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Honestly, there really isn't much to do in the game. It feels like a tech demo that has nothing groundbreaking to show off. It's a skill grind with no compelling reason to do so. If it were an MMO like its predecessor, it would at least hold some social value, but the world is tiny, combat is clunky, only a handful of shallow quests, no NPC towns, not much to interact with... Need I go on.
Give this game at least a year and check back. If you want a game to play now, then Enshrouded is undeniably a better buy.
This is more of a EA where you test it and make suggestions. But ya I expect a lot more to come out.
1 - Magic mechanic. Instead of just basic "I cast fireball" there are utility magic that helps you with your daily routine, such as cutting trees or getting ores. This enhances your gameplay by a lot, and keeping that in mind helps generally completing your tasks.
2 - Unlike in Enshrouded, where melee fighting way too fast, here it's slow and cautious. You cannot just mash attack button and expect enemies to be dead before they will hit you (however, stunlocking the enemies here feels far more rewarding), but you have to play carefully and manage both your stamina and your attacks in order to avoid incoming attacks or block/parry them.
However, I cannot say that this game is *BETTER* than Enshrouded per se. Both games presents something unique in their own ways, and both games deserves to look after.