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Micrometeoroid shower event seemed to be well balanced, a couple good strikes shut down power to half my ship. The meteoroids event did not seem balanced or fair at all.
core spawns east
survivors spawn west
crio spawns far north without most walls
try to link with crio and survivors
meanwhile the ones who come out of crio die of vacuum exposure, duh
manage to link and create pressurized tunnel between survivors and crio
micrometeors shut half of my power.
rebuild/repair power
short circuit galore
try to feed survivors
malfunction in the planters, fire!
plenty of death of malnutrition
meanwhile crio spits out dogs
7 dog survivors
try to research communication (doge comm officer amirite)
meteroids happen
game over
wow very chill game
I dread to think what a hard game will be
Cheers
I had cryo spawn inside the surviving crew area before. Unsure if intentional or a bug but make pressuring the stasis area very easy.
I'm currently playing on the challenging preset and it's still easy enough. This is with a different seed so I didn't have that small advantage. Hardest part was just getting the solar panels produced to keep up with demands. Now on day 145 and got nuclear reactors and reorganising to maximise crew mood.
In order to play the game without layering obscene amounts of armor I just rush scanning tech and build a scanner because it warns you hours in advance when a rock is gonna kill your whole ship. My most recent save has about 11 hours and I've dodged 3 run killer sized meteor showers and one run killer size asteroid impact with the scanner. Researching scanner tech is literally a "do or die" requirement, you cannot dodge the run killer size events without it and there is nothing to help new players understand that without losing a run or two to the events.
Some people might argue that the micro-meteor swarm and small 1-2 meteor event that build up to the run killers may count as warning the player, but personally I just saw those events and figured I could handle taking a few plinks on my hull now and again and ignored scanning outright on my frst game. My very first game literally escalated from micro-meteors to 2 meteors to 180 meteors, which is kind of hard to predict as a new player.
it buries you under a ton of quests and suggestions that go completely in different direction.
It should be made clearer that you can (and should) ignore quests and research survival related tech first and play hide and seek between planets.
Still I still fail to see as how this is a relaxed game mode
Cheers
After a scanner gives an alert about incoming asteroids or meteors you have usually around 12 hours to move your ship from that spot. If you're just dodging rocks visually I don't think its possible once you can see them.
I only had 120kw of thrust on my ship so maybe its possible with bigger engines, I dunno. My advice: Always research scanning ASAP and let your first dozen colonists die while you do it in the tutorial section. You probably have a few hundred bodies to burn anyway.