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More useful than this thread IMO is a list of the triggers only for the quests which require you do something other than follow the main quest. Such as the one triggered by building furniture.
i'm doing a new game playthrough to document all the ones you get along the way because i already plowed through in my game using the sandbox and triggered a lot of them already without documenting how.
also, i did hear back from the dev but only to tell me they've been extremely busy and that he hopes to start replying to emails again soon. so in the mean time i plug on :/
EDIT: found the trigger; let your satiety(hunger bar, drop to 50% or less
O 1-4 Recover reduced satiety
Consume Energy Bar x2
Consume Painkiller
Craft Herbal Medicine
example: a lot of them like in the desert will introduce you to hunting unique animals. now you think that encountering these animals is the only trigger but i'm realizing you also have to move a certain distance on the map in the desert region.
some quests have more than one trigger and it's making the documentation tricky. :/
thanks for sharing the clarification though i will edit it in immediately.
i emailed the dev again asking if they can produce a comprehensive list on their end. still waiting to hear back...
this means we are on our own for now, but hints that some time in the future a list MIGHT be able to be produced for us.
i am still working on this list little by little. the remaining quests in my game are getting more difficult to trigger, but as they pop up, I add them to my list.
cheers!
im trying to find the triggers for: O 8-4,12-4,15-4,16-4,20-4 i got a theory to those: if we look at O-9, we need to increase resistance to element(Q1),kill 20 spitter chems(Q2),kill 3 chemical mutants(Q3) and kill 3 enhanced smashers(Q4)
so we got local resistance in this case chemical, kill X amount of local mid-tier(Q2), kill local high tier 3x(Q3) and kill X local giant(Q4), theres a pattern to all others i listed, its always, local resistance-mid tier-high tier-unique(zone boss/whatever you wanna call em)
now we only need to find out how we triggered O 9-4.
the only quest not having this pattern is O 3, which underlines my theory due to it taking place at the beginning/spawn area where we dont got any elements to deal with
i'm just gonna keep plugging away at this on my triggers game. i abandoned my other game to play this one and focus on this.
if anyone sees one that i listed and you think it's wrong, please feel free to submit what you feel is correct. you don't just have to fill in the blanks here you can suggest corrections too (because i'm sure i got some wrong). :)
B = 23-1 Armored Vehicle with reactive Armor (equip PowerDrill, Upgrade:Armored Car Improved->Sturdy
not 100% sure about the trigger; i was farming some carparts, fuel and random drops in the snowbiome, disassembled a car, but got a spring as loot, maybe the spring is the trigger or the amount of cars disassembled, trying to recreate the trigger for more data, cheers
EDIT:
hey when you say C do you mean COMBAT or CRAFTING? i guessed crafting :D