Puzzle Quest 3

Puzzle Quest 3

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GAME FEATURE SUGGESTION THREAD
This thread is to help us organize.
If you have a specific game feature or suggestion you would like to see added to Puzzle Quest 3 please leave it here.

We do read and consider the suggestions made by the community. However please be mindful that not all suggestions can always be executed.

Any off-topic, troll/spam comments will be removed.
Last edited by Warlock_505Games; Mar 7, 2022 @ 1:35pm
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Showing 1-15 of 24 comments
Tacet the Terror Mar 7, 2022 @ 12:29pm 
Would love to see daily/weekly minigames in the style of what PQ 1 and 2 had. They were both loaded with them, but there is a distinct lack of it in PQ 3.
-Real time pvp
-Guild wars
-Dungeon/raid content where players are visible and can interact with each other via spells
-Survival mode
-Some form of trading or guild donations
-Character customization
Levyten Mar 11, 2022 @ 5:45am 
-a "gemstone" sound fx when you get gems
-a "questy" sound fx when you complete a quest, and maybe a small note onscreen
-Alternate skins for heroes, what about an elven paladin etc.
-ingame wiki explaining basic game terms: e.g. what does "speed" mean?
and all ideas of the posters above.
Avenger1324 Mar 11, 2022 @ 1:36pm 
Some sort of road-map for where this game is heading. Throughout Early Access the community has been kept in the dark about all work on the game and the first we know about any changes is when the update drops. Give us something to look forward to in terms of features that are coming, and some sort of timeline when this will happen. Waiting another 3 months between updates with near radio silence from the devs is not a good strategy.

Storage desperately needs increasing. Has been an issue throughout EA and raised in response to every update. What is being done to address this? It can be fixed with the change of a single number, as demonstrated in the past, and didn't even need to be a major game update to happen. You can change this any time you want. So why continue to ignore this consistent feedback from the players?

Kingdoms - this aspect of the game hasn't changed since the first EA release. Approaching a year later it hasn't addressed even the most basic of clan requirements. We cannot see when players were last online, what they have donated, no tools to auto-promote, demote or kick. No control over permissions. No way to manage the very limited bazaar deals. The whole design penalises kingdoms that try to fill themselves with active players.

There is also nothing for them to do to encourage players to join them. No collective goal to work towards, no kingdom v kingdom, no nothing besides a daily deal that can be bought out in a minute. Again months and months of feedback on this, but zero action from the devs.

Drop rates continue to be poor.
The return from salvage is awful.
So combined with the lack of storage 99% of all items found go straight to salvage or we play the never fun game of micro-managing an inventory to decide which item that is useful for another build needs to be thrown away to pick up the new piece just won.

Not that coop has ever been that active of a mode due to how unreliable it is, but since the decision was made to promote it into a weekly activity, perhaps some more attention should be paid into making it work. It wasn't reliable when it was just a side activity. It wasn't reliable when it got promoted to a weekly goal, and it still isn't reliable all these months later with the Steam launch.

The 75% reduction to XP for launch was a real nasty surprise to include, along with such a widescale nerf of the most popular equipment. Again "balancing" seems to consist of just pumping up the enemy stats to one-hit kill level, while peeling back the defensive options players have to defend against it.
Nicatlon Apr 8, 2022 @ 3:03am 
Could you maybe set the timer to 4 or 5 seconds instead of 2? There would still be a time crunch, but it wouldn't be so hard for folks with a handicap to get more than 2 combinations in. It's literally impossible for me right now. Still, loving the game so far.
UncleJohn Apr 11, 2022 @ 9:26am 
When an enemy use Poison Crush skill do too much damage with anything else i have see so far at level 45. Check it out plz
Komaro Sep 7, 2022 @ 1:57am 
Also it would be logical to see if the inventory items are upgradable, instead of having to click them one by one. The + sign should also be present in the inventory side window.
Jarko Sep 7, 2022 @ 11:48pm 
As mentioned above, more storage would be nice, what's the point of adding seasonal gear if it means salvaging something else for it?

I think a recipe added to Evelyn to change the color bonus of an item could be great, also the possibility to reroll affixes you get from upgrading gear, nothing worse than farming for days for a specific piece/color and have it ruined for a bonus dmg and mana to a different color.

I think the guild boss HP pool should scale to the amount of active members of a kingdom, the game doesn't have many players and as it is it forces players to leave theirs and in the end only 5 or so proper kingdoms can get all the rewards. Don't add guild wars until player count improves significantly, obviously.

A full rework of the pvp tournaments, not necessarily the fights themselves but the score system and how it is abused. Just do something different and give every active players 500 gems/week at this point, that would push players to fight in the highest pool they can. Also the third kind of tournament requiring a specific weapon type, I'm sorry but with the inventory management hell that's just too much to ask, change it or remove it or give us more storage please.

Add an option to verify game files integrity on Androïd and redownload corrupt files if something is wrong, lost all sounds from the game on my phone a couple of updates ago, I don't think feel like having to contact support to reset my forgotten pw so that I can reinstall the game safely.

The events are a good idea but they're boring and the rewards sucks, we get enough of crap chests already, let us earn a currency to buy valuable stuff like glyphs and legendary relics, most ppl quit playing because they feel stuck, I'm ok with a slow pace but it seems obvious it is way too slow for most because the player retention is very poor. I've lost many players in my kingdom because of that.

Addressing those issues seems more important to me than adding seasons and classes, that should come once the playerbase is (much) bigger.

The game having a hack and slash gearing system makes me think it also should have an endgame mode like most h'ns do. Dungeons, hunts and skirmishes aren't that, we need something to gain glyphs and relics that we can farm.

Chances to get relics from salvaging could be boosted by a lot, might have seen it 3 times since I play, what's the point. I think finding one once a week or so wouldn't hurt anyone.

Just an idea but I think having a few choices for ultimate spells would be great, maybe not entire new spells but being able to attach runes or something to them, another possible way of gaining power.

XP rate of citadel is ridiculously low compared with the boost it gives imo. I just got to 81, it takes me like 2 weeks to get one level, to gain a 0,1% boost to something, yay!!
Speaking of citadel, the concept could be pushed further, for now it's just a name and you dump a point every now and then and forget about it, it could be a place with actual buildings you could build, with upgrades, Heroes of Might and Magic style! The followers and minions could be living there as well!

Once some or all of that is done and you feel confident with the game, do some advertising or pay a few content creators to play the game for a while, rebranding the name could help as well, you know like PQ3: Wrath of the Dragons, or whatever.

If the game ends up becoming more popular, hire more devs and increase the rates of updates, I think the game still has potential but it feels too incomplete and rough on the edges.
Plüschtiger Sep 10, 2022 @ 2:05am 
Originally posted by Komaro:
I think that we should allowed to open a chest with a key, after we assigned it to a mignion. Sometimes you get a key after the chest, but you don't get that key option anymore.
But you can cancel the mission. I guess it's possible then. However, as far as I know you can use keys when your bank is full and you give a henchman the task of opening the new chest. You then have to choose one from the bank that you want to open and so far the key option has always been there. (translated)
Chris Dragon Sep 19, 2022 @ 11:34pm 
I would love character customization. Who doesn't want to play an Elf Paladin lass?

Also, the ability to buy back 'collection' gear? I can't get the basic sword or axe the Berserker or Paladin starts with back.
Komaro Sep 25, 2022 @ 3:22pm 
-To progress the dialogues: could you please also map the Enter key (tired of left click)
-Seing a green + in the main inventory for upgrades, not just in the left character screen.
-The possibility of exchanging lower marks for higher. In that regard, it could be also be a donate/exchange feature in your Kingdom.
Komaro Sep 26, 2022 @ 2:33pm 
-When we restore health, the overflow in the positive should be transfered to protection
Gavamalas Oct 16, 2022 @ 3:56am 
Would love to have some sort of an icon on equipment which help to identify set:Gifting:.
Quixstyx Oct 17, 2022 @ 12:49am 
Before adding features, I'd fix the critical freezing problem. It used to be a successful win with a bomb of damage on last guy would still yield rewards after a reload upon freeze. Now you get to replay the venture again and hope it doesn't freeze, repeat. Painful on elite season. Absolutely love the game, aside from that! Love you guys continue to introduce content.
Aedyr Jun 5, 2023 @ 1:29pm 
Please add an option to turn off screen shake. It's pretty extreme, and the background constantly swaying behind the puzzle can be nausea-inducing for some.
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