Dark Deity

Dark Deity

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Dead Legend Sep 19, 2021 @ 9:14pm
is there a way to grind?
I'm about an hour and a half into the game, and i really enjoy grinding levels and stuff in random battles between main story battles. So far there is no way to do this as of yet, does the option become available later on down the road?
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Showing 1-15 of 19 comments
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lemurs2 Sep 20, 2021 @ 2:12pm 
no, not really. You just follow the main story.
Cyrus Oct 13, 2021 @ 11:45am 
was looking for this question before buying, this looked so good, but sadly for me too, grinding in these games is a lot of fun, just getting as much money and drops and xp as i can.... hope they add something later,maybe random arena skirmishes, also new game+ is a must :D
F4lc0n Oct 13, 2021 @ 12:37pm 
If you can not grind, does that mean, you will hit a dead end if you promoted or level'd the wrong characters? This could happen in the early Fire Emblem games, especially with permadeath it sucks if you have to restart the whole game. I am glad that they added some kind of grinding mechanic in the newest titles, but the old ones, did not have it.

I am a bit worried about that.
Shark Noises Oct 13, 2021 @ 12:46pm 
Aw thats a shame you cant grind i really enjoyed bein able to do that in Sacred Stones which this game seemed to be channeling the spirit of alot.
lemurs2 Oct 13, 2021 @ 2:21pm 
No, you will not hit a dead end because of one character, you quickly have more characters than you can shake a stick at.
Katie Oct 13, 2021 @ 7:03pm 
I think the lack of grinding is a homage to older Fire Emblem games, like the GBA games, where grinding wasn't possible - your decisions on the battlefield mattered more. Grinding basically lets you take much fewer risks on the battlefield because you can baby your weaker units in the grinding maps.
Last edited by Katie; Oct 13, 2021 @ 7:03pm
retrobunny2005 Oct 14, 2021 @ 2:40am 
Was thinking of buying this while it was on sale then read there's no way to grind. I like to grind when I get stuck..hope the devs add some way would make people like me more likely to purchase it.
DragonSeeker Oct 14, 2021 @ 6:09am 
Originally posted by retrobunny2005:
Was thinking of buying this while it was on sale then read there's no way to grind. I like to grind when I get stuck..hope the devs add some way would make people like me more likely to purchase it.
I agree. I was looking for the same thing... I will skip this game... Sadly... I miss Fire emblem
Magic Toast Oct 14, 2021 @ 10:07am 
There is one mission late game with infinitely-spawning enemies that can be used to farm xp, but by then you'll either have your main team already or have no need to grind.
HolyThursdayBot Oct 14, 2021 @ 7:44pm 
Originally posted by Shogun Gari:
There is one mission late game with infinitely-spawning enemies that can be used to farm xp, but by then you'll either have your main team already or have no need to grind.
There's another grinding opportunity in a chapter where the boss gets healed by minions and you can attack him repeatedly and heal off damage he does to you as well. It's maybe worth the time to attack him some while you're hunting down his minions, since characters around level 35-36 should gain about 20 exp off of him, and you don't really need all your characters to move around the map. However, this doesn't exactly meet the TC's idea of randomized enemies on maps outside of the main story. It's still grinding though.
Originally posted by Katie:
I think the lack of grinding is a homage to older Fire Emblem games, like the GBA games, where grinding wasn't possible - your decisions on the battlefield mattered more. Grinding basically lets you take much fewer risks on the battlefield because you can baby your weaker units in the grinding maps.
You actually can grind in the arenas in the GBA games, not to mention by fighting monsters on the world map or in the tower of valni/lagdou ruins in Sacred Stones. Not that I encourage doing it too much. There are also a fair number of bosses with throne healing in the gba games, though it's pretty boring to grind that way (it takes a long time for them to regen HP if you're attacking them with a decently strong unit).
Katie Oct 14, 2021 @ 10:55pm 
Originally posted by HolyThursdayBot:
You actually can grind in the arenas in the GBA games, not to mention by fighting monsters on the world map or in the tower of valni/lagdou ruins in Sacred Stones. Not that I encourage doing it too much. There are also a fair number of bosses with throne healing in the gba games, though it's pretty boring to grind that way (it takes a long time for them to regen HP if you're attacking them with a decently strong unit).

The game already has an easy mode by the looks of it... just pick that... it's the same as grinding honestly.

As far as Sacred Stones goes... that was FE8... which is not exactly a core tenant of what the series was by the time FE8 came out. I think they were just trying to make it even more casual... and awakening made it even more casual still with all the optional maps and dlc... but the series does release games like Conquest where they recognize grinding completely unbalances the game, because it does. I mean it's a strategy game... it's suppose to challenge you somewhat.

The one thing the GBA games lacked were easy difficulty levels, which is kind of what the arenas and such were, but they were not necessary at all if you were reasonably decent at the game.

When Radiant Dawn and Path of Radiance were released, you'll notice grinding was stripped out completely again, just like it was before. The reason for that is the North America releases had Easy modes. They had bonus experience.

To my knowledge, Sacred Stone was the only game in the first 12 games that actually facilitated grinding on demand as a core mechanic of the game, and it was still optional. It wasn't until FE13 where grinding made part of the series, but it also became a waifu simulator around that time and the strategy just completely evaporated in every game after that except for Conquest.

To be honest, I still submit that as a franchise, grinding is not a core tenant of fire emblem if it took 13 games to make it possible to do grinding on demand as a core staple of the franchise...

To be honest, Dark Diety isn't Fire Emblem - the devs can emulate whatever era of Fire Emblem they wanted to, and it's clearly emulating older games in the series. At least they provided an easy mode, ala Path of Radiance. That at least is capable of being balanced for weaker players as grinding provides no way for the developers to balance the game at all, which is why it's an awful idea to add to this type of game.
Last edited by Katie; Oct 14, 2021 @ 11:02pm
Venatorio Oct 15, 2021 @ 8:03am 
surprised nobody's mentioned it yet:

when you start a new game, you can set the xp and gold gain parameters to basically be whatever you want. FE:SS is my favorite game of the FE franchise, and as much as I loved the benefits of grinding, spending an hour or two in the Tower or Ruins ain't exactly satisfying.

Just crank the xp/gold gain up to llike 1000%, save yourself time.
F4lc0n Oct 17, 2021 @ 11:33am 
The problem with FE and non-grinding was that you sometimes had bad luck with the level up chance. Getting a level on a character but 0 or only one skillpoint would mean you had to restart the whole map - which sucks even more than grinding. At least with grinding you can choose the difficulty for yourself and also it would certainly be possible to have a level cap at certain stages during the main story, so that you can not over-grind. It was more meant to level up weaker characters that you rarely used or that were extremely weak when you got them.
Meat Oct 20, 2021 @ 11:29am 
Originally posted by Katie:
The game already has an easy mode by the looks of it... just pick that... it's the same as grinding honestly.
That is such a moronic thing to say that I honestly don't think you believe those words yourself.

1) Lowering the difficulty of the entirety of the game thus making any choices in units much less meaningful. Also, only before the game starts, when you don't yet have any idea what kind of a challenge you're even in for. Picked something too hard? Put your eggs in the wrong basket? Well, f*** you! Either start over or suffer.

2) Having the option to make your lower leveled units catch up however you want thus allowing you to experiment with the myriads of units the game throws at you as well as making up for any mistakes without having to start the game from the beginning every time.

These are very different approaches. People wouldn't be asking for option 2 if they were the same.
Suskun Durgun Oct 21, 2021 @ 2:45pm 
when your units "die" they just get a permanent stat loss and you can still use them so i guess developers thought adding free grind would make the game way easier since you can also change settings at start. Still, sacred stones was my favourite fire emblem game so having no map we can move around feels bad
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