Night of the Dead

Night of the Dead

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About red quality weapons.
Hello there. Is there a list of red quality weapons? I was wondering if there are any others that I don't have, such as a shield, a sniper rifle, a submachine gun, a shotgun, or even a bazooka?
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Showing 1-15 of 20 comments
AK615 Jan 13 @ 3:21am 
There is a red shotgun called Bulldog. I don’t think there are others, of which you asked. Shadowrun’s guide used to have the list, but according to its update log, it no longer contains it. I have listed some on the wiki, but the list there is not complete (see page Equipment -> default tiers)
After consulting the wiki I think that I am only missing the Viktor medal that we probably receive on the first dungeon, and the shotgun that you are talking about. Any idea how to get it? I see tier 5 but I don't really know where tier 5 drops :S
Last edited by CuteWetKitten; Jan 13 @ 4:10am
AK615 Jan 13 @ 4:21am 
I believe it’s from western grassland and beyond. I can check the item description later today (in about 4 hours).
OK thanks :)
AK615 Jan 13 @ 8:51am 
Yes, the item description says:

Obtain: Equipment Box
Obtainment Area: Western Grassland, Snowfield
Last edited by AK615; Jan 13 @ 8:52am
AK615 Jan 13 @ 9:39am 
Oops, there is a T5 shield: Distorted Space. (Obtainment info is same)

And some, which I hadn't listed there:
T5 sword "Grave" (Desert, WG)
T6 sword "The Order of the Paladin's Pride" (Snowfield)
(there are still more, boss drops for e.g. for sure.)

:)
Last edited by AK615; Jan 13 @ 9:41am
steve Jan 13 @ 9:44am 
I killed one of those electro smasher guys for a bulldog.
Shadowrun Jan 13 @ 11:45am 
check this topic

https://steamcommunity.com/app/1377380/discussions/0/3809534228667046798/

velheart made a topic where they attempted to list all the uniques when they were newly introduced.

i removed them from my guide cause someone told me the info. i had with them was out of date and i didn't feel like fixing it when the whole point of picturing uniques seemed kind of pointless.

also, my guide makes you load like 1,000 images. by removing a section here and there i can cut load times.
Last edited by Shadowrun; Jan 13 @ 11:46am
Shadowrun Jan 13 @ 11:59am 
here's what i had in my guide for uniques before i removed them. keep in mind it was formatted for BBCODE for the guide so there's code tags to read between, but i have backups of everything that was once in my guide and now isn't. :)

there are no tier 1 red items.



Tier 2 items
Victor's Formal Hat
Victor's Formal Gloves
Vital Stinger
Mutated Rabbit Foot
Nutcracker
Devastation
Depletion
Holed Canteed
Walter's Tactical Baton


Tier 3 items
Rage Remover
Desert Strider
Desert Pathfinder
Desert Guardian
Desert Explorer
Gut Massager
Olivaire Church Catacomb's Cross
Victor's Handgun


Tier 4 items
Safety
Mutated Lion Head
Doberman
Berserker's Fury
David's Handgun
Bradley's Shovel


Tier 5 items
Bulldog
Distorted Space
General Gregory's Gauntlet
Torture Knife
General Gregory's Bow
General Gregory's Formal Shoes


Tier 6 items
David's Artificial Hand
Victor's Formal Uniform
Victor's Formal Shoes
Mutated White Bear Cloak
Francis's Bible
Bradley's Hammer
The Order of the Paladin's Pride
Nora's Pendant



EDIT:
oh look, it parsed the BB CODE :D
Last edited by Shadowrun; Jan 13 @ 12:02pm
Shadowrun Jan 13 @ 12:07pm 
i just put that list back into my guide, in the GEAR section. it's just the list like that though, no pics.
Thanks friends :) I see I'm missing a few.
Shadowrun Jan 13 @ 11:47pm 
at least it's just a list of a few dozen if you wanted to collect them all. not a long list but it's tough to find them all in one game.
So what's the ultimate setup if you're down for upgrading old reds to tier 6? I found that an upgraded nutcracker with a Distorted Space and having my companions wield debuff tools like Gregory's Bow (with the full Victor's set) was pretty devastating and let me down stuff like frost giants with a bit of patience. When I needed ranged, the Doberman seemed to do it. Then again, stats like wound matter a lot too.
For my part I just finished the story and I don't have all the red objects but the shield and the spear have always been very useful, an assault rifle for distance damage, it seems to be the best for weapons but I don't have the shotgun which I would really appreciate for cleaning dungeons.
Master☠ Jan 14 @ 10:56pm 
Originally posted by benjamin.a.oliver:
So what's the ultimate setup if you're down for upgrading old reds to tier 6? I found that an upgraded nutcracker with a Distorted Space and having my companions wield debuff tools like Gregory's Bow (with the full Victor's set) was pretty devastating and let me down stuff like frost giants with a bit of patience. When I needed ranged, the Doberman seemed to do it. Then again, stats like wound matter a lot too.
Assuming you have all upgrades already. For full end game set, for me, the following is the best for both defense and damage builds. Gregory bow with damage % and high roll for shrapnel chance. sub stats to consider are wound reinforement, cold reinforement for the ice shrapnel, any stat that would increase your damage like STR, Memory. Attention if you lack movement speed.

For the head- Mutated lions head. Stats would high roll for the unique stat specially the wound reinforcement.Sub stat would depend on your equipment slot and coil point needs.

Gregorys armor, gloves and boots, with atleast +5 arrow in total. is all you need from the stat since when you get the gregorys cloak, that is by default would give you x2(lowest roll) multiplied arrows shot. That is x10 arrow shot per 1 worth of arrow. For The substat, same stat you want is STR, all stat+, Damage %, wound reinforcement, crit and crit damage. Memory.

Gregory cloak for the multiply factor of arrow to your gregs bow, or your normal bow. But its not entirely necessary for the Gregs set to work. Mutated white bear cloak would be also good to fill up your resistance if your lacking.

For the belt and accessory. Max slot canteen would be good to help fill out the necessary coil point you need to activate coil skill. Stat that also increase your damage is ideal. If you need more movement and survivability, consider Nora's pendant, it can give you additional small aoe damage when teleporting from point A to B. Teleport distance is 2 floor tile far. Rings and bracers that increase your drop rate if your farming, or wound reinforcement. I forgot what was the highest roll of elemental reinforcement you can get from those equips. im guessing 20%. ( correct me if im wrong)

For coil skill, i only limit them to lvl 2, but by doing that i can activate all the coil skill. Since you can get elemental resistance from mutated bear cloak, and from the neural upgrade to reach 100%.

The advantage of gregs armow is that its basic stat has crit on it. So if you dont feel like using arrows, you can switch to Doberman with high damage and wound reinforcement roll. With a decent amount of crit damage and headshot damage to your acce, belt and cloak. Gregs armor, gloves and boots when max upgraded to tier will have the same protection level as a heavy armor with no tier upgrade.

This are the things that comes from the top of my head when it comes to builds. Feel free to ask questions. Quote my reply so that i could get notified.
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