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You don't know if there is a file with the video settings?
https://youtu.be/v_RIV6J5RtI
I don't have this texture streaming problem. This video is my simulation to look like the description of this problem that several people on the forum are talking about. This simulation was done by deliberately restricting the texture streaming pool size down to a very tiny size (1MB) in order to force the game to use mips (low-res textures that are automatically generated in real time based on the actual high-res textures).
I dunno if it's even related to your problem, but please give it a try.
According to Dilder's post, his/her solution is to edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .
[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <Your Pool Size in MB>
According to this[my.aximmetry.com] <Your Pool Size in MB> should be bigger than 1000 MB but smaller than half of your GPU's VRAM size.
I dunno if this works or not because I don't have this problem so I cannot test it. However, [JAKKL]Romulus said Dilder's solution works (Romulus' problem was not about ugly textures but about memory issue) despite that there is a typo in his/her editing of the file.
A dot was missing.
r.StreamingPoolSize=3096 should've been
r.Streaming.PoolSize=3096 in the editing.
Edit: links
Try verifying game files to fix broken components.
[SystemSettings]
r.TextureStreaming=0
Hopefully we can find a way to get texture streaming to work properly
Prior to trying these solutions I had tried changing all the settings to both the minimum and max values, trying directx 11 and 12, various screen resolutions including the lowest it allowed me to go and verifying the files through steam.
Here is an example of what I see in game, notice the tree bark and rock in particular is quite blurry-low resolution:
[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902235564[/img]
The two solutions below were used with Directx 11 and worked.
The second solution worked best for my computer.
Solution 1 given by Sleepyeyez:
This worked for me but had some stuttering issues. If you have a higher end computer this probably would work for you. It fully loads textures and can be intense for your computer depending on what hardware you have. you add these two lines to the end of the file :
How to Disable Texture Streaming
Edit C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini .
[SystemSettings]
r.TextureStreaming=0
Solution 2: add these 2 lines below the same file found at C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini :
[SystemSettings]
r.Streaming.FullyLoadUsedTextures=1
Solution 2 is what I'm using. I don't lag or stutter and the textures seem like they finally load in higher resolution. I have an nvidia 970 gtx card with 4mb . If you have a higher end computer the first solution prob would be better as it loads the textures in full resolution but can be taxing on the system.
The second solution is a compromise. It only loads full textures of what is being used for rendering at the moment, not the entire world.
~~~~~~~~~~~~~~~~~~~~~~
Both solutions gave the same visual results, you can see them below. I tried to take similar images of trees and rocks since its easy to see the difference. Tree bark and rock load with better textures shown here. The only difference for me was that solution 2 removed the stuttering which made the game playable again.
[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902238073[/img]
[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2902238189[/img]
~~~~~~~~~~~~~~~~~~~~~~~~
I also tried SleepyEyez last post but that one didn't work for me. It was the same blurry low res image laggy situation I originally had.
Further DIY Experiments
Sorry I cannot do experiments because I don't have this problem. If someone wants to
continue using texture streaming by tweaking parameters to fix the problem, here are the
parameters to experiment with.
[SystemSettings]
r.TextureStreaming=1
r.Streaming.PoolSize= <please experiment; default value for my game is 800>
r.Streaming.FramesForFullUpdate= <please experiment; default value for my game is 5>
This didn't really work for me, original video posted showcases the blurry objects pretty well where textures seem to only load in low res.
It didn't work either, even on Very High the graphic looks as if it were in the worst possible resolution and there is no option to choose the game's resolution. Here in this link you can enlarge the image to understand what I mean, the texture of the grass is all ugly as if it were on low even with the graphic settings on Very High, the trees also have ugly leaves
https://i.imgur.com/E3shGCT.png