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I believe the power to traps is not distributed by shots, it is rather 60/gametick during operation, and 10/gametick, when idle. (but Im not 100% this is how it works, just guessing by experience.) Power is not delivered in units, rather is a sum of variables.
The idle and operating and throughput power values are written in the upgrading menu, build menu only allows you to build wooden traps, and those consume no power. (basically to see the number ingame, build a Tier1 trap, and try to upgrade it. ) [just a little clarification, peace.]
If the circuit is red, the grid is not producing enough power (for example: production is 100 from 2 wind turbines. if you add an OR gate (5 power cons) to join the power from them and then add 4 lamps (25 power cons/each) in a row after the gate. the last lamp wont turn on (because it receives only 20 power) and the whole circuit turns red. [Logic grid: ||>xxxx ]
Even though the circuit is red, the first three lamps work.
If something blows up, then your grid is consuming more than this device can put through. You need to upgrade the device.
Id strongly advise to make really simple electricity grids, because how the power consumption calculations work in this game. It's crazy actually.
for more detailed info, search from YT: "Night of the Dead - Logic Gates, Automation Test" and watch the video until the end.
but yes every trap uses more power when in operation then when they are idle. the game does not tell us how much power this is.
the best way to guess is to use your wire tool, and watch on a node how much power is going through that particular point when the traps are active and busy. you can also watch how much a trap consumes (just 1 trap) then multiply it by how many traps you plan to build.