Stardeus

Stardeus

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Star Oct 25, 2024 @ 3:01pm
Robot part names help please
Can someone help me with connecting the name of the part it says you need on your robot and the name of the part you actual craft. ( I saw it somewhere in a random thread but cant find my way back there now)

e.g robot says I need mobilizer, core, battery (i worked out the eye was optics)

I thought maybe mini cell, mini tracks and no idea for the battery since none of the names seem to fit

I never thought building a simple cleaning bot would be enough to put me off this game but its getting there
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Showing 1-10 of 10 comments
HMIMH Oct 25, 2024 @ 8:44pm 
I'll talk to spajus about this one, since for some players it seems very obvious and for others very confusing.
A small advice is taking a full working bot and see the parts they are made of
Last edited by HMIMH; Oct 25, 2024 @ 8:45pm
spajus  [developer] Oct 25, 2024 @ 9:51pm 
It is much easier to replace the mini-core and broken parts of a dead bot instead of assembling a brand new one from scratch. Assembling full bots from parts is intended for mid-late game.

The best option is to get Mind Transfer tech, then take the brains from dead friendly colonists and transfer them to mini cores from dead enemy bots, then install the resulting friendly cores into those dead enemy bot bodies. All damaged parts will be repaired in the repair station (unless damage is irreparable), and there are convenient mass actions to remove / replace broken parts.

I will eventually add a tutorial for this.

But with all that said, it's definitely a good idea to add the info about what slot which part goes into, I'll put it on my task list.
Targa Nov 17, 2024 @ 6:53am 
I think what Star is asking about is why, for example, when you look at a robot's body parts it says "Missing Eye" when the part is called "mini optics" rather than "eye", "Missing left arm" when the part is called "Grappler", etc. I had to look at a fully functioning bot to decipher which part names went in which slots.

The slots in the robots are using "human names" while the actual parts use "robot names". Missing leg? They don't have legs, they have tracks...
Bear in mind that each slot may have multiple options, e.g. a human can have a cat brain and mini optics in spite of neither being human parts.

Grapplers are one possible arm type for a bot, tracks are one possible leg type etc.
[FR] Medinoc Nov 17, 2024 @ 4:50pm 
Gotta admit, without tutorial it **is** quite a nasty shock to build a bot and find it empty. Perhaps the blueprints should be renamed from "Cleaning bot" to "Cleaning bot frame" etc.
(and I keep wondering whether the same will happen if I clone something other than an egg).

The tutorial should also make it clear you can't build a bot "from scratch" without **later** technologies, so one need to buy parts and scavenge dead bots (and NEVER disassemble them).
Thanks at least for the small favor of making left/right arms, legs etc. interchangeable. ^^
Star Nov 17, 2024 @ 9:24pm 
Originally posted by FR Medinoc:
Gotta admit, without tutorial it **is** quite a nasty shock to build a bot and find it empty. Perhaps the blueprints should be renamed from "Cleaning bot" to "Cleaning bot frame" etc.
(and I keep wondering whether the same will happen if I clone something other than an egg).

The tutorial should also make it clear you can't build a bot "from scratch" without **later** technologies, so one need to buy parts and scavenge dead bots (and NEVER disassemble them).
Thanks at least for the small favor of making left/right arms, legs etc. interchangeable. ^^
yea renaming to frame is a good idea, I didn't do the tutorial since I already have a ton of hours in the game.
Aleron Nov 18, 2024 @ 5:23am 
Mobilizer >> Treads, Mini Treads, Mini Jet.
Eye >> Mini Optics.
Core >> Mini Core.
Battery >> Mini Cell.
Shoulder >> Arm Socket.
Arm >> Servo Arm.
Hand >> Manipulator, Grappler, Multi-tool.
spajus  [developer] Nov 26, 2024 @ 9:39pm 
More information about parts added to the tooltips in v0.12 development branch
Star Dec 5, 2024 @ 1:45pm 
Originally posted by spajus:
More information about parts added to the tooltips in v0.12 development branch
awesome thanks
Iamnuff Dec 6, 2024 @ 9:25am 
Originally posted by spajus:
It is much easier to replace the mini-core and broken parts of a dead bot instead of assembling a brand new one from scratch. Assembling full bots from parts is intended for mid-late game.

The best option is to get Mind Transfer tech, then take the brains from dead friendly colonists and transfer them to mini cores from dead enemy bots, then install the resulting friendly cores into those dead enemy bot bodies. All damaged parts will be repaired in the repair station (unless damage is irreparable), and there are convenient mass actions to remove / replace broken parts.

I will eventually add a tutorial for this.

But with all that said, it's definitely a good idea to add the info about what slot which part goes into, I'll put it on my task list.

Do you often have dead friendly colonists just laying around? that was never really a thing for me.
Also, doesn't the brain become irreparably damaged shortly after the colonist dies?

Personally I ended up just building new cores and plugging them into defeated enemy robots, then pulling them back out again (plugging them in initialises them and gives them a name) so that I could plug them into the AI-trainer-thingy, and get some levels in useful skills, then putting it back in the robot.

turning humans into robots was never really a useful option for me.
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