MELTY BLOOD: TYPE LUMINA

MELTY BLOOD: TYPE LUMINA

Statistiche:
Cyker 12 dic 2022, ore 6:22
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What is happening to this game is unfair
really? Are you guys giving negative score review because of the last two characters? That they announced FOR FREE?

I usually ignore any negative thing people go on the internet, but what is happening right now with this game is so unfair that I feel that I need to write about it.
Before anything, if you don't like the game itself, it's fine, everyone has their tastes and preferences and I'm not here to change that, the problem is leaving a negative score or hating the game just because you didn't liked a DLC character.

let's do a quick summary, since the game got released they:
- released 8 new characters (including the 2 that are coming this week)
- added 9 new stages (one for each new character, Aoko got 2 stages)
- added 29 new musics (9 from the new stages and 20 from classic Melty Blood)
- added new story routes (for each new characters and Boss Rush)
- several new color palettes (that you can also edit them on color edit)
ALL of this above they added FOR FREE, where every other fighting game you had to pay for it (even for colors in some cases), but here they added FOR FREE, you didn't had to pay anything. Let's also not forget that the developer made a lot of changes on the gameplay that people was complaining about it (like giving you an option to turn off auto-combo, thank god) and they even released the funny cat people asked for.

I know a lot of you don't like FGO (including me), but this Melty Blood exists because of that, they paid for most of this game, it was obvious this was going to have more characters from there. While I did really wanted more classic characters to come (especially Ryougi) I'm complete fine with the characters they chose, because they look really cool and most important, fun to play it. And free. If you paid attention to one of their twitter posts, Neco Arc (the one summoning the FGO characters on this game) said these are the last summons, so no more FGO characters (probably?). Nothing is stopping them to release later more classic characters, they even confirmed they will keep supporting the game after this next update, so there's more stuff to come (probably paid DLC after this point)

I love this game, it's personally my favorite fighting game right now and I'm complete fine if you don't like it, but seriously, it's so unfair for a game giving this much stuff for free getting all these hate recently just because of the last characters, that are also FREE, while the other games you may got characters you don't like and you have to pay for them. Don't hate this game just because you hate FGO, just see them as new characters on Melty Blood that you may like playing, and if not, hey, at least you didn't had to pay anything for it, just don't forget all the free stuff they keep adding on this game in an era where you have to pay for everything on videogames, this is so rare on these days.
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Visualizzazione di 76-90 commenti su 120
Messaggio originale di Paranoia:
reasons to not play melty blood TL chronologically
1) no drip
2) omg one sided rollback
3) omg shield is stupid
4) OMG NO CAT NO BUY
5) OMG FGO DLC NO PLAY
Find more excuses to not play the games you buy lmao.
and when everything is exhausted ofc the classical
MBTL is too simplistic i will go play MBAAC its better game
You forgot the 'REE autocombos because I'm too ♥♥♥♥♥♥♥ lazy to bother with the clean inputs the game asks for'.
good news to all the ♥♥♥♥♥♥♥♥♥ crying about not getting more melty blood. we getting Len next. you're welcome.
OK,Give me Ryougi Shiki and I'll forgive him:steamhappy:
Wow, crying over just 4 fate charas vs 17 tsukihime chars, 3 fate dlc and 5 tsuki dlc charas btw. I do admit releasing more than two chars of fate as dlc was probably a bad decision but people seems to not know they can't add more tsuki chars that easily. And that's because some of them may be heavy spoiler of the next tsukihime routes like Sacchin. They are reworking the lore of these charas and it's not ready yet, Nasu too busy with FGO right now and he won't give us details of these characters just yet because the new background for these characters is of the upmost importance for the novel, next routes that are going to be released in the future.

You probably won't accept this argument as valid, but if you really understand the lore implications the nasuverse has it does makes sense, they want to release first the new lore in the novel, not in the fighting game, so tsuki re Sacchin, Nero, Sion, Wara, Ries have to wait, they are not ready yet. Bringing fate chars to the table is easier because the lore of those chars is already established and written long ago.

Also, it was implied by Nasu, by the story mode and by the devs that these are going to be the last fate characters additions. Plus we are going to have Len, she is already confirmed after completing new story mode and boss rush.

I woulnd't cry too much tbh, and i love much more tsuki than fate, being in this community for 8 years too as a MBAACC player first. You guys need to clear your heard first.

Although i admit i was mad at the announcement at first but i didn't take my anger at the devs giving them an unjust negative review.

Remember, 17 tsuki chars vs just 4 fate chars, look at those numbers again before calling it a FGO fighting game, and if you insist after this and after the devs implied these are going to be the last characters you are dumb and stupid af.

Edit: new tsuki re characters like Gotou, Mio, Arach also are seems to not be ready yet, these characters barely do something in the visual novel (fighting wise) so they can't be easily added to the game, probably Type moon is waiting for the next routes to give them a better role in the plot as a fighters. Their abilities are tied to the plot too and represents an spoiler too, so they need to carefully think what they are gonna show.

Ultima modifica da NekuSebas; 21 dic 2022, ore 4:56
Messaggio originale di MLN | NekuSebas:
Wow, crying over just 4 fate charas vs 17 tsukihime chars, 3 fate dlc and 5 tsuki dlc charas btw. I do admit releasing more than two chars of fate as dlc was probably a bad decision but people seems to not know they can't add more tsuki chars that easily. And that's because some of them may be heavy spoiler of the next tsukihime routes like Sacchin. They are reworking the lore of these charas and it's not ready yet, Nasu too busy with FGO right now and he won't give us details of these characters just yet because the new background for these characters is of the upmost importance for the novel, next routes that are going to be released in the future.

You probably won't accept this argument as valid, but if you really understand the lore implications the nasuverse has it does makes sense, they want to release first the new lore in the novel, not in the fighting game, so Sacchin, Nero, Sion, Wara, Ries have to wait, they are not ready yet. Bringing fate chars to the table is easier because the lore of those chars is already established and written long ago.

Also, it was implied by Nasu, by the story mode and by the devs that these are going to be the last fate characters additions. Plus we are going to have Len, she is already confirmed after completing new story mode and boss rush.

I woulnd't cry too much tbh, and i love much more tsuki than fate, being in this community for 8 years too as a MBAACC player first. You guys need to clear your heard first.

Although i admit i was mad at the announcement but i didn't take my anger at the devs giving them an unjust negative review.

Remember, 17 tsuki chars vs just 4 fate chars, look at those numbers again before calling it a FGO fighting game, and if you insist after this and after the devs implied these are going to be the last characters you are dumb and stupid af.

I respect you for putting your thoughts properly, unfortunately most people that complain are unhinged weaboos. All they do is cry about anything wrong with the game.
I bet my ass off if it was all those dlc from KnK none would say anything, it's just some weird inferiority fandom complex because of the success of Fate franchise.
And ofc the controversy of FGO that it's super high selling while it's just some gacha trash. (that i play xd)

Don't give too much attention to the reactions because its vocal minority of weirdos. Some even tried to say that FGO wanted to put an #AD in MBTL... like imagine thinking that someone would know about Melty but has no idea about FGO existance. lmao....
I mostly agree with MLN(except there are still workarounds for adding Tsuki/Melty characters especially simply making new ones). It's obvious people are just concerned about Fate ruining the spirit and direction of the series in a takeover. People want them to remain their own things and stand on their own. You can't even argue the concern isn't reasonable because it is actually what the story mode is about so obviously the author recognizes the need to avoid it.

So in hindsight, people behaved in a premature fashion and didn't trust the developers enough. Review bombing wasn't right but letting their concerns be felt is worthwhile.
Apprecciate the support for what i said and agree with you both too. I think there do are workarounds for for tsuki/melty characters but adding these fate characters was way easier for them because these characters have an already well established lore and background. So probably they went with those first because of that, and also because they wanted to take advantage of fate popularity to help the game in sales which i see pretty reasonable. The others tsuki chars have their share of problems to add(including new ones in tsuki re like Mio) because the remake is not finished yet and a lot of characters still need to develop fully.

What i like is they tried to add fate charas that somewhat match with tsuki chars like Edmond and his connection to Roa, and keep in mind is possible to different worlds to interact because fate and tsukihime are part of the same ecosystem, that's why Mash and neco arc could summon some servants. Also, again, it's implied these are going to be the last ones, so no more fate charas as dlc. Next characters is confirmed to be Len too

I really understand the concern of fans, i would have loved this to stay full tsukihime with no guests tbh but it's important to take a look to the reality of the situation. Only solution was not release this melty blood until years later which i wouldn't have preffered.

If TM just wants money tsuki re wouldn't have existed in the first place, this is a fact. It's much more profitable for them to just milk fate for all eternity, yet Nasu took an important time off to finish the visual novel and release a more than great story and product. Same with melty, they could have earned much more money with a fate fighting game instead of a tsukihime fg probably.

Edit: if all goes well probably 2023 is gonna be the last year of Nasu with FGO as main director of the scenario, fate go gonna continue but he will recede his role to other people to focus in other TM works, specially tsukihime addittinal routes. We will see more tsuki chars in the future for sure being added to melty.
Ultima modifica da NekuSebas; 21 dic 2022, ore 5:19
Just to add couple of things too. I personally don't think this was ever a problem (with dlc) if anything with multiverse thing, they could bring chars easily now from other Type Moon franchises too (Still kind of crazy that Witch of the Holy night didn't get anything yet).

The thing is this game when it started was most likely an experiment to see if people even cared for Melty anymore (before anyone jumps on me, yeah MBAAC is not really that popular bros). French bread definitely wanted to do this game, and they were having great success with UNIST before (lets forget UNIclr netcode). So this contract definitely was a nice way to check if Tsukihime fans were interested in an FG again (yeah companies can be clueless). With very humble budget and passion this game was made. That's whgy they made the DLCs free too.

What annoys me is the fact that people keep complaining for things so secondary and irrelevant, that just exist as an excuse to talk ♥♥♥♥ about the game, the devs and FGO in general. They def had some issues with PC port, (ps4 port never had an issue compared to PC) This game has good ranked mode, okay lobbies (could be better with multiple fights) But compared to what the AA Studios like Arcsys, they are doing more than enough.

None takes a moment to appreciate that we even have this game, that has now great online, With a clean Roadmap, Official support for Community tournaments (except europe for some reason), Adding fan favourite requested features (like MBAAC OST, more custom colors), Kamone answering questions on his stream, twitter and is always upfront about issues.

It's easy to ignore all those things and just be frustrated for your favourite char that doesn't even exist on the novel atm and you want him back. But the whole attitude is childish.

I just hope Type Moon sees the success of this and wants to give more and more to players, More seasons with characters, and hopefully another project in some years too.
Ultimately, if you like the game (and I certainly do too), you just gotta use your voice to get people interested and feel that love you got for it.

People will always whine about a fight game and then they probably won't even play it. And, well, we can't stop them from whining, yanno? All we can do is hype up the game, share the love, and show off what makes this game unique and worth investing in. Organize locals, run online tournaments, teach the game to noobs and fighters from other games... you know, just do the usual stuff.

I think if you look at it with a clear head, it's obvious that getting free characters with *new* movesets/animations/playstyles is a pure win for the game. It should be unthinkable for a game of this size, but French-Bread and Type-Moon have already done it 4 times
Honestly I don't even care if they want to put more fate characters, fate is cool, I can understand them asking for a more "spread out" fate characters introduction, specially with the huge amount of classic characters people want back (and even new ones from the new VN version).
But complaining about FREE STUFF is childlike at best.
Messaggio originale di Kev-Ab ESP:
Honestly I don't even care if they want to put more fate characters, fate is cool, I can understand them asking for a more "spread out" fate characters introduction, specially with the huge amount of classic characters people want back (and even new ones from the new VN version).
But complaining about FREE STUFF is childlike at best.
A lot of the people that are complaining about Fate characters instead of Tsukihime ones don't care about the fact that their inclusion necessitates spoilage of as yet unfinished/unreleased aspects of the Tsukihime VN.
Characters from Fate (especially GO, which doesn't have the same issues about how the hell to explain their presence as 'mainline' fate characters) are a neat workaround to keep content flowing while they figure out the story setup and implications of the other Tsukihime characters. Even adding Melty specific characters still has to wait for the other Tsukihime characters, so that they can work them in with the story.
If the complaints were about WHICH characters were picked, that would be one thing, but it's majority just REE at the audacity of including characters from the Fate series at all. We saw that plenty at launch with Saber.
Melty is a perfectly fine option for a unified nasuverse fighter, as the older melty games had already gone off-script from source and even included the occasional crossover character.

I'd certainly rather have new crossover characters instead of the AACC problem of like a third of the roster being 'same character, but different personality in driver's seat/but it's a joke character version'.
Messaggio originale di JtDarth:
Melty is a perfectly fine option for a unified nasuverse fighter

This is how you set off alarm bells and get backlash even from people who are level headed about everything. How about we let this decades old series retain its identity and focus as one of the excruciatingly few Tsukihime projects instead of trying to transform it into something else? Some guests are fine(Emphasis on the term guest) but staying true to its roots and direction are important too. That's the story we were delivered.
Ultima modifica da Zvy; 22 dic 2022, ore 5:18
Messaggio originale di Zvy:
Messaggio originale di JtDarth:
Melty is a perfectly fine option for a unified nasuverse fighter

This is how you set off alarm bells and get backlash even from people who are level headed about everything. How about we let this decades old series retain its identity and focus as one of the excruciatingly few Tsukihime projects instead of trying to transform it into something else? Some guests are fine(Emphasis on the term guest) but staying true to its roots and direction are important too. That's the story we were delivered.

while i agree to an extend about retain identity, i don't agree with the idea that Melty is something specific. It's a spinoff anyway. I would be bothered if most of the characters were from guests, but definitely wouldn't be bothered for DLC. Even if all the rest of DLC are from other Type moon games, i would still be hyped. It's not really about Melty being Tsukihime, because it's a spinoff game, it doesn't have to be strict on Tsuki characters.
It's more fun to be wacky neko and summon random people from the Type moon universes.
Ultima modifica da Madao; 22 dic 2022, ore 6:14
I think the writer shares the same kind of view about identity and barriers between works being important. If we're getting into specifics, MB is explicitly a sequel to the original VN and Lumina serves as both a prequel and sequel to the Remake and sequel to the MB franchise as a whole. It's a spinoff but also absolutely Tsukihime world focused.

Neco-Arc, that villain, is a great classic Tsuki character and I enjoy the wacky scenarios such as we've recently had with the Fate collab but some of the best parts about Melty are also its more serious beats. Tatari characters and their associated scenarios for example. A large part of the reason this series exists is to expand on Tsukihime, its characters and give lovers of that setting their fix.

Again, I don't care if we have some guests. But properly holdiong the reigns is important to me as an old fan. Soon we're probably(fortunately) going to be seeing more old Tsuki characters given the concept of Misaki(old) vs Souya(new) being hinted at. That makes me think they might add Ryougi in too this way as she's technically old even if a guest.
Messaggio originale di guns:
If they'd given us Ushi in tact I I wouldn't have left a negative review. It's already ridiculous that she's in the game, but she's censored too? Yeah yeah coomer etc. etc. I've heard every ♥♥♥♥♥♥♥♥ excuse from the trash fanbase for their cowardice already.

If you have done your research properly you would know she isn't censored, she have her design of the sixth FGO anniversary https://twitter.com/FateGrandOrder/status/1419991210052055045

And no, is not censor either when she is featured in official ilustrations with the bodysuit and without it.
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