MELTY BLOOD: TYPE LUMINA

MELTY BLOOD: TYPE LUMINA

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Sandy Nov 14, 2021 @ 5:51pm
Is this game the biggest flop in fighting games history
From 13k to 300 in one month and a half.
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Showing 1-15 of 35 comments
Meseki Nov 14, 2021 @ 6:10pm 
And what about the fighting games that never exceeded 1000?

A game having a bigger % loss of players doesn't mean its playerbase is one of the smallest if its peak was significantly higher than average.
L Nov 14, 2021 @ 6:34pm 
Going by the developer's stream, the majority of active Lumina players seem to be on PS4. Famitsu numbers from October say that Lumina sold 18.8k on PS4 and 11.6k on Switch. It'd probably attract more players if the Tsukihime Remake gets an anime, or maybe even English translation. Either way, those are a long ways off.

I know some people did not buy Lumina because it's rather pricey, and others because their favorite characters are missing. Things could change a little depending on the DLC characters and if the game goes on sale.

For comparison, according to SteamCharts, Granblue Fantasy: Versus has an all-time peak of 2599 and a 24 hour peak of 85, with only 47 players. Samurai Shodown on Steam has an all-time peak of 160. These numbers don't include the console versions.

I've heard Granblue Fantasy: Versus sold 500k copies. Samurai Shodown seems to have sold 41k on PS4. No idea how quickly those games died, but I bet the majority didn't buy those games for online play. You could probably say the same for Lumina too, though.
veelqnexus Nov 15, 2021 @ 5:01am 
Originally posted by L:
Going by the developer's stream, the majority of active Lumina players seem to be on PS4. Famitsu numbers from October say that Lumina sold 18.8k on PS4 and 11.6k on Switch. It'd probably attract more players if the Tsukihime Remake gets an anime, or maybe even English translation. Either way, those are a long ways off.

I know some people did not buy Lumina because it's rather pricey, and others because their favorite characters are missing. Things could change a little depending on the DLC characters and if the game goes on sale.

For comparison, according to SteamCharts, Granblue Fantasy: Versus has an all-time peak of 2599 and a 24 hour peak of 85, with only 47 players. Samurai Shodown on Steam has an all-time peak of 160. These numbers don't include the console versions.

I've heard Granblue Fantasy: Versus sold 500k copies. Samurai Shodown seems to have sold 41k on PS4. No idea how quickly those games died, but I bet the majority didn't buy those games for online play. You could probably say the same for Lumina too, though.

Doesn't Gran Blue have rpg mode for each character with dialogues, upgrading, customization etc? I haven't played it but I've seen some videos in the past. No wonder players decided to buy it for single player.
MBTL single player content is laughable. When I started playing I did all tutorials and then story with all characters and it took me like 6-7 hours total. Cheesy two line dialogues feel like could have been generated by AI that was programmed with each character traits . This game is honestly miserable without pvp.
Last edited by veelqnexus; Nov 15, 2021 @ 5:03am
drogoz Nov 15, 2021 @ 6:33am 
Originally posted by veelqnexus:
Originally posted by L:
Going by the developer's stream, the majority of active Lumina players seem to be on PS4. Famitsu numbers from October say that Lumina sold 18.8k on PS4 and 11.6k on Switch. It'd probably attract more players if the Tsukihime Remake gets an anime, or maybe even English translation. Either way, those are a long ways off.

I know some people did not buy Lumina because it's rather pricey, and others because their favorite characters are missing. Things could change a little depending on the DLC characters and if the game goes on sale.

For comparison, according to SteamCharts, Granblue Fantasy: Versus has an all-time peak of 2599 and a 24 hour peak of 85, with only 47 players. Samurai Shodown on Steam has an all-time peak of 160. These numbers don't include the console versions.

I've heard Granblue Fantasy: Versus sold 500k copies. Samurai Shodown seems to have sold 41k on PS4. No idea how quickly those games died, but I bet the majority didn't buy those games for online play. You could probably say the same for Lumina too, though.

Doesn't Gran Blue have rpg mode for each character with dialogues, upgrading, customization etc? I haven't played it but I've seen some videos in the past. No wonder players decided to buy it for single player.
MBTL single player content is laughable. When I started playing I did all tutorials and then story with all characters and it took me like 6-7 hours total. Cheesy two line dialogues feel like could have been generated by AI that was programmed with each character traits . This game is honestly miserable without pvp.


singleplayer lol
veelqnexus Nov 15, 2021 @ 8:55am 
Originally posted by drogoz:
Originally posted by veelqnexus:

Doesn't Gran Blue have rpg mode for each character with dialogues, upgrading, customization etc? I haven't played it but I've seen some videos in the past. No wonder players decided to buy it for single player.
MBTL single player content is laughable. When I started playing I did all tutorials and then story with all characters and it took me like 6-7 hours total. Cheesy two line dialogues feel like could have been generated by AI that was programmed with each character traits . This game is honestly miserable without pvp.


singleplayer lol

In case of this game - multiplayer has been „lol” since October 11. Single player content is just barely existent with sloppily slapped together modes and there isn’t much excuse for this considering MBTL price.
I'm still finding matches pretty easily whenever I play online. I either join a lobby or make my own and get a match within a few minutes of launching the game. I wish more people focused more on whether they actually enjoy the game or not instead of pointing out the "low player count" all the time. There are people who enjoy this game so the only thing that should matter is whether you enjoy it too.
UrbanMech Nov 15, 2021 @ 4:03pm 
Originally posted by Dark Emu:
I wish more people focused more on whether they actually enjoy the game or not instead of pointing out the "low player count" all the time.

It's the same few people trash talking the game. In this case it's the same poster of "why are the graphics and animations so bad".
Darderus Nov 15, 2021 @ 4:42pm 
I don't know about the biggest flop in fighting game history, but it did flop pretty hard. The player count is still going down relatively fast as well, despite claims that numbers would improve after the November 12th patch. Luckily, Melty's inevitable descent into discord fighter status is offset by the power of high grade Melty player copium.
HeroMystic Nov 15, 2021 @ 5:28pm 
Originally posted by drogoz:
Originally posted by veelqnexus:

Doesn't Gran Blue have rpg mode for each character with dialogues, upgrading, customization etc? I haven't played it but I've seen some videos in the past. No wonder players decided to buy it for single player.
MBTL single player content is laughable. When I started playing I did all tutorials and then story with all characters and it took me like 6-7 hours total. Cheesy two line dialogues feel like could have been generated by AI that was programmed with each character traits . This game is honestly miserable without pvp.


singleplayer lol

Single player is actually pretty important in fighting games. Some of the most commercially successful fighting games come with a strong support of single player.

Not everyone wants to immediately jump online to get their rears handed to them. Story Modes are also a great way to explore all the fighters in a game, and it wouldn't involve melting your brain in Training Mode or Mission Mode.

MBTL's single player experience is bad even by early 2000's standards. And fighting games back then were far more niche than they are today.
veelqnexus Nov 15, 2021 @ 6:16pm 
Originally posted by NuclearPenguin:
Originally posted by Dark Emu:
I wish more people focused more on whether they actually enjoy the game or not instead of pointing out the "low player count" all the time.

It's the same few people trash talking the game. In this case it's the same poster of "why are the graphics and animations so bad".

Criticism isn’t necessarily trash talking mate. I could say similar thing about same few people defending MBTL on this forum.
Valy Nov 16, 2021 @ 4:58am 
I think the Auto combo system is one of the main reasons, its horrendous
drogoz Nov 16, 2021 @ 11:10am 
Originally posted by HeroMystic:

MBTL's single player experience is bad even by early 2000's standards. And fighting games back then were far more niche than they are today.

What else would you add for singleplayer?
HeroMystic Nov 16, 2021 @ 8:42pm 
Originally posted by drogoz:
Originally posted by HeroMystic:

MBTL's single player experience is bad even by early 2000's standards. And fighting games back then were far more niche than they are today.

What else would you add for singleplayer?

Soul Calibur II had Weapon Master mode where you could get weapons with different stats on them and essentially fight CPUs with customized stats or different requirements for victory.

Granblue Versus has RPG Mode.

Tekken 5 (I believe) had that story mode where you played Jin in this brawler-like scenario, which also gave you the option to play as other characters once the stage was complete.

And then you have games like Injustice where it just has a far more expansive story mode where you play out a full scenario with all available characters.

MBTL's story mode is straight garbage, and improving on just that would have helped exceptionally. Obviously the Tsukihime Remake is supposed to do the heavy lifting on that front, but it's often underestimated just how much an interesting story can really draw in numbers. Blazblue was extremely popular for a fighting game and a huge part of that is from the story experience alone.
veelqnexus Nov 17, 2021 @ 12:26am 
Originally posted by drogoz:
Originally posted by HeroMystic:

MBTL's single player experience is bad even by early 2000's standards. And fighting games back then were far more niche than they are today.

What else would you add for singleplayer?

1. Proper story mode / campaign / RPG mode. MBTL cost almost same on release as Tekken 7, MK11 and Gran Blue Vs that had such content available for players on day one. Strive has anime story thing - not a fan of it - but hey, it’s more content and effort put into the game.
2. Character creator and/or more customization options for both multiplayer and singleplayer.
3. Better balanced completion of character achievements and more interesting rewards than dialogues/sounds/images that are in the game in 98 out of 100 cases (there are some nice fanarts to unlock).
Last edited by veelqnexus; Nov 17, 2021 @ 3:37am
Sandy Nov 17, 2021 @ 9:24am 
Paying 60$ for mugen type game with awful singleplayer + bad netcode = waste of money
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Date Posted: Nov 14, 2021 @ 5:51pm
Posts: 35