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My top tiers as of mission 17.
SS - Cia. I guess she was blessed by RNJesus but she has just hit 30 and has bulk (71 hp, 20 ish def and res, and then 30+ in dex, mastery, speed, and like 25 luck. She also has like 25 str which is solid given that she almost always crits. Making her a gladiator with the crit chance increases by 1 on each crit and a maxed crit weapon makes her one round all but the tankiest enemies (which she 2 rounds), she heals any chip damage with the crit healing from gladiator. You add the god tier passives from duelist and she's unkillable and one rounds virtually everything.
S - Monroe. Bulky enough to survive several hits and has high enough damage to heal back almost all the damage he takes. Made him a conjurer which allows sorc's sting to hit for massive damage. Even without critting he is sometimes pumping out 70 damage if sorc's sting procs with 100% hit rate and ok speed.
Meave - requires some investment but it pays off. Gave her dodge healing and upgraded power weapons to more or less gaurantee she gets 1 kill which makes her pretty much unhittable. She's not super bulky but she's got enough to not get 1 rounded most of the time.
Irving - he had a significant dip in power from like chapter 5 to 12 or so but now he is back and stronger than ever. Gave him the dodge increased by 30% of strength so now he takes almost no physical damage and has high dodge and has super high hp and hits like a truck with surprisingly good accuracy. Giving out extra xp is a nice little bonus.
Wren - Discount Cia.
Faust - Low bulk makes him at risk of getting oneshot if he is super unlucky but he hits like 2 trucks and is super fast.
The real thing is that duelist, strider and conjurer are busted OP compared to everything else. I ended up dropping caius due to low bulk and just not knowing who to focus on but I don't doubt that he is amazing as well. Brooke was completely wasted because I went stalker instead of duelist.
I'm routinely just running those 3 into everyone with a full army just sitting idle b/c it's not worth the effort to move them unless necessary.
i cant be worry free and just send him 9 in one direction and drop an orbital nuke.
issue is you have other casters who are just ahead of even monroe.
I had forgotten but Thal is also pretty dang good. While his defensive stats seem kinda trash, his passive ability is among the best in the game so as a reverie he can drain tank just about anything as long as you give him an aspect that increases his hit rate (I gave him the hit rate +15%). It means even IF he can't hit back, it takes minimum 4 enemy attacks to kill him. As long as he doesn't get pelted by too many ranged enemies, he's invincible. One of the units that could easily solo the dragon.
I
I honestly have no clue what you did with Monroe, but, as I've said and others as well, you literally just take him to conj and w/e you wanted as your final class; I did pyro just to keep amping the added hp to dmg since he ended with 110hp. Sloan was conj then Arc for dmg; Liberty actually went the illusionist route (just b/c i had no idea what i was doing) and wound up nuking the world. I think her hp did drop a bit at times, but you also have 3 healers given to you.....so just assign one to her.
As said, the tier list is any class with a passive leech or extreme dodge....that's honestly it.
https://i.imgur.com/z0vIWit.png monroe
growths
alden wizard v monroe illusionist
HP 60 v 85
Str 10 v 10
Mag 95 v 70
Def 25 v 35
For 40 v 45
Dex 45 v 55
Mas 60 v 75
Spd 65 v 55
Lck 30 v 30
I priod speed/mag for monroe. even if he gets it he still comes out below alden. hes got 14 base speed at level 20. given another 20 levels and guaranteed +1 speed on levelup hes still gunna end up with 34 by level 40. doubling is a luxury for him.
*i could have made him a bulky sorc and drain unit* but in already having a dedicated 2 powerhouse mages i opted for range with him. ill admit mine is a bit mag screwed, however even with catchup hes STILL below both alden and liberty.
taking monroe through conj classline he gets 80mag and 20 speed. that seemed horrid in my book except for the drain.
Sorc gives him everything he wants, hp, mastery (for more hp) and magic.
what youre missing is liberty joins with more mag+defense but less hp. even in the same conj/pyro role only good for hitting once. mag is the deciding factor in that role not max HP. and due to joining later shes less prone to RNG screwage. not to say monroe cant turn out good if not better, but mag is king.
liberty strictly outperforms monroe in any 1-1 base role. except when you factor in speed, hes got more of it potentially. and pyro is just the wrong role to see doubles.
liberty dwarfs monroe in defense, 1 def = 2hp give or take. so monroe needs a good 30 more hp to make up the difference. **and if he has it, then theyre now even**
except they have the similar hp growth at 85% vs 105% soooo idk how you can possibly see monroe as better without having been blessed.
My monroe and liberty are the same level (29) and with the same weapon, monroe has better stats all around except defense, fort and dex. Monroe has 3 more magic than she does. The extra 24 hp monroe has easily makes up for the 10 less defense, and 6 less fort and his significantly higher luck makes up for 5 less dex or at least close enough. That's just base stats, not counting the aspects which monroe can use more effectively.
Their starting class promotion affects their base stats btw so that could be where some confusion is coming from. Liberty gets IIRC 32 mag as a top row, but only 27 as conj.
And then of course sorcs sting also is impacted by higher hp giving him about 3 more damage from that source compared to liberty. He basically gains 2.5 hp per level cause of the mastery to hp passive.
If you want to use other characters, It all boils down to correctly changing classes according to their Aptitudes and starting skills.
I do wander how linear stat growth will play out, have yet to try it. RNG stat growth giveth and taketh a bit to much.
base monroe level 20 = 72hp(100%), 22 mag(80%), 15def(55%) x9 you end up with 81hp, 29mag, and 19 or 20def.
base liberty level 29 = 76hp (85%), 29 mag (80%) 29def (75%)
so in comparing 81hp, 29mag, 19.5def. you believe this is better than 76hp, 29mag, and 29def.
again factor in libertys skill which increases def based on magic stat. where every 1 point of def is worth 2 hp. your monroe isnt getting 2hp a levelup except at a 5% rate until hes a pyro.
only a blessed monroe can surpass liberty. #averages
Liberty does not have 76 base hp if you pick conj, she has 70, with 27 magic and 28 def. I haven't leveled her at all so she is still 29 and these are her stats.
Hp 70
str 7
mag 27
def 28
fdr 16
dex 18
mas 29
spd 13
luck 16
That means assuming your base monroe stats are correct, he should have two more mag than liberty at level 29 (0.8 x 9 = 7.2). My monroe did not get blessed, he is just a stronger unit. Especially once you get pyro and with it access to yet another high chance to deal damage based of your hp.
If your stats are accurate.... youre seriously considering bumping him all the way up to S tier above everyone else if not just calling them both even. youre just pushing a case to bump monroe up to A tier alongside liberty. youre not making a case why he should be higher rated than her.
youre depending on his join item of +10% advanced stats (assuming 100 hp). well guess what, liberty joins with a +20% power item. even better for conj role.
i still stand by both monroe and liberty arent good enough to send into a horde of enemies alone, thats S tier. conj role isnt accurate or reliable enough for that position.
the only 3 units i have that i can just send into that are faust, caius, and alden. thanks to their superb speed or bulk via items and build.
Please don't feel offended but its way too early to put something together which I would consider at least decent. We simply miss the data for that and most people seem to put them together either purely on personal experience in 1-2 runs or based on math out of context.
Its even more questionable since there are easy ways to brake the game without any crazy shannanigans like the wandering swordsman allready mentioned. It got to the point that I am right on the fence to give a final negative review since it's so immensely broken that it bothers me way too much.
A few notes to the actual list you made:
Faust - I don't now man, he can get oneshotted as an acolyte by the dragon the first chapter you get him even on normal (even through he joins LVL 28 where my other chars were from 22-25 and no one of them got this problem). And I mean one as in one, not the strange luck based thing there the dragon suddenly decides to attack one target with both of his actions. Pretty sure he will be OP as ♥♥♥♥ but thats more due to the mentioned flaw with the whole draintank stuff.
"Benji - unfortunately just outside of S tier, his unit passive is great for the extra crit, but he wont ever hit a double. "
--> see? Thats what I mean, it can't get more subjective than that. Made him a dragoon and he had no problem to double but he was just too crit dependant to be a viable option and not bulky enough to endure on the frontline.
Cia - Strange pick since she is kind of a better version of caius for me. Unhittable even without dodgeaspect and even when she take a 1% hit she has enough HP to endure. Dunno what went wrong with yours, getting statscrewed seems pretty hard in the game since the rates are very generous overall.
"Helena - 50% crit is nice.... if she had the str to back it. I had to invest a ton of tokens and give her the + all weapons into power item in order to save her str stat."
.... well duh... weapon upgrades are important for every unit and again... its strange to base this on one playthrough.
Garrick and Sloane a Liability? I guess when you don't upgrade their weapons and bench them early on, sure they can be...
----------------------
Salty verdict:
Since Stats highly vary with the different promotions and there is literally an aspect for every kind of weakness I find it very hard to objectively tierrank chars.... You can salvage pretty much every character and make him decent (Aurima is an exception for me so far but I only tried two times with different approaches, maybe even he can be cured), at least on normal.
While that on paper sounds like a good thing, the sheer difference in power between draintanks/dodgetanks and the rest of the classes renders any serious tierdiscussions kind of useless. It really saddens me to say but it's just not a well balanced system and thats kind of inexcusable in a game like that since this must have been noted during gameplaytests.
ok, i take it you invested into garrick, now take that same investment and put it onto rose sophie or maeve and tell me what you have.... 3 better units.
benji, are you always doubling, or is it selective doubling against slow things....
sloane, she does pack a punch, but so does everyone else ive kept.
helena, the investment is required to perform, thats a characteristic, not a fault, shes on my team and made the cut..... the investment only hurts her rating slightly downwards.
Cia didnt go wrong, she turned out average. she wasnt str or speed blessed. with a 60% str+speed growth you can expect just over 20 str pending your coin tosses by level 30. with investment i do see her turning out well.
hence the initial description of the tier list as i gave them.
S you can send them in alone and watch them go brrrr
A is a great unit with minimal investment and performs a good role for the team
B is a useable fighting units
C is terms and conditions apply
D is the only hinderances in the game. even C tier units are useable pending how you build and invest into them