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If its to just escape ASAP, I can't see any kind of longevity. Not asking for a 7DTD clone, but a road map would be cool to see.
You also need to realize that the game intentionally tries to put some time pressure on the player. You have to efficiently spend your time between looting, resource gathering, building, exploration, and hunting.
But still, those upgrades doesnt seem helpful,I still feel like hitting whatever resources for quite a long time
Finding stags, owls, and bears to upgrade your weapons, on the other hand...*grumble grumble*
Then something is wrong with your save.
An upgraded pick breaks stone in 3 hits and iron in 5, all of which are coming faster because the swing speed of the pick is faster.
An upgraded axe cuts down small/medium trees in 2 hits and large trees in 3 hits, all of which are coming faster because the swing speed of the axe is faster.
An upgraded nail bat clears shrubs/saplings in 1 hit and the bat swings vary fast.
I get the feeling some people think they need to build gigantic bases in the first few days. You don't. If that's what you want to do then quite frankly you're playing the wrong game.
I only lack master something from the perk for gathering stone/iron, but I get it now
- 6 hits on FAT tree that gives 3 logs
- 4 hits on thin tree that gives 2 logs
Seems like the resources have different nodes, richer one and lesser one. And the hit to yield ratio is precise lol. 1.5x more hits gets 1.5x more yield.
And yea the swing is faster, so that counts.
And also my tools still +2, have to hunt more.