Stardeus

Stardeus

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Rosethorns Oct 15, 2022 @ 3:49am
310 meteoroids is pretty unreasonable for someone who hasn't even achieved flight
Should probably be some sort of statistical measure put in place to make sure that events of that size don't just completely wipe a player off the map before they have reasonably found their feet to deal with it. No amount of double width reinforced walls prepares you for that.
https://i.imgur.com/NM1ZAJI.png
Last edited by Rosethorns; Oct 15, 2022 @ 3:52am
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Showing 1-12 of 12 comments
ASMR gaming Oct 15, 2022 @ 5:11am 
agreed rimworld has a degree of scaling that uses player wealth
Frog Bite Oct 15, 2022 @ 9:19am 
i thought it was kinda fun, i had my cryo pod destroyed and had to scramble to save the remaining humans it was a shock but also shook up my play through and now i will make sure it lives in the centre of my future ships with several walls between it and the outside
UndercoverRobocop Oct 15, 2022 @ 2:56pm 
296 here, felt exactly the same way.
Micrometeoroid shower event seemed to be well balanced, a couple good strikes shut down power to half my ship. The meteoroids event did not seem balanced or fair at all.
Jov Oct 15, 2022 @ 3:13pm 
I remember seeing at the start of the demo a message saying the equivalent to Rimworld's "Randy Random" difficulty was the only one available. I assume (and hope) they will implement other types as well.
Mightylcanis Oct 15, 2022 @ 4:41pm 
Originally posted by Jov:
I remember seeing at the start of the demo a message saying the equivalent to Rimworld's "Randy Random" difficulty was the only one available. I assume (and hope) they will implement other types as well.
They have other types, such as "relaxed" and "balanced" choices, the demo is just more restricted.
ssharess22 Oct 15, 2022 @ 5:26pm 
Relaxed game:
core spawns east
survivors spawn west
crio spawns far north without most walls
try to link with crio and survivors
meanwhile the ones who come out of crio die of vacuum exposure, duh
manage to link and create pressurized tunnel between survivors and crio
micrometeors shut half of my power.
rebuild/repair power
short circuit galore
try to feed survivors
malfunction in the planters, fire!
plenty of death of malnutrition
meanwhile crio spits out dogs
7 dog survivors
try to research communication (doge comm officer amirite)
meteroids happen
game over

wow very chill game
I dread to think what a hard game will be

:steammocking:
Cheers
Cryten Oct 15, 2022 @ 5:34pm 
So it seems this game is currently dominated in design by the need to build multiple outer hulls to protect from meteors. Rendering the kind of makeshift ship you build at the start (what looks to be the most fun part of the game) moot.
Spicy pineapple Oct 15, 2022 @ 5:42pm 
Originally posted by ssharess22:
Relaxed game:
core spawns east
survivors spawn west
crio spawns far north without most walls
try to link with crio and survivors
meanwhile the ones who come out of crio die of vacuum exposure, duh
manage to link and create pressurized tunnel between survivors and crio
micrometeors shut half of my power.
rebuild/repair power
short circuit galore
try to feed survivors
malfunction in the planters, fire!
plenty of death of malnutrition
meanwhile crio spits out dogs
7 dog survivors
try to research communication (doge comm officer amirite)
meteroids happen
game over

wow very chill game
I dread to think what a hard game will be

:steammocking:
Cheers

I had cryo spawn inside the surviving crew area before. Unsure if intentional or a bug but make pressuring the stasis area very easy.

I'm currently playing on the challenging preset and it's still easy enough. This is with a different seed so I didn't have that small advantage. Hardest part was just getting the solar panels produced to keep up with demands. Now on day 145 and got nuclear reactors and reorganising to maximise crew mood.
Last edited by Spicy pineapple; Oct 15, 2022 @ 5:44pm
Mama Llama Oct 15, 2022 @ 5:51pm 
After having the same event kill me with 180 meteoroids I've started building double layers of double thick titanium reinforced walls in general with a third single layer between the engines and open space. The Stasis Chamber has all that and a layer of normal steel walls followed by yet another additional titanium reinforced walls between it and space.

In order to play the game without layering obscene amounts of armor I just rush scanning tech and build a scanner because it warns you hours in advance when a rock is gonna kill your whole ship. My most recent save has about 11 hours and I've dodged 3 run killer sized meteor showers and one run killer size asteroid impact with the scanner. Researching scanner tech is literally a "do or die" requirement, you cannot dodge the run killer size events without it and there is nothing to help new players understand that without losing a run or two to the events.

Some people might argue that the micro-meteor swarm and small 1-2 meteor event that build up to the run killers may count as warning the player, but personally I just saw those events and figured I could handle taking a few plinks on my hull now and again and ignored scanning outright on my frst game. My very first game literally escalated from micro-meteors to 2 meteors to 180 meteors, which is kind of hard to predict as a new player.
Cryten Oct 15, 2022 @ 6:08pm 
Out of curiosity based on the other meteor thread: How did you dodge the meteors? As they seemed to say normal thrust was not good enough to escape, only end game engines. And requiring weeks of manoeuvring to avoid.
Last edited by Cryten; Oct 15, 2022 @ 6:09pm
ssharess22 Oct 15, 2022 @ 6:08pm 
The game does exactly the opposite to telling you "get your ship mobile asap".
it buries you under a ton of quests and suggestions that go completely in different direction.
It should be made clearer that you can (and should) ignore quests and research survival related tech first and play hide and seek between planets.
Still I still fail to see as how this is a relaxed game mode :steamhappy:

Cheers
Mama Llama Oct 15, 2022 @ 6:38pm 
Originally posted by Cryten:
Out of curiosity based on the other meteor thread: How did you dodge the meteors? As they seemed to say normal thrust was not good enough to escape, only end game engines. And requiring weeks of manoeuvring to avoid.

After a scanner gives an alert about incoming asteroids or meteors you have usually around 12 hours to move your ship from that spot. If you're just dodging rocks visually I don't think its possible once you can see them.

I only had 120kw of thrust on my ship so maybe its possible with bigger engines, I dunno. My advice: Always research scanning ASAP and let your first dozen colonists die while you do it in the tutorial section. You probably have a few hundred bodies to burn anyway.
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Date Posted: Oct 15, 2022 @ 3:49am
Posts: 12