Night of the Dead

Night of the Dead

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drchrisms Sep 8, 2020 @ 4:55pm
Trap Door.. Why is no one using it?
I haven't seen/watched any vid regarding usage of this Special Trap.. and it's very special indeed.

I've been talking about Door Juggling before wherein you can force the zombies to path differently depending on which door is open.

However this comes at a risk since zombies can CLOSE/OPEN(depending on the situation) doors.

So how to juggle zombies "safely"? Trap Doors.

In case others are not familiar, the Trap Door has 10 Charges, opens up when activated and anything on top of it will fall down. While it's recharging for about 2seconds or so, Zombies will HAVE to recheck their pathing, so if there's any other path available, they will turn their faces and walk towards the other path to try and utilize it.

However, when the Trap Door actually recharges, they will re-path again.. and again, until the Trap Door runs out of Charges and stays down, making that path inaccessible.

You can make a zombies fall from the Trap Door into some more traps, like the Shredder or Cutter for example and from that path, more traps, like Spike Traps. Use your imagination.

From the Video below, you can see the Horde Stacking that I do.. and some weird jumping moments of zombies that I do not know why it happens... and most importantly.. The Dance of Zombies.

PS: This isn't the best build, I'm just testing things out. I'm also in NORMAL mode and in Wave 9. This might be useful on Wave 9, but maybe not on Wave 20+.. We'll never know, only when I reach it I guess.


https://youtu.be/qX-CKg2x5N4

PS: VID TO FOLLOW :P Doing a bit of editing. me nub. 1st time.



EDIT: Here's the picture.. for now. lol
Main Trap layout - https://steamcommunity.com/sharedfiles/filedetails/?id=2223678570
Sample Trap Door setup- https://steamcommunity.com/sharedfiles/filedetails/?id=2223678496
Walls to herd trash mobs- https://steamcommunity.com/sharedfiles/filedetails/?id=2223678524
Last edited by drchrisms; Sep 8, 2020 @ 5:20pm
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Showing 1-15 of 27 comments
LoboFH Sep 8, 2020 @ 5:10pm 
Interesting.

Anyways we can be creative on early game, on late hordes it's brute force or death. The only problem I see with this is that you need to make two mazes at least, as sooner or later your trap door one will stop working.
drchrisms Sep 8, 2020 @ 5:19pm 
Originally posted by LoboFH:
Interesting.

Anyways we can be creative on early game, on late hordes it's brute force or death. The only problem I see with this is that you need to make two mazes at least, as sooner or later your trap door one will stop working.

It's bound to stop, yes. But it will save you the trouble of the Door Juggling I was talking before. Also, having 3 mazes for example that is just for trash mobs would ease up the Charge Count and durability of your main maze that would be dealing with the main bulk horde, the one that contains the boss types.

Also, You can make just 2-3 Trap Doors, all of which leads to some more traps before they could get to the main maze again, only to be Trap Door'ed until such time that all charges on the Trap Doors will be used up and the Horde will use the final path left.

Spike Traps for Trash mobs, or even Shredders could really work. The biggest issue for high Waves is just the sheer quantity of the zombies on top of their beefed up HP. Being able to whittle down the number and possibly their HP would really help the base to survive.
LoboFH Sep 8, 2020 @ 5:25pm 
Yeah, it's a valid strategy to thin the herd.
Draco Invictus Sep 8, 2020 @ 8:40pm 
Yeah, in my new series on YT, I am contemplating trap doors as well. my gauntlet hasn't been built out that far yet (only recorded up to wave 6 so far), but they are certainly on my watch list for the points mentioned. Hell, position correctly, and you don't even need a new maze, just put it where it dumps them back at the beginning.
drchrisms Sep 8, 2020 @ 10:18pm 
Vid's up :) But damn, the Quality's so poor it hurts my eye.. But hey, it showcases both the Horde Stacking and the Trap Door juggling capabilities :)

Also, it only took me about 5mins to integrate that trap door setup onto my setup. But to think of the setup, took me about.. some time ;)
Last edited by drchrisms; Sep 8, 2020 @ 10:20pm
Twitch.tv/KAEN_SG Sep 8, 2020 @ 10:25pm 
I once had a crazy idea before of building a roller coaster style thing with a trap door in front of a bait trap. To make them fall down 2 floors and hopefully take some damage and have to face the gauntlet again.

I tried this back when trap doors only had 3 charges... it was pretty terrible. The trap doors trigger speed is so slow that on legend difficulty many enemies can run past the trap door before it even triggers/opens.

https://www.youtube.com/watch?v=cnadi1R-bbg
drchrisms Sep 8, 2020 @ 10:34pm 
Originally posted by Twitch.tv/KAEN_SG:
I once had a crazy idea before of building a roller coaster style thing with a trap door in front of a bait trap. To make them fall down 2 floors and hopefully take some damage and have to face the gauntlet again.

I tried this back when trap doors only had 3 charges... it was pretty terrible. The trap doors trigger speed is so slow that on legend difficulty many enemies can run past the trap door before it even triggers/opens.

https://www.youtube.com/watch?v=cnadi1R-bbg

You can do something about that by placing more than 1 Trap Door after the other. Probably. Lol
Last edited by drchrisms; Sep 8, 2020 @ 10:37pm
Twitch.tv/KAEN_SG Sep 8, 2020 @ 11:01pm 
Originally posted by drchrisms:
Originally posted by Twitch.tv/KAEN_SG:
I once had a crazy idea before of building a roller coaster style thing with a trap door in front of a bait trap. To make them fall down 2 floors and hopefully take some damage and have to face the gauntlet again.

I tried this back when trap doors only had 3 charges... it was pretty terrible. The trap doors trigger speed is so slow that on legend difficulty many enemies can run past the trap door before it even triggers/opens.

https://www.youtube.com/watch?v=cnadi1R-bbg

You can do something about that by placing more than 1 Trap Door after the other. Probably. Lol

Yeah I did consider that... but it uses a trap machine. It had ONE job... and it can't even do it right! But there are simply better more effective uses for trap machines/copper.
drchrisms Sep 8, 2020 @ 11:17pm 
Yes, exactly. The game's scaling is too tipped off to an extreme. If you wanna get away with it, spamming Spike Trap is the way to go to an extent. Trimmed Logs, Rope and Nails are so easy to get, not to mention how plenty Cloth are are you progress into the game.. Gonna deforest the whole map tho.
Twitch.tv/KAEN_SG Sep 8, 2020 @ 11:23pm 
Originally posted by drchrisms:
Yes, exactly. The game's scaling is too tipped off to an extreme. If you wanna get away with it, spamming Spike Trap is the way to go to an extent. Trimmed Logs, Rope and Nails are so easy to get, not to mention how plenty Cloth are are you progress into the game.. Gonna deforest the whole map tho.

It was not scalable even before those traps got nerfed. I made it to Day 11 on Legend using nothing but spike barriers. I might have had about 100 of them in my spike field. At the time the trees only dropped 1 branch so I had to chop 100+ trees every day just to repair them and replace the ones that got destroyed.

Now that the spike barriers got massively nerfed, there's no way to even use this strat anymore.
drchrisms Sep 8, 2020 @ 11:26pm 
Originally posted by Twitch.tv/KAEN_SG:
Originally posted by drchrisms:
Yes, exactly. The game's scaling is too tipped off to an extreme. If you wanna get away with it, spamming Spike Trap is the way to go to an extent. Trimmed Logs, Rope and Nails are so easy to get, not to mention how plenty Cloth are are you progress into the game.. Gonna deforest the whole map tho.

It was not scalable even before those traps got nerfed. I made it to Day 11 on Legend using nothing but spike barriers. I might have had about 100 of them in my spike field. At the time the trees only dropped 1 branch so I had to chop 100+ trees every day just to repair them and replace the ones that got destroyed.

Now that the spike barriers got massively nerfed, there's no way to even use this strat anymore.

It's like.. In Normal, for example, it would be Day 45 wherein you will get overwhelmed regardless, and the Day would just go lower and lower the higher the Difficulty.. somehow making it as if you HAVE to finish the game before you reach that Day or else, you just lose.
Twitch.tv/KAEN_SG Sep 8, 2020 @ 11:34pm 
Originally posted by drchrisms:
Originally posted by Twitch.tv/KAEN_SG:

It was not scalable even before those traps got nerfed. I made it to Day 11 on Legend using nothing but spike barriers. I might have had about 100 of them in my spike field. At the time the trees only dropped 1 branch so I had to chop 100+ trees every day just to repair them and replace the ones that got destroyed.

Now that the spike barriers got massively nerfed, there's no way to even use this strat anymore.

It's like.. In Normal, for example, it would be Day 45 wherein you will get overwhelmed regardless, and the Day would just go lower and lower the higher the Difficulty.. somehow making it as if you HAVE to finish the game before you reach that Day or else, you just lose.

I don't think there's an actual day where you definitely "auto-lose". Although on "normal" difficulty, lag might beat you before the zombies do. :D
drchrisms Sep 8, 2020 @ 11:39pm 
Originally posted by Twitch.tv/KAEN_SG:
Originally posted by drchrisms:

It's like.. In Normal, for example, it would be Day 45 wherein you will get overwhelmed regardless, and the Day would just go lower and lower the higher the Difficulty.. somehow making it as if you HAVE to finish the game before you reach that Day or else, you just lose.

I don't think there's an actual day where you definitely "auto-lose". Although on "normal" difficulty, lag might beat you before the zombies do. :D

It will defeat your computer. Hahahaha. You can't do much if you... uh... can't do much 'coz of lag :)
RandoM51 Sep 9, 2020 @ 5:09am 
Originally posted by Twitch.tv/KAEN_SG:
Originally posted by drchrisms:
Yes, exactly. The game's scaling is too tipped off to an extreme. If you wanna get away with it, spamming Spike Trap is the way to go to an extent. Trimmed Logs, Rope and Nails are so easy to get, not to mention how plenty Cloth are are you progress into the game.. Gonna deforest the whole map tho.

It was not scalable even before those traps got nerfed. I made it to Day 11 on Legend using nothing but spike barriers. I might have had about 100 of them in my spike field. At the time the trees only dropped 1 branch so I had to chop 100+ trees every day just to repair them and replace the ones that got destroyed.

Now that the spike barriers got massively nerfed, there's no way to even use this strat anymore.

Don't repair barbed fences. Let them break and rebuild them. Get your branches from bushes/shrubs, not trees. It cost me very few additional resources to rebuild the broken fences each morning after picking up all the pieces.
Last edited by RandoM51; Sep 9, 2020 @ 5:11am
Twitch.tv/KAEN_SG Sep 9, 2020 @ 12:47pm 
Originally posted by RandoM51:
Originally posted by Twitch.tv/KAEN_SG:

It was not scalable even before those traps got nerfed. I made it to Day 11 on Legend using nothing but spike barriers. I might have had about 100 of them in my spike field. At the time the trees only dropped 1 branch so I had to chop 100+ trees every day just to repair them and replace the ones that got destroyed.

Now that the spike barriers got massively nerfed, there's no way to even use this strat anymore.

Don't repair barbed fences. Let them break and rebuild them. Get your branches from bushes/shrubs, not trees. It cost me very few additional resources to rebuild the broken fences each morning after picking up all the pieces.

Eh I chop anything and everything.... can't be too picky when you need resources. Still spike barriers are nerfed and do so little damage now that it's rather pointless on legend.
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Date Posted: Sep 8, 2020 @ 4:55pm
Posts: 27