Night of the Dead

Night of the Dead

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Gryse Jun 23, 2024 @ 12:59pm
Terrible Boss Loot tables
Anyone notice that the story bosses have far too large, or a loot table that usually ends up with you getting the same T1-T2 unique drops. I've cranked drop % up and stacked gear to the point where I can usually get 2-3 unique drops per boss kill. At best 90% of the time it's a Devastation, Nutcracker, or Depletion. If you're lucky a piece of Desert Guardian gear. if you get that gotcha rate SSR drop, then you get a piece of boss unique gear, seriously it seems like they have a 0.002% drop rate after the first story boss. You can kill the end game bosses and still have worse chances with what seems to be the same loot pool. All I'm trying to say in the end is it would be nice if the boss specific loot appeared more reliably, and the random loot they dropped would be equivalent to tier to the area they are in. As it stands the random Chaff zombies in the area drop more consistent and better loot.
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subwaybananas Jun 23, 2024 @ 1:15pm 
Yes i would like to see an increase of boss unique drop rate. But you have to know that bosses have a garuanteed unique drop, this one is the only who can drop boss loot.
Loot chance increase only increase the addition loot, which also can drop uniques, but only the area loot table, No chance for addition boss uniques.
So it can end up with 3 kills and 9 uniques, one boss unique. Doesn´t mean the boss unique drop rate was 1 of 9, it was 1 of 3. If you only calculate the kills per boss unique its not that bad, but i would say to bad for the kind of mechanik. It feels like a mmo where you run the same dungeon over and over again for the loot. That is not the kind of game i bought few years ago.
Last edited by subwaybananas; Jun 23, 2024 @ 1:20pm
Master☠ Jun 23, 2024 @ 8:36pm 
Its either, have a unlimited entry and get a higher chance of zero unique drops. Or make an entry to dungeon limited per 1 card per entry, and have 100% drop chance of unique random tier item. At 1st, when they implemented this 1 card per entry, it made the farming aspect of the bosses less appealing (for me). But then, they changed the drop rate into 100% per kill of random uniques, it made farming a little encouraging. Then the Unique Reassemble table came along, and just recently, i mean very recently (for me) i enjoy farming those t2 uniques, like im farming t5 normal items for reassembling t6= gold. I understand the frustration of killing the boss, and having to loot a devastation, or a nutcracker. But bear in mind that the Bonus stat vs Unique stat has been "nerfed" if i could say that. With the drop rate of those red item was increased, the chances of having a decent to good stat rating unique decreased. Also the difficulty of the bosses can affect your farming experience, who would want to farm a boss, that will take you a hundred to a thousand of bullets and kill him about 15min and get a devastation. But still today's drop rate is much better, compared before, where you have to spend normally, hours or even days (for me) to get just 1 unique boss item. My worst record i can remember was farming 5 days real time, for that 1 Davids arm pouldron. Thats even the time where entry was unlimited but the drop rate is hellish, with a 900% DR equipment. The thought of if brings back trauma. LOL
dcy665 Jun 23, 2024 @ 9:35pm 
If you played from the beginning, their first EA release, the one thing that is abundantly clear is they are more concerned with forcing huge grinds. Used to cost so much copper it wasn't worth it to put up lights or automate more than a few machines -> Because you didn't get enough copper to do more.

Once the team expanded, the game took a nosedive. Goofy content, Kiosks in the world that was destroyed, leaving only you, some Zs, yet have a Kiosks that have items you used to be able to make yourself.

The path beyond Kiosks is apparently the results of the last collection of new devs that somehow never read the memo about what the goal of the game was.
The current release path would be better presented as:
Not NoTD but lots of arbitrary nonsense 2.0
This is the result. The devs are welcome to it.

1.2 is a much better products, IMHO.
Even 1.3 is better than this.
poe Jun 24, 2024 @ 8:17am 
I've posted data analysis before, and I think it's pretty accurate.
in short
Bosses with higher tiers will drop more unique equipment, but most of them are useless equipment.
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Date Posted: Jun 23, 2024 @ 12:59pm
Posts: 4