BloodRayne 2: Terminal Cut

BloodRayne 2: Terminal Cut

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Ziggurat | Alex  [developer] Sep 3, 2021 @ 8:59am
Patch 1.04
Today we’ve released patch 1.04 for BloodRayne 2: Terminal Cut. In this update:
  • Button prompts have been updated to use XInput-style controller button icons in place of the original generic PC text prompts.
  • An FMV cinematic in which Ephemera confronts Rayne now plays in the game in its originally intended place.
  • An issue where Rayne’s mouth would move while Severin is speaking a specific line of dialog during an in-game cutscene in Club Strages has been fixed.
We thank you for your continued support and feedback on how to improve the game, and hope you enjoy these updates and additions!

Best,
Alex
Last edited by Ziggurat | Alex; Sep 3, 2021 @ 8:59am
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Showing 1-13 of 13 comments
RobotMan #08 Sep 3, 2021 @ 9:23am 
This makes me Happy, Thank you! :steamhappy:
futanari Sep 3, 2021 @ 1:40pm 
0 complaints. These patches have completely erased all my complaints for both games. It's hard not to recommend it now! :smilingrayne:
Much better now! Now it's starting to become more enjoyable & playable! 😊
Harbi Sep 3, 2021 @ 6:58pm 
Thanks for the update :bigups:
dprog1995 Sep 4, 2021 @ 5:26am 
Thanks !:steamhappy:

Btw, I remember there was also a cutscene where Kegan speaks with that vampire researcher guy before Rayne reaches his tower by a chpper which the game didn't use the last time I played it.
Last edited by dprog1995; Sep 4, 2021 @ 5:41am
TheOddsBodkins Sep 5, 2021 @ 11:25am 
Was d3d8.dll removed intentionally with the update to BloodRayne 1 TC? If so, is there a reason it's still included with BloodRayne 2 TC?

Also, why do you even need to use DLL wrapper anyway? You have the source code of the game. You should be able to do whatever API changes you are doing with the wrapper in the game code.
G4M3RFR34K Sep 6, 2021 @ 1:14pm 
Wow wasn't expecting a new update thanks team <3
L1ght2Ang3l Sep 10, 2021 @ 8:07am 
Thank you so much for the continuous support, you guys are amazing!
masseffect9898 Oct 1, 2021 @ 2:41am 
Hy devs posible bloodrayne 2 aswell receive japanece voice like bloodrazne one.
v00d00m4n Oct 5, 2021 @ 12:07pm 
Originally posted by Ziggurat | Alex:
Today we’ve released patch 1.04 for BloodRayne 2: Terminal Cut. In this update:
  • Button prompts have been updated to use XInput-style controller button icons in place of the original generic PC text prompts.
  • An FMV cinematic in which Ephemera confronts Rayne now plays in the game in its originally intended place.
  • An issue where Rayne’s mouth would move while Severin is speaking a specific line of dialog during an in-game cutscene in Club Strages has been fixed.
We thank you for your continued support and feedback on how to improve the game, and hope you enjoy these updates and additions!

Best,
Alex



WILL YOU EVER FIX LOW RESOLUTION ALIASED 4:3 stretched to 16:9 FRAME BUFFER EFFECTS IN BOTH BR1 AND BR2?

If your tester have not noticed that - any vision and other frame buffere effects are rendered in 640x480 in 4:3 aspect ratio, than then applied over native resolution with 16:9 aspect!

This makes game look not just very ugly, but very incorrect!

Sine frame buffer effects are 640x480 istead of scaling to same resolution game runs in currently, frame buffere effects very low res, and blury, no AA applied to them and they are very jaggy. and since only sample from 4:3 central are they are missing any frame space information from outside of 4:3 area and 4:3 frame gets horizontally streched so you got 4:3 picture mixed with 16:9 and as far anything from center as more they mismatch.

In RayneVission this cause such oddities like RED highlighting of enemies gets misaligned at sides, or Moon glow or any other glow gets misplaced outside of moon or other object that supposed to be glowing!

Solution is simple - find all instances of fixed hardcoded resolution in code and replace it with dynamic enumeration of user choosen resolution used in game, and make frame buffered rendering respect all the settings including antialising!!!

Also in case of BR2 it seems to be that frame buffer effects got rendered with different FOV so there is also a clear vertical misaligment happening, this requires also to keep frame buffered render target FOV in sync with.
Meddy83 Oct 28, 2021 @ 3:53pm 
@Devs.....Ban was lifted in Germany, so Bloodrayne 1 and 2 can be sold in Germany officially:

Source:
https://www.schnittberichte.com/news.php?ID=17880

Devs please unlock both games in German Steam Store.
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