No Rest for the Wicked

No Rest for the Wicked

Jinx Apr 1, 2024 @ 5:48pm
Difficulty Settings
This game looks fantastic and I want to play it. But I don't have the time or patience for games who are difficult just to be difficult (that's why I avoid soulslikes like the plague). Hope there will be a more moderate difficulty setting for those of us with less time and patience, nevermind I'm almost 50 and my reflexes aren't as good as a teenager. I'd still like to buy and enjoy the game, though 🤷‍♀️

Actually, what would be nice is a variety of settings kind of like what Valheim has added so we can tailor the experience to something we'll enjoy most.
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Showing 1-13 of 13 comments
Martoq Apr 5, 2024 @ 3:34pm 
Been wondering this myself, even asked one of the developers on X if the game would have multiple difficulties. Haven't gotten a response back yet. All the silence on this topic is making me feel that they are going all in on a souls like experience.
Last edited by Martoq; Apr 5, 2024 @ 3:45pm
Casul Gamer Apr 5, 2024 @ 5:32pm 
Yeah. I have a chronic illness and also quite old compared to the average gamer. I used to be more into soulslikes, but I just don't have the patience or reflexes. There is crafting and leveling in this game so hopefully that will be enough to reduce the difficulty.

I loved Asterigos although there were some bosses that were extremely frustrating. At least that game has difficulty settings. I was too stubborn to lower difficulty until after I had beaten the game once tho.
Martoq Apr 6, 2024 @ 1:18pm 
Originally posted by Casul Gamer:
Yeah. I have a chronic illness and also quite old compared to the average gamer. I used to be more into soulslikes, but I just don't have the patience or reflexes. There is crafting and leveling in this game so hopefully that will be enough to reduce the difficulty.

I loved Asterigos although there were some bosses that were extremely frustrating. At least that game has difficulty settings. I was too stubborn to lower difficulty until after I had beaten the game once tho.

I feel you, I have chronic illnesses that effect my ability to game as well. Diabetic retinopathy in my left eye, a stigmatism in my right eye, gout tophi in some of the knuckles in both hands, and Hashimoto's disease that can cause all sort of issues, from mood swings, concentration issues, fatigue, muscle aches, and joint pain. All that on top of middle age arthritis setting in.
Last edited by Martoq; Apr 6, 2024 @ 1:19pm
Bohdan36 Apr 8, 2024 @ 7:02am 
Originally posted by Martoq:
Diabetic retinopathy in my left eye, a stigmatism in my right eye
Based on yours and similar other feedbacks, I'd say the game should have flexible settings:
- colorblind mode option (Protanopia, Deuteranopia and Tritanopia);
- brightness, contrast;
- disabling flashes, blurring;
- disabling blood, spectacular kills;
- possible reduction of SFX, spontaneous effects, dynamic weather conditions.

That is, whoever wants to, will turn on the maximum and whoever does not want to reduce or disable. What is interesting, there are games in which before the main menu developers write a reminder of the need to rest a little after spending time in it. But I would like to note that in the gameplay of the games do not write about this and you yourself set a timer or keep track of the time spent.
If any of these or other settings are important to you and they will not be in the at the beginning of early access, please specify it.

Originally posted by Jinx:
Hope there will be a more moderate difficulty setting for those of us with less time and patience.
If you kill a boss "standing still and casting", and the enemies will fall "from one hit" the game will not be better.
The game should also have a heroic mode, this is when you lose your character when you die (can be done with or without 1 revival).
Wonder how possible the lives mode is in the higher difficulty of the game. When you start the game you have 1 life, but by completing a certain number of quests, going through areas, killing a boss you get extra lives. It's a middle ground, you have
have more than 1 life, but your character cannot be revived indefinitely.
In simple terms, to increase the difficulty of the game you can remove the equipment and reset the characteristics (redistribute) if possible. Lower the difficulty of the game by getting better at characterization, picking up your build, learning from enemy attacks.

I don't think the game was created with difficulty selection in mind, but let's wait until April 18.
If there is no choice of difficulty, then can introduce balance adaptation with mutators, which will give the ability to both lower and raise the difficulty. For example, when lowering the difficulty: -25% to the health of enemies, their slow reaction, more health of the hero and stronger attacks; or when increasing the difficulty, when one attack of an enemy takes away 50% of your health, and other enemies have 100% (died from one hit).
Casul Gamer Apr 8, 2024 @ 4:23pm 
Some of those features might be good just for people wanting to boost performance. I've been play Last Epoch and that has some areas that are horribly optimized. It would be nice if there was a way to disable some of the fx.
Chocos Ramabotti Apr 9, 2024 @ 8:52am 
To me it sounds weird when RPG's have difficulty settings. Want to have the game easier? Then grind or use overpowered builds from the internet. Otherwise it's just you stack difficulty option atop another system that already influences difficulty. I dunno Action-RPG's work pretty well organically I think.

Also I think "endgame" has no allure if you could just change the difficulty to "trivial mode" and get all the precious loot just like that, making the game even easier when you increase the difficulty again afterwards.
Last edited by Chocos Ramabotti; Apr 9, 2024 @ 8:57am
Jinx Apr 9, 2024 @ 12:22pm 
Originally posted by Casul Gamer:
Some of those features might be good just for people wanting to boost performance. I've been play Last Epoch and that has some areas that are horribly optimized. It would be nice if there was a way to disable some of the fx.
I really wanted to like that game but the combat felt bad and the blurry graphics drove me nuts :(
FearInoculum4 Apr 10, 2024 @ 9:11am 
Get good
Casul Gamer Apr 10, 2024 @ 11:24am 
Originally posted by FearInoculum4:
Get good
Looks like we found the NPC
scoto21 Apr 11, 2024 @ 1:48pm 
Originally posted by Casul Gamer:
Originally posted by FearInoculum4:
Get good
Looks like we found the NPC

Lol
scoto21 Apr 11, 2024 @ 1:54pm 
I think the difficulty settings are more for us that have a hard time with fights because of various reasons and would want it just to avoid getting irritated. We know it's and rpg and you can grind, but if the base mechanics are too difficult it will become too frustrating for some of us.

Not saying that's the case, but I guess we'll see. I just guess that depends on how challenging the combat is. Say someone has arthritis bad or nerve damage or impared reflexes that little change of difficulty could make a difference.

Then again maybe the combat is manageable. Time will tell.
MaxxGold Apr 11, 2024 @ 2:46pm 
Definitely feel bad for anyone playing with handicaps and difficulties, but no matter what your limitations, if you have a way to play a game, you can and will get better the more you play.

When I play Dark Souls games, Elden Ring being my last. I would get romple-stomped fighting a tough new boss.. Then I would just work on that boss and that boss alone, Now it's important to note in DS games, you also have to know when to leave and come back, which is an issue for some people. Some people will stay at a boss when they should leave.

But moving past that last point. If you are appropriately equipped to fight a boss, then it is just a matter of playing that boss until you get better. Every replay of that boss will move you closer and closer to beating it, and then after you beat it, the boss will become trivial to you. I remember playing the last sequence of Resident Evil 3 over and over and over, and then I couldn't beat it, so I would give it a few tries a day for over a month before I beat it on the highest difficulty.

This is what "Get Gud" means. It means you can do it if you really want to do it. And gamers just don't have sympathy for someone not willing to overcome the challenge. Baring handicaps or other physical issues of course.
T.B.Hoson Apr 25, 2024 @ 10:06pm 
To the people that complain that "making the game too easy" will ruin the game. PUT IT ON MAX DIFFICULTY. Those of us that can't spend hours grinding every boss in the game need an option (JUST LIKE IN ORI) to lower the difficulty. Just because there's an option to lower difficulty doesn't mean you super special LEET players have to use it. If you want to mash buttons for 5 hours just to get good enough to beat a boss, by all means, waste your evening. I want to enjoy the game without having a difficulty that is impossible for people that actually have a day job. Any game that makes it too difficult to access all the content for average players, is not a game worth playing. I loved ORI and am excited for this game, but please DEVs, add the option to adjust difficult on the fly, for when we can't pass a particularly difficult part.
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Date Posted: Apr 1, 2024 @ 5:48pm
Posts: 13