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A small advice is taking a full working bot and see the parts they are made of
The best option is to get Mind Transfer tech, then take the brains from dead friendly colonists and transfer them to mini cores from dead enemy bots, then install the resulting friendly cores into those dead enemy bot bodies. All damaged parts will be repaired in the repair station (unless damage is irreparable), and there are convenient mass actions to remove / replace broken parts.
I will eventually add a tutorial for this.
But with all that said, it's definitely a good idea to add the info about what slot which part goes into, I'll put it on my task list.
The slots in the robots are using "human names" while the actual parts use "robot names". Missing leg? They don't have legs, they have tracks...
Grapplers are one possible arm type for a bot, tracks are one possible leg type etc.
(and I keep wondering whether the same will happen if I clone something other than an egg).
The tutorial should also make it clear you can't build a bot "from scratch" without **later** technologies, so one need to buy parts and scavenge dead bots (and NEVER disassemble them).
Thanks at least for the small favor of making left/right arms, legs etc. interchangeable. ^^
Eye >> Mini Optics.
Core >> Mini Core.
Battery >> Mini Cell.
Shoulder >> Arm Socket.
Arm >> Servo Arm.
Hand >> Manipulator, Grappler, Multi-tool.
Do you often have dead friendly colonists just laying around? that was never really a thing for me.
Also, doesn't the brain become irreparably damaged shortly after the colonist dies?
Personally I ended up just building new cores and plugging them into defeated enemy robots, then pulling them back out again (plugging them in initialises them and gives them a name) so that I could plug them into the AI-trainer-thingy, and get some levels in useful skills, then putting it back in the robot.
turning humans into robots was never really a useful option for me.