MELTY BLOOD: TYPE LUMINA

MELTY BLOOD: TYPE LUMINA

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Opinion About New Ranked System
I personally preferred it the way is was. Now I'm "winning" against people I never should have if it was a patch prior. By that I mean a C tier should not win against an A+ tier who happened to have a lucky winning streak or simply farmed.

Another issue is the ability to farm a higher rank by playing against lower letters.

Is there a way to enable rank change only when fighting the same rank?

(This is not an ego post. I'm actually serious.)
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Showing 1-15 of 18 comments
pseudo Aug 19, 2022 @ 8:26pm 
I think generally this allows the stronger players to float to the top, and even if you're complete garbage you wont ever hit the bottom ranks. I think it's fine. You will lose for sure against an S player, S+, EX. You might win against an A player as a C rank, and they might have farmed to get that high, but that wont be true at all for the players higher up than that.

Just treat A rank as Gold if you feel like that makes it easier to come to terms with. B would be Ultra Silver, C would be Ultra Bronze.
Originally posted by pseudo:
even if you're complete garbage you wont ever hit the bottom ranks.

You should hit the bottom ranks if you're complete garbage.

Originally posted by pseudo:
they might have farmed to get that high, but that wont be true at all for the players higher up than that.

It should not be true at all. It was possible to farm in the prior patch but it was significantly harder than it is now. Now you can farm whether you want to or not just by playing the game.

Originally posted by pseudo:
Just treat A rank as Gold if you feel like that makes it easier to come to terms with. B would be Ultra Silver, C would be Ultra Bronze.

We must view things differently because I'm pretty sure C = Trash tier, B = Novice/Low tier, A/A+ = Intermediate tier, S = Good tier, and S+ Pro tier.

I'm glad they added EX tier though because there can be a difference between S tier players at the time of writing this.
Last edited by Dark Emu (BELIEVER OF SKONG); Aug 19, 2022 @ 8:41pm
Madao Aug 19, 2022 @ 9:17pm 
you getting confused thinking this is league or dota. We don't have that many active players for rank to matter in any meaningful competitive way. It's completely fine as it is for the playerbase fighting games have.
Last edited by Madao; Aug 19, 2022 @ 9:18pm
Originally posted by Madao:
you getting confused thinking this is league or dota. We don't have that many active players for rank to matter in any meaningful competitive way. It's completely fine as it is for the playerbase fighting games have.

My point is that rank used to be an accurate indicator of someone's skill. Now it is less accurate because all matches count as opposed key matches counting.

It's not fair if a B tier becomes an S tier in 1 day because they had a long session with a noob.
Obs Aug 19, 2022 @ 9:38pm 
Oh, they changed it? That explains why I suddenly went up like 2 ranks.
Madao Aug 19, 2022 @ 9:47pm 
that happens anyway on smaller regions, even if u reach max rank nothing changes except online flexing lol
UrbanMech Aug 19, 2022 @ 9:57pm 
The goal of rank here is to give players better matchmaking, not to flex. I mean you can flex if you want but no one cares about ranks in anime fighters lol. So I say who cares if a noob decides to float to the top from being lucky. He will eventually be brought down again and if not, whatever.

And my source for that statement is from the update video where the guy says this should provide players better matches or something on those lines.
Madao Aug 19, 2022 @ 10:03pm 
Originally posted by MoonShrine:
The goal of rank here is to give players better matchmaking, not to flex. I mean you can flex if you want but no one cares about ranks in anime fighters lol. So I say who cares if a noob decides to float to the top from being lucky. He will eventually be brought down again and if not, whatever.

And my source for that statement is from the update video where the guy says this should provide players better matches or something on those lines.

pretty much this, i'm glad i can find games faster rather than looking at someones rank like it should be an objective measure of skill. That doesn't even happen in Big games where ranked have millions of players.
Originally posted by MoonShrine:
The goal of rank here is to give players better matchmaking, not to flex.

It's not better matching making when players can rank up 2 or 3 ranks in day and suddenly be confused for a better player than they actually are.

I know there is no real harm since they'll be knocked down eventually but I rather have an accurate reading of someone's skill before I play them.
L Aug 20, 2022 @ 12:48am 
I'm not sure what you mean by "winning" over higher ranks. There are things I like/dislike about both the old and new systems. But I think they both fail at what they exist for.

The way I see it, there are two main purposes for a rank system:
1. So people can find opponents of roughly the same strength.
2. For progression.

Old system was maybe faster to rank up. But it also meant if you couldn't find anybody of the same rank, your rank would never change. Which was really dumb, IMHO. Especially considering the low amount of players. You could improve significantly and beat people above your rank, and you'd still never rank up. That's probably part of the reason why there are B ranks with 1.4 million points who play at S rank level.

New system means rank is constantly fluctuating instead of requiring people play against the same strength. It also incentivizes people to play with other ranks. But it also means people can just keep playing low ranks to level up, when in actuality their skill hasn't improved.

Both systems have the same big problems:
1. Rank is account-based, rather than character-based.
2. People have sub-accounts.
3. People can farm EXP in various ways.

So ultimately, players still aren't likely to find opponents of roughly the same skill level. The new one is probably better for progression because you can progress regardless. But it probably takes longer.

I can't help but think that the way Tekken 7 handles it is better. They have a bunch of separate values for stuff like Tekken Prowess, character-based rank, grades for playstyle, etc. So it gives you a much better idea of how skilled the player is at that specific character. Of course, there's still the problem of people playing sub-accounts and farming. But you can't really do much about that, I think.

In general, you can't really boil all the factors down into a single rank letter system. As far as Lumina is concerned, there's still a lot of room for improvement. We need more details than just one rank letter and their current character win rate.

Oh, I forgot to address matchmaking. I feel like the new one is better for matchmaking (as in, you're more likely to find opponents because people are probably quitting less, for various reasons). But it still feels like a cheap bandaid.
Last edited by L; Aug 20, 2022 @ 12:57am
Meseki Aug 20, 2022 @ 5:54am 
Originally posted by Dark Emu:
Originally posted by Madao:
you getting confused thinking this is league or dota. We don't have that many active players for rank to matter in any meaningful competitive way. It's completely fine as it is for the playerbase fighting games have.

My point is that rank used to be an accurate indicator of someone's skill. Now it is less accurate because all matches count as opposed key matches counting.

It's not fair if a B tier becomes an S tier in 1 day because they had a long session with a noob.
The old rank system was probably only maybe accurate if you were above C or B rank.

As someone who was mostly in B rank, I had multiple instances of being pushed down to C rank because almost all of the B ranks the game was giving me were people I had trouble with, even though I was having less trouble with some of the A ranks I was fighting.
And of course, I rarely had trouble with any of the C ranks, but getting back to B would still take a while, because I needed to actually be given C ranks to fight.


While the current system has issues (wins/losses that are 'expected' because of huge rank difference shouldn't affect your rank), I think a flawed system where people move in rank a lot is better than a flawed system where people can get stuck and the low/near-start ranks can become misleading.
Za Aug 20, 2022 @ 6:01am 
it was the same before. Ranked system in general doesnt change.
inFantry-32 Aug 20, 2022 @ 6:07am 
Originally posted by MoonShrine:
The goal of rank here is to give players better matchmaking, not to flex. I mean you can flex if you want but no one cares about ranks in anime fighters lol. So I say who cares if a noob decides to float to the top from being lucky. He will eventually be brought down again and if not, whatever.

And my source for that statement is from the update video where the guy says this should provide players better matches or something on those lines.
+1
Buz Ligtear Aug 20, 2022 @ 10:46am 
they changed rank?
maybe I can finally get out of F tier!
Heavymetalmixer Aug 20, 2022 @ 11:26am 
Originally posted by Dark Emu:
Originally posted by Madao:
you getting confused thinking this is league or dota. We don't have that many active players for rank to matter in any meaningful competitive way. It's completely fine as it is for the playerbase fighting games have.

My point is that rank used to be an accurate indicator of someone's skill. Now it is less accurate because all matches count as opposed key matches counting.

It's not fair if a B tier becomes an S tier in 1 day because they had a long session with a noob.
It wasn't. I managed to reach S+ at some point months ago, yet several A rank players beat me.
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Date Posted: Aug 19, 2022 @ 8:03pm
Posts: 18