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I am a bit worried about that.
You actually can grind in the arenas in the GBA games, not to mention by fighting monsters on the world map or in the tower of valni/lagdou ruins in Sacred Stones. Not that I encourage doing it too much. There are also a fair number of bosses with throne healing in the gba games, though it's pretty boring to grind that way (it takes a long time for them to regen HP if you're attacking them with a decently strong unit).
The game already has an easy mode by the looks of it... just pick that... it's the same as grinding honestly.
As far as Sacred Stones goes... that was FE8... which is not exactly a core tenant of what the series was by the time FE8 came out. I think they were just trying to make it even more casual... and awakening made it even more casual still with all the optional maps and dlc... but the series does release games like Conquest where they recognize grinding completely unbalances the game, because it does. I mean it's a strategy game... it's suppose to challenge you somewhat.
The one thing the GBA games lacked were easy difficulty levels, which is kind of what the arenas and such were, but they were not necessary at all if you were reasonably decent at the game.
When Radiant Dawn and Path of Radiance were released, you'll notice grinding was stripped out completely again, just like it was before. The reason for that is the North America releases had Easy modes. They had bonus experience.
To my knowledge, Sacred Stone was the only game in the first 12 games that actually facilitated grinding on demand as a core mechanic of the game, and it was still optional. It wasn't until FE13 where grinding made part of the series, but it also became a waifu simulator around that time and the strategy just completely evaporated in every game after that except for Conquest.
To be honest, I still submit that as a franchise, grinding is not a core tenant of fire emblem if it took 13 games to make it possible to do grinding on demand as a core staple of the franchise...
To be honest, Dark Diety isn't Fire Emblem - the devs can emulate whatever era of Fire Emblem they wanted to, and it's clearly emulating older games in the series. At least they provided an easy mode, ala Path of Radiance. That at least is capable of being balanced for weaker players as grinding provides no way for the developers to balance the game at all, which is why it's an awful idea to add to this type of game.
when you start a new game, you can set the xp and gold gain parameters to basically be whatever you want. FE:SS is my favorite game of the FE franchise, and as much as I loved the benefits of grinding, spending an hour or two in the Tower or Ruins ain't exactly satisfying.
Just crank the xp/gold gain up to llike 1000%, save yourself time.
1) Lowering the difficulty of the entirety of the game thus making any choices in units much less meaningful. Also, only before the game starts, when you don't yet have any idea what kind of a challenge you're even in for. Picked something too hard? Put your eggs in the wrong basket? Well, f*** you! Either start over or suffer.
2) Having the option to make your lower leveled units catch up however you want thus allowing you to experiment with the myriads of units the game throws at you as well as making up for any mistakes without having to start the game from the beginning every time.
These are very different approaches. People wouldn't be asking for option 2 if they were the same.