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One interesting thing is that a colonist passed over the "interaction point" (circle) and a bot that was carrying a part to the storage stopped, dropped the part and the part got an error message (failed, no storage etc). So it seems like maybe that if something is pathing across an interaction point it interrupts actions related to that interaction point. Since where I had it before there was only one thin path to the storage it would explain all of the errors since every part would necessarily need to cross paths with another part delivery task.
If that isn't the intended behavior I could put the part storage back where it was and submit a report though.
I LOVE THAT. i hope u do have break days tho! and people to help u