Night of the Dead

Night of the Dead

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Draklamar Sep 5, 2020 @ 3:36pm
Zombies ignoring path with traps
Anyone else having the issue of the zombies not going thru the trap path you make but instead smashing thru the walls and foundations that are closest to your character to get to you? I built my base on foundations as well as the trap path due to the ground being uneven. I built up protection walls around my base and to guide the zombies into the trap path. but instead of going to the entrance of the path they are smashing the protection walls then going thru the hole and smashing the foundation that the traps and my base are sitting on. on night 3 on easy my base, trap path and me were all wiped out because of this.
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Showing 1-8 of 8 comments
RandoM51 Sep 5, 2020 @ 3:55pm 
Either the path is too long or the zombies can't detect the full path. Compare what you have now to what you had the last time they pathed correctly and you'll probably figure out what is going on.

I test every build by simply running from one end to the other of it without jumping and then make sure my player character spends the entire horde attack somewhere on that route. Zombies won't path properly through a maximum density field of barbed fences, for example, you have to leave a path. Put that path over to the side where they won't consider it the shortest path and they'll happily walk through the barbed fences but that clear path still has to be there.

I've had one build that seemed clear but might have been too long but other things I've seen in game make me think there's no such thing as a path that is too long. The hunter packs that start coming during the day will find you halfway across the map.
Last edited by RandoM51; Sep 5, 2020 @ 3:56pm
somasaint Sep 5, 2020 @ 4:38pm 
sometimes, after i snipe a group of them, during a wave, the next set behind them

avoid that path altogether. its kinda nice seeing them react each night.
aleksander_s77 Sep 7, 2020 @ 5:50am 
Try tearing down your stairs. I have my pendulum on top on foundations, and recently put spike traps under the pendulum. My character could still use the stairs (without jumping), but the zoombies couldn't and started trashing my base instead. I tore down the stairs and rebuilt them, and then they used the traps again
Draklamar Sep 7, 2020 @ 7:09am 
Yeah i figured it out. I was trying a serpentine idea. A single wide path in a S pattern, it only went out 10 foundations but the serpentine made the route 4 times longer. A couple zombies went the full route no problem but all the others came in from all over the place and just smashed everything to pieces. One side of my base boarders a large wall that surrounds a large industrial complex zone and there were even zombies on the other side of the wall smashing my foundation thru the wall (Serious WTF moment). So i reloaded the last save i made and now my path is 10x3 and i have had no problems as long as i stay outside at the end of the path they wont deviate from it. If i go inside my House/base at the end of the path they go nuts and start smashing everything again. weird.
LoboFH Sep 7, 2020 @ 7:23am 
I don't think it's lenght, zeds can path really long distances (not infinite but fairly generous distance)

Zombies don't jump, if there is a small difference height with foundations or a ranged trap blocking the way perhaps they lose path to you and go into rage mode, I can't eat the brains of this dude.
Last edited by LoboFH; Sep 7, 2020 @ 7:23am
Draklamar Sep 7, 2020 @ 7:51am 
Originally posted by LoboFH:
I don't think it's lenght, zeds can path really long distances (not infinite but fairly generous distance)

Zombies don't jump, if there is a small difference height with foundations or a ranged trap blocking the way perhaps they lose path to you and go into rage mode, I can't eat the brains of this dude.


This is true to a point. Most of the zombies don't jump but a couple do. Found that out the painful way 1 jumped from the serpentine over a 1 foundation gap and hit me on my base knocking me off the platform i was on and down into my own Barbed Fence trap on the ground. and they can jump pretty high too. sometimes when they go berserk they try to jump over the protection walls to get to me. enough that half their torso is over the wall but not enough to clear it.

Though i did find when i tore down the serpentine that the stairs at the start were not touching the ground they were floating so i think that might have been giving the pathing some trouble.

I have also found that putting barbed fence on the outside of the protections walls can make them deviate too. they get hit by the trap, get mad (LOL), then attack the trap during their temper tantrum damaging the walls. so removing the traps from around the walls gives them a smooth path to follow is key to keeping them moving along.
Last edited by Draklamar; Sep 7, 2020 @ 7:59am
LoboFH Sep 7, 2020 @ 1:37pm 
That's different, there are leapers, if they have a clear view of you they can make those insane jumps and attack you. But no zombie likes to make jumps over obstacles.

In fact I abuse this to have a fast entrance to my base, I hate doors and don't use them. I place one foundation and an stair one block far from my base, I can do easily this jump but zombies don't follow me.

Charlie don't surf and zombie don't jump.

About the ranged traps, check this picture:

https://steamcommunity.com/sharedfiles/filedetails/?id=2222666587

If I go over the bridge they lose path, the balista blocks it, even if I don't need to jump to go to the right side and zombies theorically could too. The ranged traps can block path to you.
Last edited by LoboFH; Sep 7, 2020 @ 6:09pm
I play without path for zombie, it's more simple like that...
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Date Posted: Sep 5, 2020 @ 3:36pm
Posts: 8