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I loved Asterigos although there were some bosses that were extremely frustrating. At least that game has difficulty settings. I was too stubborn to lower difficulty until after I had beaten the game once tho.
I feel you, I have chronic illnesses that effect my ability to game as well. Diabetic retinopathy in my left eye, a stigmatism in my right eye, gout tophi in some of the knuckles in both hands, and Hashimoto's disease that can cause all sort of issues, from mood swings, concentration issues, fatigue, muscle aches, and joint pain. All that on top of middle age arthritis setting in.
- colorblind mode option (Protanopia, Deuteranopia and Tritanopia);
- brightness, contrast;
- disabling flashes, blurring;
- disabling blood, spectacular kills;
- possible reduction of SFX, spontaneous effects, dynamic weather conditions.
That is, whoever wants to, will turn on the maximum and whoever does not want to reduce or disable. What is interesting, there are games in which before the main menu developers write a reminder of the need to rest a little after spending time in it. But I would like to note that in the gameplay of the games do not write about this and you yourself set a timer or keep track of the time spent.
If any of these or other settings are important to you and they will not be in the at the beginning of early access, please specify it.
If you kill a boss "standing still and casting", and the enemies will fall "from one hit" the game will not be better.
The game should also have a heroic mode, this is when you lose your character when you die (can be done with or without 1 revival).
Wonder how possible the lives mode is in the higher difficulty of the game. When you start the game you have 1 life, but by completing a certain number of quests, going through areas, killing a boss you get extra lives. It's a middle ground, you have
have more than 1 life, but your character cannot be revived indefinitely.
In simple terms, to increase the difficulty of the game you can remove the equipment and reset the characteristics (redistribute) if possible. Lower the difficulty of the game by getting better at characterization, picking up your build, learning from enemy attacks.
I don't think the game was created with difficulty selection in mind, but let's wait until April 18.
If there is no choice of difficulty, then can introduce balance adaptation with mutators, which will give the ability to both lower and raise the difficulty. For example, when lowering the difficulty: -25% to the health of enemies, their slow reaction, more health of the hero and stronger attacks; or when increasing the difficulty, when one attack of an enemy takes away 50% of your health, and other enemies have 100% (died from one hit).
Also I think "endgame" has no allure if you could just change the difficulty to "trivial mode" and get all the precious loot just like that, making the game even easier when you increase the difficulty again afterwards.
Lol
Not saying that's the case, but I guess we'll see. I just guess that depends on how challenging the combat is. Say someone has arthritis bad or nerve damage or impared reflexes that little change of difficulty could make a difference.
Then again maybe the combat is manageable. Time will tell.
When I play Dark Souls games, Elden Ring being my last. I would get romple-stomped fighting a tough new boss.. Then I would just work on that boss and that boss alone, Now it's important to note in DS games, you also have to know when to leave and come back, which is an issue for some people. Some people will stay at a boss when they should leave.
But moving past that last point. If you are appropriately equipped to fight a boss, then it is just a matter of playing that boss until you get better. Every replay of that boss will move you closer and closer to beating it, and then after you beat it, the boss will become trivial to you. I remember playing the last sequence of Resident Evil 3 over and over and over, and then I couldn't beat it, so I would give it a few tries a day for over a month before I beat it on the highest difficulty.
This is what "Get Gud" means. It means you can do it if you really want to do it. And gamers just don't have sympathy for someone not willing to overcome the challenge. Baring handicaps or other physical issues of course.