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-Guild wars
-Dungeon/raid content where players are visible and can interact with each other via spells
-Survival mode
-Some form of trading or guild donations
-Character customization
-a "questy" sound fx when you complete a quest, and maybe a small note onscreen
-Alternate skins for heroes, what about an elven paladin etc.
-ingame wiki explaining basic game terms: e.g. what does "speed" mean?
and all ideas of the posters above.
Storage desperately needs increasing. Has been an issue throughout EA and raised in response to every update. What is being done to address this? It can be fixed with the change of a single number, as demonstrated in the past, and didn't even need to be a major game update to happen. You can change this any time you want. So why continue to ignore this consistent feedback from the players?
Kingdoms - this aspect of the game hasn't changed since the first EA release. Approaching a year later it hasn't addressed even the most basic of clan requirements. We cannot see when players were last online, what they have donated, no tools to auto-promote, demote or kick. No control over permissions. No way to manage the very limited bazaar deals. The whole design penalises kingdoms that try to fill themselves with active players.
There is also nothing for them to do to encourage players to join them. No collective goal to work towards, no kingdom v kingdom, no nothing besides a daily deal that can be bought out in a minute. Again months and months of feedback on this, but zero action from the devs.
Drop rates continue to be poor.
The return from salvage is awful.
So combined with the lack of storage 99% of all items found go straight to salvage or we play the never fun game of micro-managing an inventory to decide which item that is useful for another build needs to be thrown away to pick up the new piece just won.
Not that coop has ever been that active of a mode due to how unreliable it is, but since the decision was made to promote it into a weekly activity, perhaps some more attention should be paid into making it work. It wasn't reliable when it was just a side activity. It wasn't reliable when it got promoted to a weekly goal, and it still isn't reliable all these months later with the Steam launch.
The 75% reduction to XP for launch was a real nasty surprise to include, along with such a widescale nerf of the most popular equipment. Again "balancing" seems to consist of just pumping up the enemy stats to one-hit kill level, while peeling back the defensive options players have to defend against it.
I think a recipe added to Evelyn to change the color bonus of an item could be great, also the possibility to reroll affixes you get from upgrading gear, nothing worse than farming for days for a specific piece/color and have it ruined for a bonus dmg and mana to a different color.
I think the guild boss HP pool should scale to the amount of active members of a kingdom, the game doesn't have many players and as it is it forces players to leave theirs and in the end only 5 or so proper kingdoms can get all the rewards. Don't add guild wars until player count improves significantly, obviously.
A full rework of the pvp tournaments, not necessarily the fights themselves but the score system and how it is abused. Just do something different and give every active players 500 gems/week at this point, that would push players to fight in the highest pool they can. Also the third kind of tournament requiring a specific weapon type, I'm sorry but with the inventory management hell that's just too much to ask, change it or remove it or give us more storage please.
Add an option to verify game files integrity on Androïd and redownload corrupt files if something is wrong, lost all sounds from the game on my phone a couple of updates ago, I don't think feel like having to contact support to reset my forgotten pw so that I can reinstall the game safely.
The events are a good idea but they're boring and the rewards sucks, we get enough of crap chests already, let us earn a currency to buy valuable stuff like glyphs and legendary relics, most ppl quit playing because they feel stuck, I'm ok with a slow pace but it seems obvious it is way too slow for most because the player retention is very poor. I've lost many players in my kingdom because of that.
Addressing those issues seems more important to me than adding seasons and classes, that should come once the playerbase is (much) bigger.
The game having a hack and slash gearing system makes me think it also should have an endgame mode like most h'ns do. Dungeons, hunts and skirmishes aren't that, we need something to gain glyphs and relics that we can farm.
Chances to get relics from salvaging could be boosted by a lot, might have seen it 3 times since I play, what's the point. I think finding one once a week or so wouldn't hurt anyone.
Just an idea but I think having a few choices for ultimate spells would be great, maybe not entire new spells but being able to attach runes or something to them, another possible way of gaining power.
XP rate of citadel is ridiculously low compared with the boost it gives imo. I just got to 81, it takes me like 2 weeks to get one level, to gain a 0,1% boost to something, yay!!
Speaking of citadel, the concept could be pushed further, for now it's just a name and you dump a point every now and then and forget about it, it could be a place with actual buildings you could build, with upgrades, Heroes of Might and Magic style! The followers and minions could be living there as well!
Once some or all of that is done and you feel confident with the game, do some advertising or pay a few content creators to play the game for a while, rebranding the name could help as well, you know like PQ3: Wrath of the Dragons, or whatever.
If the game ends up becoming more popular, hire more devs and increase the rates of updates, I think the game still has potential but it feels too incomplete and rough on the edges.
Also, the ability to buy back 'collection' gear? I can't get the basic sword or axe the Berserker or Paladin starts with back.
-Seing a green + in the main inventory for upgrades, not just in the left character screen.
-The possibility of exchanging lower marks for higher. In that regard, it could be also be a donate/exchange feature in your Kingdom.