Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can choose to neglect them and play as an evil AI, but you can also try to make them happy.
As of their usefulness and importance, there will be a lot of work done with this aspect in future updates. Humans will become more complex than right now, and either more useful (if you take care of them), or more dangerous (if you neglect them).
I feel more like an uncaring AI shepherd in this game that must abide by Asimov's rules than the direct "almost deity" influencing the humans in Rimworld. RImworld does it's thing really well and this game is it's own spin on things that seems to work as well. I would say while the human and bot interaction could be improved a bit, you should always feel like you're somewhat apart from the human populace in this game.
An idea for improvement would be to give the humans wants/needs that they ask for directly, almost like a quest/request system for their AI overlord. Would be funny to see Jim Bob Joe request a cloned cat for X reason, for approval by ShipOS. A little more personality, but still you're outside looking in on the humans.