MELTY BLOOD: TYPE LUMINA

MELTY BLOOD: TYPE LUMINA

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Zekken Aug 8, 2022 @ 10:36pm
Question about the game from a total fighting game newb
Soo for quiet some time I was looking forward to get into a fighting game... is a game genre that I never actually played more then a bit, enjoyed some Tekken, Soulcalibur when I was little and good amount of random fighting games made in Mugen...

I tried Granblue Fantasy Versus enjoyed the story adventure mode but sadly PVP is hard to get a game either bad connection and I heard roll back netcode is a must in fighting games and Granblue does not have it or matchmaking is a total stomp after waiting ages for a match but that I can understand since I am bad af x)

So how is MELTY BLOOD: TYPE LUMINA for a newbie in fighting games ? worth getting into ? I know that generally fighting games on PC don`t have an amazing player base but is there active enough to get some PVP going ? because I really enjoyed when I saw it at EVO days ago looked like a very unique anime fighting game and I heard that the series has some good story telling as well.....
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Showing 1-9 of 9 comments
BlackWuhlf Aug 8, 2022 @ 11:11pm 
I say the game is going to have a really good revival after this latest patch and you're joining at the perfect time. It was full of problems and this next patch is neutering at least 95% of the issues the community has been complaining about for the last year. Not even free characters could save the game as it would hype of the players for the week and die off again next week. Sure, there was a dedicated fan base but game was truly six feet under and the devs really needed to put in the work.

I hear there's a lot of complaints on the net code as the rollback is not really perfect but tolerable for most players. As the only company that perfected rollback and will continue to improve it has been Arcsys most of the time and their games being DBFZ, Strive, and DNF Duel with rollback implemented or soon to be. There's other games but we're talking about those the community plays the most.

Personally I think MBTL is worth sticking it out with as it has those roots of a true anime fighter with the freedom of expression in your character than the simplified stuff that came out lately. Most of the times no characters will play the same as there's a kit big enough to explore but daunting on new players. Dedicate yourself to its system mechanics and characters as you won't learn this over one weekend you'll have a blast with anyone you fight.

My two cents on the whole thing. Take it or leave it.
played granblue versus and this game and I can confirm these two games are very similar.

major difference is that melty blood is slightly more in the "traditional" fgc where there is meters, ex versions of that moves at the cost of meter (not time limited), etc.

You will have your auto combos like aaa or bbb or ccc etc. However, meltyblood you can vary it just a little bit.

A major thing to note is that melty blood is very mean with its hit stun. in fighting games depending on your first attack (light, medium or heavy) affects your scaling. In melty blood, there are infinites, but the scaling can get soo ridiculous you will eventually start doing 0 damage if you just try to chain them.

My only problem with melty blood is that despite there being more options on how you do a combo ie:
- punch kick punch
- punch low kick punch
- punch low kick medium kick
combo path does get very limited to a point where it may or may be restrictive.

Tldr, melty blood is very similar to granblue versus with an added traditional fighting game system. Melty blood is very easy to pick up and very entertaining to play casually. However, if you plan to go "hardcore" there isn't much to work with.
Meseki Aug 9, 2022 @ 9:56am 
Originally posted by プリンツ・オイゲン:
played granblue versus and this game and I can confirm these two games are very similar.

major difference is that melty blood is slightly more in the "traditional" fgc where there is meters, ex versions of that moves at the cost of meter (not time limited), etc.

You will have your auto combos like aaa or bbb or ccc etc. However, meltyblood you can vary it just a little bit.

A major thing to note is that melty blood is very mean with its hit stun. in fighting games depending on your first attack (light, medium or heavy) affects your scaling. In melty blood, there are infinites, but the scaling can get soo ridiculous you will eventually start doing 0 damage if you just try to chain them.

My only problem with melty blood is that despite there being more options on how you do a combo ie:
- punch kick punch
- punch low kick punch
- punch low kick medium kick
combo path does get very limited to a point where it may or may be restrictive.

Tldr, melty blood is very similar to granblue versus with an added traditional fighting game system. Melty blood is very easy to pick up and very entertaining to play casually. However, if you plan to go "hardcore" there isn't much to work with.
Based on what I'm reading about GBVS, Melty Blood is much more free about your combo options, since most normals can cancel into any other normal that hasn't been used in the chain yet (if you try to re-use a normal you get the auto combo, which can't cancel into other normals). GBVS seems to just have the auto combo and Unique Action as normal attacks that can be cancelled into.
Melty Blood also has much more freedom of movement, since you have the ability to both air dash and double jump without landing back on the ground.

This game does not have infinites, because there is hitstun scaling that will likely cause the combo to end before around 16(?) attacks. As an airdasher-type fighting game though, its average combo length is longer than something like GBVS (which apparently has short combos unless you're at the corner).

If you know how to avoid the auto combo, you actually have a decent amount of options for combo routes in Melty Blood, it's just that the ease of doing the auto jump launcher makes it seem like your options are limited.


It is also worth noting that this game is getting a huge update patch on the 19th, which includes the ability to change how the auto combo activates (or you can even disable it, though that would not be advised), changes to some controversial mechanics (mostly the Shield), and apparently there will be more freedom in comboing, though we don't have details on that. (There will also be new free characters)
OyajiBR☕ Aug 9, 2022 @ 9:58am 
If you're new at fighting games, Melty Blood Type Lumina is perfect, it's so easy that I only play on hard mode. And I'm not a good player although I've enjoyed fighting games my whole life. But each fighting game is very different, based on thematic and style (2D, 2.5D or 3D and empty-handed or weapon-based).
¬ オマル Aug 10, 2022 @ 2:40am 
Originally posted by プリンツ・オイゲン:
played granblue versus and this game and I can confirm these two games are very similar.

major difference is that melty blood is slightly more in the "traditional" fgc where there is meters, ex versions of that moves at the cost of meter (not time limited), etc.

You will have your auto combos like aaa or bbb or ccc etc. However, meltyblood you can vary it just a little bit.

A major thing to note is that melty blood is very mean with its hit stun. in fighting games depending on your first attack (light, medium or heavy) affects your scaling. In melty blood, there are infinites, but the scaling can get soo ridiculous you will eventually start doing 0 damage if you just try to chain them.

My only problem with melty blood is that despite there being more options on how you do a combo ie:
- punch kick punch
- punch low kick punch
- punch low kick medium kick
combo path does get very limited to a point where it may or may be restrictive.

Tldr, melty blood is very similar to granblue versus with an added traditional fighting game system. Melty blood is very easy to pick up and very entertaining to play casually. However, if you plan to go "hardcore" there isn't much to work with.
okay but like between blazblue cross tag, and melty blood, which is easier to learn?
DuckieMcduck Aug 10, 2022 @ 8:45am 
Depends on what you mean as "getting into"; you can pick up and play and have fun.

I've bought this game to people who don't really play fighting games and they enjoyed it. Seems singleplayer has plenty of content as well.
pseudo Aug 11, 2022 @ 5:02am 
The game's about to get a really significant balancing patch that also looks at the netcode. Right now it's a really easy to pick up and easy to master kind of game. I doubt that will change too much but I think anyone complaining about the low skill ceiling will probably simmer down if the changes really do open up different combo routes like expected.

Granblue Versus has simple inputs that directly impact how often you can use attacks. Similarly there's the moon drive system in this game that has simple inputs and works off a completely different resource. Unlike Granblue, you can use your standard specials (fireballs, dragon punches, etc) whenever and however often you want if you do the motion inputs manually.

I think this game is very approachable for beginners and it should remain that way even after the patch.
Last edited by pseudo; Aug 11, 2022 @ 5:02am
Coralie Aug 17, 2022 @ 1:06pm 
Better pick Tekken 7, it's much more newbie friendly fighting game, with bigger player base (so it's much easier to find an opponent of your skill level) and less situation where the first hit leads to a long combo during wich you can do nothing just enjoy roleplaying the ping-pong ball. Really, right now the MP is a meh. At least for me.
Meseki Aug 17, 2022 @ 2:29pm 
Originally posted by Coralie:
Better pick Tekken 7, it's much more newbie friendly fighting game, with bigger player base (so it's much easier to find an opponent of your skill level) and less situation where the first hit leads to a long combo during wich you can do nothing just enjoy roleplaying the ping-pong ball. Really, right now the MP is a meh. At least for me.
I'm pretty sure Tekken 7 is also one of the more time-consuming games to actually reach an intermediate level in (because of the huge move lists and significant amount of moves that are just knowledge checks), even if it might feel a bit better than MBTL to a beginner.

I don't know how Tekken's combos are, but MBTL's combos aren't too long for an airdasher (at least right now), though there isn't a burst. It does generally take 3-4+ combos for a round to end though (as long as you don't get hit by a Last Arc, but that's not that common), which I believe is a higher average than most current 1v1 fighters.
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Date Posted: Aug 8, 2022 @ 10:36pm
Posts: 9