Night of the Dead

Night of the Dead

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Texture all ugly even at High
The texture of my game is all ugly as if the resolution is at the lowest possible and there are no options to change the resolution of the game. How to solve it?
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Showing 1-15 of 20 comments
Mecha Dec 13, 2022 @ 7:22pm 
no idea but if you find a fix please let me know
.cg Dec 13, 2022 @ 7:49pm 
Originally posted by smokingSnakeRIT:
The texture of my game is all ugly as if the resolution is at the lowest possible and there are no options to change the resolution of the game. How to solve it?
your not the only one that has this problem , i have it too
smokingSnakeRIT Dec 14, 2022 @ 1:59am 
Originally posted by Mecha:
no idea but if you find a fix please let me know


Originally posted by .cg:
Originally posted by smokingSnakeRIT:
The texture of my game is all ugly as if the resolution is at the lowest possible and there are no options to change the resolution of the game. How to solve it?
your not the only one that has this problem , i have it too

You don't know if there is a file with the video settings?
SleepyEyez Dec 14, 2022 @ 9:02am 
Is this what you're talking about?
https://youtu.be/v_RIV6J5RtI

I don't have this texture streaming problem. This video is my simulation to look like the description of this problem that several people on the forum are talking about. This simulation was done by deliberately restricting the texture streaming pool size down to a very tiny size (1MB) in order to force the game to use mips (low-res textures that are automatically generated in real time based on the actual high-res textures).

I dunno if it's even related to your problem, but please give it a try.

According to Dilder's post, his/her solution is to edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .

[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <Your Pool Size in MB>

According to this[my.aximmetry.com] <Your Pool Size in MB> should be bigger than 1000 MB but smaller than half of your GPU's VRAM size.

I dunno if this works or not because I don't have this problem so I cannot test it. However, [JAKKL]Romulus said Dilder's solution works (Romulus' problem was not about ugly textures but about memory issue) despite that there is a typo in his/her editing of the file.

Originally posted by JAKKLRomulus:
Originally posted by Dilder:
you can set unreal engine to limit textures held in vram. in engine ini set r.TextureStreaming=True & r.StreamingPoolSize=(whateveryouwantinMB). that might help. i know looking at the console that the hw specs when it tries to autodetect quality are a bit harsh and pretty loose in range.

Did as Dilder suggested and that seemed to fix things! Thanks!

Added the following to engine.ini

[SystemSettings]
r.TextureStreaming=True
r.StreamingPoolSize=3096

A dot was missing.
r.StreamingPoolSize=3096 should've been
r.Streaming.PoolSize=3096 in the editing.

Edit: links
Last edited by SleepyEyez; Dec 14, 2022 @ 9:07am
smokingSnakeRIT Dec 14, 2022 @ 2:01pm 
Originally posted by SleepyEyez:
Is this what you're talking about?
https://youtu.be/v_RIV6J5RtI

I don't have this texture streaming problem. This video is my simulation to look like the description of this problem that several people on the forum are talking about. This simulation was done by deliberately restricting the texture streaming pool size down to a very tiny size (1MB) in order to force the game to use mips (low-res textures that are automatically generated in real time based on the actual high-res textures).

I dunno if it's even related to your problem, but please give it a try.

According to Dilder's post, his/her solution is to edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .

[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <Your Pool Size in MB>

According to this[my.aximmetry.com] <Your Pool Size in MB> should be bigger than 1000 MB but smaller than half of your GPU's VRAM size.

I dunno if this works or not because I don't have this problem so I cannot test it. However, [JAKKL]Romulus said Dilder's solution works (Romulus' problem was not about ugly textures but about memory issue) despite that there is a typo in his/her editing of the file.

Originally posted by JAKKLRomulus:

Did as Dilder suggested and that seemed to fix things! Thanks!

Added the following to engine.ini

[SystemSettings]
r.TextureStreaming=True
r.StreamingPoolSize=3096

A dot was missing.
r.StreamingPoolSize=3096 should've been
r.Streaming.PoolSize=3096 in the editing.

Edit: links
I think my problem is related to the game not showing any screen resolution option as it appears in the video. It has the name "Screen Resolution" in the settings but there is nothing there and it does not show any kind of resolution
SleepyEyez Dec 14, 2022 @ 3:06pm 
Originally posted by smokingSnakeRIT:
I think my problem is related to the game not showing any screen resolution option as it appears in the video. It has the name "Screen Resolution" in the settings but there is nothing there and it does not show any kind of resolution

Try verifying game files to fix broken components.
WickInc Dec 14, 2022 @ 3:09pm 
Also having the same issue. Makes the game :steamfacepalm:
.cg Dec 14, 2022 @ 3:14pm 
Originally posted by WickInc:
Also having the same issue. Makes the game :steamfacepalm:
me too
Mecha Dec 14, 2022 @ 3:58pm 
Originally posted by SleepyEyez:
Is this what you're talking about?
https://youtu.be/v_RIV6J5RtI

I don't have this texture streaming problem. This video is my simulation to look like the description of this problem that several people on the forum are talking about. This simulation was done by deliberately restricting the texture streaming pool size down to a very tiny size (1MB) in order to force the game to use mips (low-res textures that are automatically generated in real time based on the actual high-res textures).

I dunno if it's even related to your problem, but please give it a try.

According to Dilder's post, his/her solution is to edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .

[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <Your Pool Size in MB>

According to this[my.aximmetry.com] <Your Pool Size in MB> should be bigger than 1000 MB but smaller than half of your GPU's VRAM size.

I dunno if this works or not because I don't have this problem so I cannot test it. However, [JAKKL]Romulus said Dilder's solution works (Romulus' problem was not about ugly textures but about memory issue) despite that there is a typo in his/her editing of the file.

Originally posted by JAKKLRomulus:

Did as Dilder suggested and that seemed to fix things! Thanks!

Added the following to engine.ini

[SystemSettings]
r.TextureStreaming=True
r.StreamingPoolSize=3096

A dot was missing.
r.StreamingPoolSize=3096 should've been
r.Streaming.PoolSize=3096 in the editing.

Edit: links
tried this, no change, all textures still look like that video
SleepyEyez Dec 14, 2022 @ 4:09pm 
Originally posted by Mecha:
tried this, no change, all textures still look like that video
Then try disabling texture streaming, which will no longer generate any mips but only use textures of specified quality in the setting. Be warned that this will cause stuttering and use significantly more memory (might crash the game if running out of memory).

[SystemSettings]
r.TextureStreaming=0
Tifa Lockhart Dec 14, 2022 @ 5:05pm 
did you try setting texture quality to ultra?
Mecha Dec 14, 2022 @ 5:42pm 
Originally posted by SleepyEyez:
Originally posted by Mecha:
tried this, no change, all textures still look like that video
Then try disabling texture streaming, which will no longer generate any mips but only use textures of specified quality in the setting. Be warned that this will cause stuttering and use significantly more memory (might crash the game if running out of memory).

[SystemSettings]
r.TextureStreaming=0
This works, textures loading! Lowered resolution to 1920x1200 from 3440x1440 (pc froze at higher resolution). But extremely long load times and poor performance(stuttering and lag).
Hopefully we can find a way to get texture streaming to work properly
Last edited by Mecha; Dec 14, 2022 @ 5:49pm
smokingSnakeRIT Dec 14, 2022 @ 10:54pm 
Originally posted by Tifa Lockhart:
did you try setting texture quality to ultra?
yes
Achoo Dec 15, 2022 @ 2:10pm 
I have this problem. The textures seem to only load in low resolution. Objects like rocks, trees, building walls, road, mountain terrain and floor textures were all extremely blurry and low resolution.

Prior to trying these solutions I had tried changing all the settings to both the minimum and max values, trying directx 11 and 12, various screen resolutions including the lowest it allowed me to go and verifying the files through steam.
Here is an example of what I see in game, notice the tree bark and rock in particular is quite blurry-low resolution:
[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902235564[/img]

The two solutions below were used with Directx 11 and worked.
The second solution worked best for my computer.

Solution 1 given by Sleepyeyez:
This worked for me but had some stuttering issues. If you have a higher end computer this probably would work for you. It fully loads textures and can be intense for your computer depending on what hardware you have. you add these two lines to the end of the file :
How to Disable Texture Streaming
Edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .

[SystemSettings]
r.TextureStreaming=0


Solution 2: add these 2 lines below the same file found at C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini :

[SystemSettings]
r.Streaming.FullyLoadUsedTextures=1


Solution 2 is what I'm using. I don't lag or stutter and the textures seem like they finally load in higher resolution. I have an nvidia 970 gtx card with 4mb . If you have a higher end computer the first solution prob would be better as it loads the textures in full resolution but can be taxing on the system.
The second solution is a compromise. It only loads full textures of what is being used for rendering at the moment, not the entire world.

~~~~~~~~~~~~~~~~~~~~~~
Both solutions gave the same visual results, you can see them below. I tried to take similar images of trees and rocks since its easy to see the difference. Tree bark and rock load with better textures shown here. The only difference for me was that solution 2 removed the stuttering which made the game playable again.

[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902238073[/img]

[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902238189[/img]

~~~~~~~~~~~~~~~~~~~~~~~~

I also tried SleepyEyez last post but that one didn't work for me. It was the same blurry low res image laggy situation I originally had.

Further DIY Experiments
Sorry I cannot do experiments because I don't have this problem. If someone wants to
continue using texture streaming by tweaking parameters to fix the problem, here are the
parameters to experiment with.

[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <please experiment; default value for my game is 800>
r.Streaming.FramesForFullUpdate= <please experiment; default value for my game is 5>

This didn't really work for me, original video posted showcases the blurry objects pretty well where textures seem to only load in low res.
smokingSnakeRIT Dec 15, 2022 @ 4:51pm 
Originally posted by Achoo:
I have this problem. The textures seem to only load in low resolution. Objects like rocks, trees, building walls, road, mountain terrain and floor textures were all extremely blurry and low resolution.

Prior to trying these solutions I had tried changing all the settings to both the minimum and max values, trying directx 11 and 12, various screen resolutions including the lowest it allowed me to go and verifying the files through steam.
Here is an example of what I see in game, notice the tree bark and rock in particular is quite blurry-low resolution:
[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902235564[/img]

The two solutions below were used with Directx 11 and worked.
The second solution worked best for my computer.

Solution 1 given by Sleepyeyez:
This worked for me but had some stuttering issues. If you have a higher end computer this probably would work for you. It fully loads textures and can be intense for your computer depending on what hardware you have. you add these two lines to the end of the file :
How to Disable Texture Streaming
Edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .

[SystemSettings]
r.TextureStreaming=0


Solution 2: add these 2 lines below the same file found at C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini :

[SystemSettings]
r.Streaming.FullyLoadUsedTextures=1


Solution 2 is what I'm using. I don't lag or stutter and the textures seem like they finally load in higher resolution. I have an nvidia 970 gtx card with 4mb . If you have a higher end computer the first solution prob would be better as it loads the textures in full resolution but can be taxing on the system.
The second solution is a compromise. It only loads full textures of what is being used for rendering at the moment, not the entire world.

~~~~~~~~~~~~~~~~~~~~~~
Both solutions gave the same visual results, you can see them below. I tried to take similar images of trees and rocks since its easy to see the difference. Tree bark and rock load with better textures shown here. The only difference for me was that solution 2 removed the stuttering which made the game playable again.

[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902238073[/img]

[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902238189[/img]

~~~~~~~~~~~~~~~~~~~~~~~~

I also tried SleepyEyez last post but that one didn't work for me. It was the same blurry low res image laggy situation I originally had.

Further DIY Experiments
Sorry I cannot do experiments because I don't have this problem. If someone wants to
continue using texture streaming by tweaking parameters to fix the problem, here are the
parameters to experiment with.

[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <please experiment; default value for my game is 800>
r.Streaming.FramesForFullUpdate= <please experiment; default value for my game is 5>

This didn't really work for me, original video posted showcases the blurry objects pretty well where textures seem to only load in low res.

It didn't work either, even on Very High the graphic looks as if it were in the worst possible resolution and there is no option to choose the game's resolution. Here in this link you can enlarge the image to understand what I mean, the texture of the grass is all ugly as if it were on low even with the graphic settings on Very High, the trees also have ugly leaves

https://i.imgur.com/E3shGCT.png
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Date Posted: Dec 13, 2022 @ 12:56pm
Posts: 20