp fuel for faster travel inside the (now significantly bigger) sector

edit: cohesion and final thoughts:
The game wasn't hard, and it SHOULDNT HAVE BEEN hard. a large amount of combat, events, etc DOES NOT EXIST YET. i think this update was poorly done, and the sudden massive nerfs make no sense and damage gameplay ontop of that. Unless you are prepping to turn combat into the main method of progression, the nerf makes no sense. even then, it still makes no sense because the content it was nerfed to allow doesn't exist yet.
Last edited by < blank >; Jan 27 @ 4:28pm
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